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Re: Better Weapon Selection and Customization
Posted: 2009-06-06 23:05
by Cpt. Trips
gclark03 wrote:If the problem were that dire, 0.86 wouldn't even be possible. Memory is no object here.
Sigh.
'[R-DEV wrote:AncientMan;913997']Q: I am getting crash to desktops when loading/changing levels.
A: The most common cause of this is that you are running out of memory. BF2 was a memory intensive game, and PR only increases on that.
Re: Better Weapon Selection and Customization
Posted: 2009-06-06 23:13
by AnRK
That's a RAM issue not a hard disk issue though isn't it? Either way 30 megs of extra models cause your game to crash then your probably in dire need of an upgrade, especially if it IS hard disk related

Re: Better Weapon Selection and Customization
Posted: 2009-06-06 23:15
by Cpt. Trips
I assumed that's what we were talking about when someone mentioned 'memory'.
As I say, I have 2 GB, i'm not really in that desperate a need of an upgrade.
Re: Better Weapon Selection and Customization
Posted: 2009-06-06 23:23
by AnRK
Yeah your not, kinda odd that's happening then, there are probably some poor sods playing with 1 somehow.
Get Subcommander Marcos on the case, he'll get whatever tyrannical memory dump is causing it with nothing but his awesome pipe

Re: Better Weapon Selection and Customization
Posted: 2009-06-06 23:33
by Cpt. Trips

Now now, let's stay on topic.

Re: Better Weapon Selection and Customization
Posted: 2009-06-07 00:36
by gclark03
Forget about memory! It's a bad excuse to derail this topic.
What are the other technical difficulties here? There must be a reason that it hasn't been done already.
Re: Better Weapon Selection and Customization
Posted: 2009-06-07 01:01
by Tim270
Its not going to lag etc and saying its going to take up too much room is like saying there is not point in adding extra game modes or new factions as it takes up file size.
Re: Better Weapon Selection and Customization
Posted: 2009-06-07 05:44
by Qaiex
Cpt. Trips wrote: 
Now now, let's stay on topic.
I am going to stay on topic after this brief announcement!
I'm using my friend's Vcard, and it's factory overclocked, and kept crashing PR until I clocked it down a bit.
Maybe that's your problem.
On topic: If it's can be done without tearing down half the game I'm all for it. It's always nice with more guns.
Re: Better Weapon Selection and Customization
Posted: 2009-06-07 05:56
by Psyko
[R-DEV]tonnie15 wrote:I hope you all realize that this will mean more weapon models as you cant just swap the sights on one model by code
i thought of that, but then i realised that all the nessesary gun models are allready in the level thats loaded. Its not really weapon customisation, just a different way of selecting it.
However,
if the developer team decided to put in more weapon models with different sites (eg: EOTECH Sight. ECLAN, or Faward grips. [sorry if i misspelled, its very late 4 me] or even variations such as, M203 with a different sight than normal) it would be more than just pretty good. The end result would be in fact more intuitive, and give way more depth than the original BF2 weapons.
In fact in my opinion it would soar above vBF2 and the next big war time sims that would come out, and truly rival a whole heap of FPS games for that fact that PR has big landscapes, vehicles AND varius weapons where a lot of games
only have either big levels...or small levels with cool weapons....or just vehicles that are good but weapons and levels that leave much to be desired.
Making the weapons like call of Duty 4 and 5 would undoubtedly feel really good for the player. And it makes me consider wether grunts on the ground would have the ability (all the time) to customise their weapons. I mean, its no more believable than leaving boats washed up on a beach and not dealing with it. OR dissapearing disposable rocket launcher tubes or any of the other things in game that dont make sense but people dont care about because it would ruin emmersion to think about those things.
Im not saying PR should be more like COD4, but i am saying that in my opinion COD4's weapon customisation features makes the game very very interesting, and each player can add his/her own original taste and feel to it, giving the player
much better emmersion and stabilising their kit choice for the battle at least a little bit longer than how it currently is.

Re: Better Weapon Selection and Customization
Posted: 2009-06-07 09:27
by Solid Knight
You don't need to have separate selections for foregrip variants. Just do:
Aimpoint + Foregrip (should have slightly better handling)
ACOG
There really isn't a point to having ironsights and EOtech sights. They accomplish the same thing as the Aimpoint. You can dump the EOTech and irons from the US Army and US Marines.
Re: Better Weapon Selection and Customization
Posted: 2009-06-07 10:43
by Cpt. Trips
qaiex wrote:I am going to stay on topic after this brief announcement!
I'm using my friend's Vcard, and it's factory overclocked, and kept crashing PR until I clocked it down a bit.
Maybe that's your problem.
Nah, my card runs at stock speeds, thanks for the suggestion though.
I don't really mind that more things are added to the game at the expense of memory, I just wanted to point out that it's something we have to think about as a trade-off for new content. If it gets bad enough i'll just buy 2GB more RAM and tone down my graphics settings in the mean time. It's not like that stuff is super-expensive.
Re: Better Weapon Selection and Customization
Posted: 2009-06-07 11:05
by ozliam41
this would be a good idea for the sniper kit 2 choose what kit u want to use.
Re: Better Weapon Selection and Customization
Posted: 2009-06-07 11:14
by Truism
Soldiers in real life cannot randomly decide to customise their weapons to the extent that most of the modern Chairborne seem to believe and expect. The variation in scopes seen in US units is because the task of acquiring pieces of equipment like that falls to the individual unit. However, in many first world armies soldiers have the option of buying out of their own pocket alternative equipment that met all of the requirements for the government tender, but which were not cheap enough for the government to buy.
A good example of this is boots - many soldiers around the world buy boots that met their army's requirements but which were undercut by a competitor in the tender, normally because the boots in question are more comfortable.
Soldiers can't customise their weapons to the extent that you can in CoH and so on. Weapons and the vast, vast majority of equipment are standardised in function - you can't simply decide to smack a foregrip on your Para because you think it would allow you to fire it on the move a bit better, but you can buy out of your own pocket an EOtech sight that met the requirements for tender but which your QM didn't buy in favour of a cheaper model.
The second thing that I think makes this a bad idea, is that it attracts the "wrong" sort of players. PR is not, and never should be about adding more customisation, or more guns. PR is not CoD, and is not Firearms. PR is about realism, and the more recently suggested changes detract from the realism of the game.
This has become a really silly thread.
Re: Better Weapon Selection and Customization
Posted: 2009-06-07 11:16
by Maxfragg
ozliam41 wrote:this would be a good idea for the sniper kit 2 choose what kit u want to use.
what would you like to choose with the sniper kit? ghile suit or .50 cal sniper rifle

Re: Better Weapon Selection and Customization
Posted: 2009-06-07 11:26
by Tim270
Truism wrote:Soldiers in real life cannot randomly decide to customise their weapons to the extent that most of the modern Chairborne seem to believe and expect. The variation in scopes seen in US units is because the task of acquiring pieces of equipment like that falls to the individual unit. However, in many first world armies soldiers have the option of buying out of their own pocket alternative equipment that met all of the requirements for the government tender, but which were not cheap enough for the government to buy.
A good example of this is boots - many soldiers around the world buy boots that met their army's requirements but which were undercut by a competitor in the tender, normally because the boots in question are more comfortable.
Soldiers can't customise their weapons to the extent that you can in CoH and so on. Weapons and the vast, vast majority of equipment are standardised in function - you can't simply decide to smack a foregrip on your Para because you think it would allow you to fire it on the move a bit better, but you can buy out of your own pocket an EOtech sight that met the requirements for tender but which your QM didn't buy in favour of a cheaper model.
The second thing that I think makes this a bad idea, is that it attracts the "wrong" sort of players. PR is not, and never should be about adding more customisation, or more guns. PR is not CoD, and is not Firearms. PR is about realism, and the more recently suggested changes detract from the realism of the game.
This has become a really silly thread.
Well essentially, you are saying that the current kit system is not realistic as it is? and that people should not get a choice of kit when spawning? I dont see how this is really going to make much difference if implemented, its just a glorified spawn menu.
Re: Better Weapon Selection and Customization
Posted: 2009-06-07 13:14
by Solid Knight
Soldiers can put a foregrip on if they feel like it. Who the hell is going to stop them? It's not like you can't just buy a foregrip virtually anywhere and who the hell is going to care?