Base "rape." Should it be allowed?

General discussion of the Project Reality: BF2 modification.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Base "rape." Should it be allowed?

Post by goguapsy »

freeway wrote:in PR u cant always wait 4 the enemy shoot at u first then u return fire cuz u wont be alive in most cases . if u kill a man in their base that means u r baseraping nomatter what . i know a server that dont allow baserape but they allow troops inside shoot at ppl stand out side wtf ? it shouldbe allowed just like in RL . that is why they put MGs at the gate for ....... to defend base .
YES, they are there, and if they open fire, KILL em!
and yes, what I mean is that we can really have any set rule, cuz situations doesnt change, then I think that you should just adapt to the server rules in this case, which could leave us with funny moments XD if u have a good humour ;)
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

Image[/CENTER]
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Base "rape." Should it be allowed?

Post by Dev1200 »

Since there's not enough players to set up a "base defence", you should take damage just by going near the base, instead of having a 10 second (or 30 second if your flying) counter.

IMO, there should be a "warning" zone and after that, a "damage" zone.

This would simulate a base being defended by players. You go near the "warning zone", and you get a message on your screen saying "You are near an enemy base, turn back now or be killed", or something along those lines. Go into the warning zone, and you take "simulated fire" by the "damage" zone. This way, it's quite impossible to sit up on a hill and snipe at people's mains.



If thats not possible.. base rape shouldn't be allowed. It allowed the other team to gain an unfair advantage because of a map flaw.

Im going to use kashan as an example..

In real life, there would never be 2 factions that are at war building airbases that are less then 4km apart. Because of the limitations of the BF2 engine, 4km is about as far as you can go... so thats the most realistic thing you can do. The bases are supposed to be "safe points" for your team, allowing you to rearm, regroup, and take assets with relative ease, without being bombarded by enemies.


If there was an FOB in the middle of the map (Al Basrah is a great example of this), that would be more acceptable to attack, instead of a main base.
Rollonio
Posts: 26
Joined: 2008-09-18 21:54

Re: Base "rape." Should it be allowed?

Post by Rollonio »

In my opinion there should be no baserape in AAS and CnC but in Insurgency the insurgents should be able to engage and kill the Coalition forces any way they choose: IEDs right outside the main, molotovs and 'nades over the walls, shooting into the base, etc. This is after all the point of asymetrical warfare: the coalition forces have to observe different rules from the insurgents.
Epim3theus
Posts: 1110
Joined: 2007-01-03 13:23

Re: Base "rape." Should it be allowed?

Post by Epim3theus »

Base rape normally makes the ugly side of people come to the surface. Just don't do it and play a nice round. It could be super tactical, but in the end it spoils the fun for most on the server.
If you can read this the ***** fell off.
>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: Base "rape." Should it be allowed?

Post by >para< »

for me only players who cant play baserape except insurgents
TF6049
Posts: 584
Joined: 2007-03-29 03:24

Re: Base "rape." Should it be allowed?

Post by TF6049 »

AAS? Unless ordered to, no. INS? Ambushes are OK, but not shooting the Apache just as it comes above the wall.
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

A funny typo by Sgt. Smeg
Post Reply

Return to “PR:BF2 General Discussion”