A sniper in real-life is meant as a support tool for the troops. They will take a distant building for example and take out all enemies on the roof of a compound that the troops are attacking to limit there ability to ambush the troops. Also if they get into a fire-fight, the sniper can cover them from a distance.Astromici wrote:Let me make it clear that I am definetly not against sniping, as I love the weapon. But what else is there to love? There's no point of having a sniper in the team.
In guides and stuff, they say the role of a sniper is to do recon for the team, lase targets, and take out enemy officers.
1. Recon for the team is useless without a commander, which is most of the time.
2. Jets and choppers aren't in the air long enough for target lasing to be effective.
3. You can't see kit details at sniper rifle range, which I would say is upwards of 350 meters.
So we're stuck with the problem of sniper being a really useless asset to the team, even though 1-2 men aren't that much.
We're also stuck with the inherent weaknesses of the sniper, which is: flanking, being spotted. If you've ever played as a sniper before, you know how easy it is to be flanked, because you only ever have a view of one area, and you probaly aren't paying too much attention to what's behind you.
And to spot a sniper, all someone has to do is pop up with binoculars and see you instantly. There's rarely enough time for a sniper to take out someone who just pops up with a set of binoculars, sees you, then pops back down.
So, ask not what the Team can do for the sniper, but what the sniper can do for the team.
After all, the goal of war is not to die for your country, but to make the other bast*rd die for his!
The snipers other jobs are to recon which is a important job and intel is a huge advantage on a battlefield. They also can take out enemy squad leaders and medics preventing that squad from setting up rallies or healing there teammates and the sniper can defend bases.
As for the lasing, most maps don't even have air assets that need lasing. So the sniper still has all the roles listed above which is enough roles. However on a map with air assets, you don't require a commander to laze targets. The laser is intended for the air assets so they can get a lock on the target. Mostly for Apaches or Jets. The only thing you need a commander for is for somebody to call in a motor strike which has to be accepted by the commander.
Snipers are very usefull tools so long as they be in a completly different squad than all the infantry squads. Which most of the time they do. Last night I was playing on the TG server before I got kicked for a supporting member. Me and my squad got dropped off near Jabal to setup a firebase and capture it. We captured it however the enemy over ran us shortly after and we had to re-capture it. Our advance was halted because the enemy had a sniper team on-top of the hotel that was picking us off pretty good. They killed us atleast 15 times before we decided somebody had to get a sniper kit of our own and take them out.






