j0g32 wrote:Aww....
ME 2
I just asked
FOR
THE
REASON
!
I didn't get it, did I ???
so imo you're all in the 1st half of guys I mentioned before:
I did read a lot of these infinite discussions wich use to finally end up in
flame wars...
I know how you have to work with the BF2-engine: use existing presets and change or "modify" 'em. That's clear...
But I just want to affirm that you don't understand what I was talking about !
I only wanted to get a good explanation where that so called "hardcode" problem is, so it would make me stop all the efforts I've done so far to get such a rope working.
I'm afraid that I reacted quite rude but I don't see any other way of answering to these -
see quote- type of forum users.
Sincerly
j0g32
You're still pretty rude.
I do not know how exactly the engine works, sadly. But I do know that there is nothing that might be used as a variable for fastropes.
If you wan't me to give you a piece of code and say "here is the problem", I can't. I doubt the Dev's can, either.
See: There are no such things in existing vehicles. The only way to get out of a vehicle in BF2 is by pressing E and then spawning next to it. Hence no fastropes - as long as you're attached to a vehicle (in a vehicle), as we all know, you can't move; the exception being ladders and ropes (if you see them as vehicles in this sense). The problem is: One object can not be a helicopter, in which you can't move around (unless you stand in/on top of it without pressing E) and have a rope - and even if it could, you'd still spawn outside of the vehicle when exiting - and, for example if you use the Merlin helicopter, which is enterable, how would the game know if you want to re-enter the heli or rather enter the rope when pressing E? They are too close to eachother. But that's not even it, you simply can not attach a rope to a helicopter in the engine (and you'd also have to make it so the rope can be pulled up and down, too, even more difficult). There is no such thing in the engine. There is no variable you could modify there. It's simply a completely new thing that people want.
There is one rather well known work-around, though: In the Merlin helicopter, you can enter without pressing E by just jumping in it. Then, if the pilot is careful, he can start and a Rifleman Specialist in the helicopter can throw a rope out of it so it's stuck to it - but that takes MUCH time, very good coordination, an almost completely motionless helicopter and it makes you a damn easy target.
I can't give you a file, point at it and say "Here it says 'fastropes can't be done'", but I can say what I know about the engine after playing on it for years and reading these forums for a very long time, always hearing the same suggestions and the answers from the Dev's.
I don't know how you would code a rope if you could, but I know that you can't.
Until now, I was mostly right when judging if a new suggestion is possible or not. I can't code, but I know this engine. I just can't give you numbers or something.