I like it, the only thing I dislike is the civi, it is COMPLETELY pointless. Seriously, what is the point of having a 3-4 minute spawn time!? The people who kill us should get that, not us! It would be great if we could have large groups of collaborators like in the past. Hardly anyone goes civi now, so I guess there should be some changes, which I think are:
- Reduce spawntime
- Alright, well I'm not sure about if this would change but, the war laws ( or whatever they are called ) order armies not to shoot civilians, and I assume if a soldier was to break a war law, he would recieve a very harsh punishment, of course mistakes happen but seriously, I climbed onto a roof to provide support for my troops of enemy location then the enemies killed them and came round. I proceeded to put my hands up, and they were shouting "GET DOWN OFF THE ROOF" next thing some loser just goes "lol fuck this" and shoots me. This mentality that it is ok to kill a civi should be broken, another example was when a truck of Brits chased me and I took refuge on a roof using grappling hook, I stayed there for ages whilst they requested people with grappling hooks, then someone comes around the corner and I was ready to run in case he had a grappling hook, and he just aims and takes shot, I die. The others just go "wow that is pretty lame but thanks for the help" Seriously I don't know the exact law but some 'army guys' here could inform me about the consequences of killing civilians. There needs to be a much harsher punishment, as in a full insurgency round on a server, I was the only colloborator. Colloborators need to be in large groups and it makes it much more difficult for others.
Example ( this is a joke but you can see with rules like the ones listed here how useful they can be and hard to control )
YouTube - [Project Reality 0.8] - [Operation Collaboration]
- Shot for throwing a rock, or healing the wounded? Well, basically, I think the rule that the army can shoot after we throw a rock should be taken out, and if people complain that they get hit with rocks too much well you
could reduce the damage of the rocks ( it's around half their health just now - two hits will get you a kill ) I think we should be able to throw rocks all we want as this will improve the gameplay, for example if you tried to lead an enemy into an ambush you could hit them with a rock and they would chasse you to arrest you, but with the current rules, if we simply
throw a rock and get a hit or not, they are able to gun us down. With this rule we can throw rocks till' our hearts content and they are only able to arrest, and if they get pissed and decide to shoot, well that combined with the last rule should make them think again. Also, surely people would have respect for the wounded in real life, like if someone got shot and he took cover in a house, surely they would allow him to rest and respect the fact that it is a person. So why, if we revive/heal a soldier are the other team allowed to kill us? It makes no sense.
( Example: With the rule of being able to throw stones and onyl get arrested, I know this is a stupid video but just you can see how much of a problem a civi can be )
YouTube - Duel: Collaborator VS AntiTank in Al Basarah - Project Reality mod
- Easier identification of civi's. Well since most people seem to be blind when a group of 3 of us walk along the street at snail pace with our arms pushed into the air, I think we need easier idenftification of civi's. Maybe if enemies started to shoot us, we could shout "Don't Shoot!" or something? That way if someone got punished they couldn't complain they didn't know it was a civi and it should stop a lot of deaths.
Summed up
-Reduce spawntime
-Harsher punishments for kills
-Remove feature that enemies are able to kill us if we simply throw a rock or revive/heal a wounded friendly
-Easier identification of civi's.