Battlefield 2 Patch 1.3 and PRMM Notification

Project Reality announcements and development highlights.
S.O.P
Posts: 180
Joined: 2005-05-28 04:20

Post by S.O.P »

I believe EA assimilated DICE so now when you refer to the developer, you refer to EA.

So in a way, everyone is right.

Though, by the missing gamemodes left in the code, you can rest assured that EA are the reason the game was not finished.
[url='http://www.gamearena.com.au/messageboards/3191/thread.php/3635844']Image[/url]
six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

O well, the gamemodes probably would have sucked anyway :mrgreen:
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
.:iGi:. Greg
Posts: 495
Joined: 2006-04-27 19:46

Post by .:iGi:. Greg »

I'm look forward to any updates you top guys can bring out. I'm well pleased with the 0.3 PR so anything else should be icing on the cake. :)

By the way, with the 0.31 update you are working on can we still run PR with the old 1.22 patch, because there is no way in hell that I am installing that piece of **** that those dumbasses have just released. Our PRMM server was full last night and as long as it continues to be I will not install another EA patch.
Tech N9ne
Posts: 1
Joined: 2006-05-25 09:19

Problem with PR 0.3 on BF2 1.3

Post by Tech N9ne »

Hi!

I just found out about your great MOD so i downloaded it and I'm using the 1.3 patch for BF2, but when I had installed it and was running it the game just dropped out to windows with no error messages or anything. I've never had this problem before so I believe that there might be some kind of problem trying to play the 0.3 patch of yours on the 1.3 patch of BF2. Does anyone else have the same problem and do you think you can try to do something about in a new release?

/Tech N9ne
={Av-PT-K}=Fugitivo
Posts: 11
Joined: 2006-04-01 11:57

Post by ={Av-PT-K}=Fugitivo »

I dont know if this is relevant. but i dont think that this patch 1.3 will last long before an hotfix, DICE screwed around server settings so now even the labels from the game are all messed up, so would it be resonable to think alredy about a patch for prmm?
Unfortunetly I am one of those who has to install 1.3 because our clan has lots of games during this week and i played PRMM only for fun. And belive me all the comunity is thinking of putting some C4 in the air drop veicules and shove it up tha a** of the people from EA/DICE
donkeybond
Posts: 23
Joined: 2006-05-14 09:56

nice patch, nice patch, nice patch

Post by donkeybond »

I've also downloaded 1.3, and i have the same problem as Tech N9ne. I found a server (YES!) i want to join, press the button and....... there's windows! I hope 0.31 will be ready soon!

:firing: 1.3 :d uh:
Harmless_Mad_Man
Posts: 156
Joined: 2006-03-02 07:50

Post by Harmless_Mad_Man »

Tech N9ne wrote:Hi!

I just found out about your great MOD so i downloaded it and I'm using the 1.3 patch for BF2, but when I had installed it and was running it the game just dropped out to windows with no error messages or anything. I've never had this problem before so I believe that there might be some kind of problem trying to play the 0.3 patch of yours on the 1.3 patch of BF2. Does anyone else have the same problem and do you think you can try to do something about in a new release?

/Tech N9ne
The solution is unistall bf2 and then reinstall, patching only up to v1.22. Then install prmm 0.3. Will run fine and you WILL find servers that don't crash. Happy playing!
Harmless_Mad_Man
Posts: 156
Joined: 2006-03-02 07:50

Post by Harmless_Mad_Man »

donkeybond wrote:I've also downloaded 1.3, and i have the same problem as Tech N9ne. I found a server (YES!) i want to join, press the button and....... there's windows! I hope 0.31 will be ready soon!

:firing: 1.3 :d uh:
See above ^
Lugubrum
Posts: 1057
Joined: 2006-03-15 16:00

Post by Lugubrum »

I am trying to get this game working normal again. First I have installed BF2 without ANY patch. To my surprise, there where a lot of unranked servers running this version so I played on them and it worked (and bunnyhopping, dolfing diving, trowing C4 ect. :mrgreen: ). Now I am downloading patch 1.22. And when this is done I will install PRMM 0.3. It must work this way (I hope).
Batalla35
Posts: 397
Joined: 2006-05-25 18:52

donate

Post by Batalla35 »

I will like to donate the money that armored fury will cost(Im not going to buy a product that prmm gives me for free and with very much better quality, I made the mistake of buying special forces),to the PRMM project, Did PRMM have a Paypal account?

I think the majority of people thats actually plays PRMM and thinking on buy armored fury will be make the same,I could be great to help in the development of this mod , and play PRMM for a lot of years.



PD Sorry for my english
slater143
Posts: 1
Joined: 2006-05-25 19:47

Post by slater143 »

Hi firstly, great mod been playing it for a while and really enjoying it.

Myself and a friend went against the advice and installed 1.3. It seemed to work ok at first however after about 10 minutes, as squad leader, I tried issuing orders. The attack here wouldn't work properly instead it just kept placing a move here marker. I tried the move here marker instead and bam! the server crashed and everyone ctd. Just thought I best warn others
[301] HysterX
Posts: 18
Joined: 2006-03-01 13:27

Post by [301] HysterX »

yes nice idea...

why dont you accept donations, i think a lot of people could give a bit of money, and everyone will be happy !!
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Ok, so i just registered because i had a quick question. I apologize if this is in the wrong location, etc. But, two nights ago, i installed the 1.3 update, then i later installed the prmm .3 Everything seems to be working fine (i love the new levels and the new sniper, thank you so much by they way) But, I have only been playing offline singleplayer, maybe next year when i get back to school, but, Im sure ill have to update then anyway!!

Thank You so much for all the work being put into this. I have been a user since this past thanksgiving or so and I love it!!

(i originaly posted this due to my inability to capture flags in singleplayer, but I just re-read the updates and saw the comment on changing filenames... one quick question though, Will i have to change these to play online? or can i just change them and then it will work offline and online...) THANK YOU
Last edited by OkitaMakoto on 2006-05-25 21:18, edited 1 time in total.
Runs-with-Scissors
Posts: 2
Joined: 2006-04-29 14:04

Post by Runs-with-Scissors »

With ya Wheelman....should not be able to be able to join a squad unless asked or leave without being booted. Or how about a spawn on a squad lead should be a parachute spawn drop, that seems more realistic than a "Poof" and you have back up.
X-Stuff
Posts: 30
Joined: 2006-05-23 01:16

Post by X-Stuff »

Runs-with-Scissors wrote:With ya Wheelman....should not be able to be able to join a squad unless asked or leave without being booted. Or how about a spawn on a squad lead should be a parachute spawn drop, that seems more realistic than a "Poof" and you have back up.
I dont get you on the "should not be able to be able to join a squad unless asked or leave without being booted." If i understand you right, then you just have to lock your squad, but I quess you didnt mean that.

About the Parachute Spawn, Never thought about it, but that would really make it more realistic. Besides it's more realistic, you finaly know what's going on where you spawn. Sometimes you spawn in the middle of a fire. With Parachute Spawn you will be prepared. I love the idea.
5dollar
Posts: 176
Joined: 2005-10-22 10:38

Post by 5dollar »

Signing for the parachute spawn idea...
{DC}Dawarriah
Posts: 5
Joined: 2006-05-26 00:19

Post by {DC}Dawarriah »

me to great idea.

but how high and where sould he land if doing nothing...
cause when you take the point where he should spawn and hes 200 meters above ground he would be way of target say about 200 meters
so spawn point need to be 200 mters away from the squadleader.
dont know if this is posible
donkeybond
Posts: 23
Joined: 2006-05-14 09:56

Post by donkeybond »

I've uninstalled BF2 and PRMM, then I installed BF2 again, patched with 1.22, installed PRMM 0.3, and it works!
I am not going to patch BF2 to 1.3, even if there is going to be a quick patch for PRMM! I hate the new patch! Chosing the right server is already a hell of a job...... :cry:
OAKside
Posts: 145
Joined: 2005-09-23 19:56

Post by OAKside »

When servers patch, you will need to also to join them donkey.
I'm sure when PR 1.31 is out, everyone will patch and it'll be fine.

A PayPal donation link on the front page would net some cash for sure!
And parachute spawn would be interesting, btw!
smokeythebear
Posts: 5
Joined: 2006-05-21 22:07

Post by smokeythebear »

take as long as you like with the fix, wont install 1.3 till it comes out :)

will this be just a hotfix or .4? Maybe you can implement new models/maps?
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