[Vehicle] Commander UAV

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AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: [Vehicle] Commander UAV

Post by AnimalMother. »

space wrote:Maybe put a loud prop noise on it.......This would help drown out sound for the commander, but it would also give the enemy a chance to take cover ( UAVs in RL are very noisy )
but dont they also fly really high? or is that a common misconception?

maybe just add some radio chatter if its possible to get some material of comms from a commander to the UAV operator or something to drown out the noises from below
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Ragni<RangersPL>
Posts: 1319
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Re: [Vehicle] Commander UAV

Post by Ragni<RangersPL> »

space wrote:Maybe put a loud prop noise on it.......This would help drown out sound for the commander, but it would also give the enemy a chance to take cover ( UAVs in RL are very noisy )
AFAIK UAVs fly on a very very high altitude and it's almost impossible to hear them... especially if you are in the middle of a war zone ;)

A heat source attached to it would be good for the game play... so it could be shot down by AA missiles. People would start to build AA site near FOs and request AA kits :D

(I hope it could be destroyable ;) )
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

TOTALLY AWESOME !

The video has no sound or will not the UAV have sound ?
Last edited by AfterDune on 2009-07-20 13:41, edited 1 time in total.
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marcoelnk
Retired PR Developer
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Re: [Vehicle] Commander UAV

Post by marcoelnk »

[R-COM]Ragni&lt wrote: A heat source attached to it would be good for the game play... so it could be shot down by AA missiles. People would start to build AA site near FOs and request AA kits :D

(I hope it could be destroyable ;) )
That would be far too wasy then as i cannot escape quickly or drop flares.
No heat lock pls :)

And it does have sound in the video...just very quiet but you can hear iut when turning up your speakers.
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space
Posts: 2337
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Re: [Vehicle] Commander UAV

Post by space »

Some of them fly very high and are very quiet, but many of them do not......

Elbit Hermes 450

Something like that would be good to base the UAV on, and they can definitely be heard from the ground.

A prop sound, would allow some infantry to take cover, but still allow commanders to see FB's, vehicles, and infantry that are out in the open.
Lt Mic
Posts: 58
Joined: 2008-07-14 12:34

Re: [Vehicle] Commander UAV

Post by Lt Mic »

Awesome! No more bored!!
Rangu
Posts: 843
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Re: [Vehicle] Commander UAV

Post by Rangu »

Yes! Finally!
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Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [Vehicle] Commander UAV

Post by Priby »

Sweet! This will make the commander position a lot more attractive.
Guess it will spawn over the command post?
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nickshehan
Posts: 35
Joined: 2009-04-04 16:59

Re: [Vehicle] Commander UAV

Post by nickshehan »

so the UAV is going to be a flying boat?.....jk :mrgreen:

Very nice work, but i gotta say two hellfires would be pure win
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Vehicle] Commander UAV

Post by Wilkinson »

Very Sweet. Will you be able to hear sounds as well or no?

For the Taliban and Chechens, you could use a flying technical? ;)
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Ricardo-SC
Posts: 43
Joined: 2008-08-27 01:25

Re: [Vehicle] Commander UAV

Post by Ricardo-SC »

Simply amazing! and not believing in what I saw!

O-M-G! :shock:
*Sorry for my bad English.

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MrScruff
Posts: 73
Joined: 2009-03-24 18:40

Re: [Vehicle] Commander UAV

Post by MrScruff »

I always thought this would be amazing on insurgency maps as the CO can analyze possible cache positions when there are no current intel points, and all done without wasting a single soldiers life.

Maybe the troops will be cruising around nearby and the CO will suddenly give intel on built up enemy positions and which building all the insurgents are running into.

Zoom would be amazing. But even greater would be the possibility to laze a target which would be CAS more accurate and quicker rather than hovering and getting shot down whilst losing 20 tickets. lol.

This would not only make the commander position more appealing but would also create a better balance on public servers. Especially when public insurgency servers are really not balanced.

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Blade.3510
Posts: 152
Joined: 2009-03-07 15:22

Re: [Vehicle] Commander UAV

Post by Blade.3510 »

for insurgents theres no place to hideo :p
=Romagnolo=
Posts: 4765
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Re: [Vehicle] Commander UAV

Post by =Romagnolo= »

Oh, I forgot once more, here it is, you deserve it:

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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
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Rudd
Retired PR Developer
Posts: 21225
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Re: [Vehicle] Commander UAV

Post by Rudd »

I'd be happy to see it extremely easy to shoot down tbh to balance its power, as well as to encourage overwatch on friendlies rather than random firebase hunting.
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Tegyr
Posts: 10
Joined: 2009-05-07 23:49

Re: [Vehicle] Commander UAV

Post by Tegyr »

What the above poster said worries me too, would his current tasks as commander have to be suspended for 10 minutes while he flies the UAV? Would it be possible to make it so that he can jump in and out of the UAV view for those 10 minutes?
Neo_Mapper
Posts: 251
Joined: 2008-04-08 16:51

Re: [Vehicle] Commander UAV

Post by Neo_Mapper »

looks good, but I have some questions (like all the others here :P )

1. Is it kind of a "vehicle" you have to get inside or do you start it as an commander asset from the commander screen like a faildam (eh I mean jdam)?
2. are you able to get out from the UAV screen to the "normal" commander screen to talk to individual squads and maybe mark things on the map you spotted like firebases and stuff?
3. will the UAV be on the friendly minimap like all vehicle?

(4.) can we getz hellfirez on it? (any sort of weapon)
Sorry for my bad english ^_^'
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