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Re: [Vehicle] Commander UAV
Posted: 2009-07-20 12:32
by AnimalMother.
space wrote:Maybe put a loud prop noise on it.......This would help drown out sound for the commander, but it would also give the enemy a chance to take cover ( UAVs in RL are very noisy )
but dont they also fly really high? or is that a common misconception?
maybe just add some radio chatter if its possible to get some material of comms from a commander to the UAV operator or something to drown out the noises from below
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 12:40
by Ragni<RangersPL>
space wrote:Maybe put a loud prop noise on it.......This would help drown out sound for the commander, but it would also give the enemy a chance to take cover ( UAVs in RL are very noisy )
AFAIK UAVs fly on a very very high altitude and it's almost impossible to hear them... especially if you are in the middle of a war zone
A heat source attached to it would be good for the game play... so it could be shot down by AA missiles. People would start to build AA site near FOs and request AA kits
(I hope it could be destroyable

)
Posted: 2009-07-20 12:51
by =Romagnolo=
TOTALLY AWESOME !
The video has no sound or will not the UAV have sound ?
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 12:52
by marcoelnk
[R-COM]Ragni< wrote:
A heat source attached to it would be good for the game play... so it could be shot down by AA missiles. People would start to build AA site near FOs and request AA kits
(I hope it could be destroyable

)
That would be far too wasy then as i cannot escape quickly or drop flares.
No heat lock pls
And it does have sound in the video...just very quiet but you can hear iut when turning up your speakers.
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 12:54
by space
Some of them fly very high and are very quiet, but many of them do not......
Elbit Hermes 450
Something like that would be good to base the UAV on, and they can definitely be heard from the ground.
A prop sound, would allow some infantry to take cover, but still allow commanders to see FB's, vehicles, and infantry that are out in the open.
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 12:58
by Lt Mic
Awesome! No more bored!!
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 13:01
by Rangu
Yes! Finally!
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 13:04
by Priby
Sweet! This will make the commander position a lot more attractive.
Guess it will spawn over the command post?
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 13:06
by nickshehan
so the UAV is going to be a flying boat?.....jk
Very nice work, but i gotta say two hellfires would be pure win
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 13:09
by Wilkinson
Very Sweet. Will you be able to hear sounds as well or no?
For the Taliban and Chechens, you could use a flying technical?

Re: [Vehicle] Commander UAV
Posted: 2009-07-20 13:13
by Ricardo-SC
Simply amazing! and not believing in what I saw!
O-M-G!

Re: [Vehicle] Commander UAV
Posted: 2009-07-20 13:16
by MrScruff
I always thought this would be amazing on insurgency maps as the CO can analyze possible cache positions when there are no current intel points, and all done without wasting a single soldiers life.
Maybe the troops will be cruising around nearby and the CO will suddenly give intel on built up enemy positions and which building all the insurgents are running into.
Zoom would be amazing. But even greater would be the possibility to laze a target which would be CAS more accurate and quicker rather than hovering and getting shot down whilst losing 20 tickets. lol.
This would not only make the commander position more appealing but would also create a better balance on public servers. Especially when public insurgency servers are really not balanced.
+9999 respect
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 13:28
by Blade.3510
for insurgents theres no place to hideo

Re: [Vehicle] Commander UAV
Posted: 2009-07-20 13:36
by =Romagnolo=
Oh, I forgot once more, here it is, you deserve it:

Re: [Vehicle] Commander UAV
Posted: 2009-07-20 13:37
by Rudd
I'd be happy to see it extremely easy to shoot down tbh to balance its power, as well as to encourage overwatch on friendlies rather than random firebase hunting.
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 13:40
by Tegyr
What the above poster said worries me too, would his current tasks as commander have to be suspended for 10 minutes while he flies the UAV? Would it be possible to make it so that he can jump in and out of the UAV view for those 10 minutes?
Re: [Vehicle] Commander UAV
Posted: 2009-07-20 13:40
by Neo_Mapper
looks good, but I have some questions (like all the others here

)
1. Is it kind of a "vehicle" you have to get inside or do you start it as an commander asset from the commander screen like a faildam (eh I mean jdam)?
2. are you able to get out from the UAV screen to the "normal" commander screen to talk to individual squads and maybe mark things on the map you spotted like firebases and stuff?
3. will the UAV be on the friendly minimap like all vehicle?
(4.) can we getz hellfirez on it? (any sort of weapon)