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Re: [Map] Margow Desert [WIP]

Posted: 2009-07-25 21:48
by Netieb
McLuv wrote:
EDIT: Just saw the abandoned village and North village, think they might need some work expanding them and making them seem less linear. THe walls in the North village are extremely straight, and the abandoned village looks like it grew up around the road. You could make it seem like there was an oasis there once, but that it has since dried up, and because of that it's become abandoned.

Otherwise looking quite nice, hoping that you might have an open beta test so we could try it out when you're further along :D
The brown stain in the middel should be a dried up oasis ^^ its a very early wip and expanding well i have reached my limit i have pointed out for myself with the destroyable objects right now i have around 520...

Re: [Map] Margow Desert [WIP]

Posted: 2009-07-26 02:38
by McBumLuv
Netieb wrote:The brown stain in the middel should be a dried up oasis ^^ its a very early wip and expanding well i have reached my limit i have pointed out for myself with the destroyable objects right now i have around 520...
Hmm, I thought it looked as much...

Anyways, GL with the rest of it ;)

Re: [Map] Margow Desert [WIP]

Posted: 2009-07-27 15:51
by Netieb
Updated screenshots and Minimap.

Re: [Map] Margow Desert [WIP]

Posted: 2009-07-30 11:48
by UncleSmek
This is starting to look really nice, but my main question is still, why have US - MEC? There is alot of factions coming soon so why not have israel - Mec, Russia - Mec, German forces - Russia? Could be the part of a story line of another map coming soon maybe?

Re: [Map] Margow Desert [WIP]

Posted: 2009-07-30 13:32
by AquaticPenguin
The minimap looks brilliant!
I like the look and feel of the map. The layout of the airbases is very nice as well.

Re: [Map] Margow Desert (4km) [WIP]

Posted: 2009-10-25 17:09
by McBumLuv
Sorry for the bump, but I was just wondering if you were still working on it, since it's got a very promising start.