Page 3 of 5
Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-25 12:06
by NyteMyre
'[R-DEV wrote:dbzao;1093149']The moment six or more enemy troops pass around that location, a contact report will be sent just for the commander relaying where the enemy was last seen.
And another reason why we should have squads with just 5 soldiers in it.
Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-25 13:45
by McBumLuv
Actually, I'm confused on one point.
'[R-DEV wrote:dbzao;1093149']The Insurgent and Taliban commander is already able to place up to seven waypoints on his map, positions he thinks are important for his team. The moment six or more enemy troops pass around that location, a contact report will be sent just for the commander relaying where the enemy was last seen.
How does this work? Do you need at least 6 troops within
x meters from the waypoint? If so, what can we expect in radius in that regard?
Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-25 15:32
by Outlawz7
Darkpowder wrote:Perhaps a check can be made for a "civilian" class. There could have to also be a civilian within a certain radius of the "marker" to have the "marker" correctly trigger a report.
Two issues: Taliban do not have a civilian class on their maps and no one plays civilians because they get shot on all the time.
Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-25 15:58
by oxYris
McLuv wrote:Actually, I'm confused on one point.
How does this work? Do you need at least 6 troops within x meters from the waypoint? If so, what can we expect in radius in that regard?
[R-DEV]dbzao wrote:You want a prize or something?
Radius is between 100m and 200m, depending on map size.
You can delete and reset waypoints, but it takes 5 min to start reporting from that position once you do that (as posted in the first post).
:d
on topic: i like the idea, but i guess the specific numbers (radius, number of ppl, delay,...) will have to be tested though.
Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-25 15:58
by Rudd
Anyway Dark, an INS advantage always should have been that there are unknown enemies throughout the civi population, these are represented independantly by the collaborator class and teh commander marker.
Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-25 16:14
by McBumLuv
oxYris wrote: :d
on topic: i like the idea, but i guess the specific numbers (radius, number of ppl, delay,...) will have to be tested though.
Hmmm, thanks, I thought I had searched the thread enough

Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-25 18:29
by mp5punk
sounds good to me!
Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-26 05:04
by bloodthirsty_viking
i like this, it is givin me seal of approval...
not that anyone wants it...=P (aka, the seal of approval are cookies i made today)
Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-26 12:41
by Gosu-Rizzle
Hmm, sounds interesting. Looking forward to seing how this plays out.
Keep up the good work guys!
Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-27 01:00
by martin jurewicz
i hope this actually makes people want to be the commander. every time i used to play there were never any commanders. and i never got to see a artillery thing.
Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-27 07:14
by TeaTime
martin jurewicz wrote:i hope this actually makes people want to be the commander. every time i used to play there were never any commanders. and i never got to see a artillery thing.
haven't seen insurgent mortar impacts at all.
good idea, but i don't think that it will increase the amount of players who will play commander.
Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-27 09:00
by RedAlertSF
Awesome!
Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-27 13:33
by hx.bjoffe
A very creative addition.
I don't think people will storm after the CO position merely because of this, but more action in the booth is a good thing.
Keep it up!
Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-27 22:05
by Expendable Grunt
You know, to be honest the main reason I don't command regularly is because some squads get *ticked* that I do. I don't exactly have the most masculine voice, so I sound like some kid or something, I think.
M.
Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-27 22:06
by Rudd
your voice is fine Cheo, btw my xfire is down for some reason, I didn't just leave

Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-28 16:37
by cyberzomby
WAUW! That is an excellent update!
Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-28 18:25
by andy1123
simple yet brilliant
Re: [Gameplay] Insurgent and Taliban commander informants
Posted: 2009-07-28 20:45
by AirborneForever
This will make Operation Archer even more fun!