dtacs wrote:This is completely untrue; infact its the total opposite situation. Blu has ample oppurtunity to get fire support, just look at Basrah and Karbala, 2 maps where the majority of fighting is either in open spaces or on the city outskirts where the tanks/APCs/LB's fire in.
I honestly cannot believe people complain about the Insurgents being 'overpowered' when majority of servers run a 4 hour map. How is it to get the 7 caches in that time if here in Australia (2 hour round times) we can do it in 20 minutes?
When was the last time you played PR? Have you used a shotgun recently? Do you know about shotgun intel?
The civilian performs in no way that the same as medic. The Civilian has no ways to defend himself other than using rocks, and has an extended spawn time for getting knifed.
They don't. The 25+ ticket addition means that the Blufor can often suicide rush a cache with little care for their own life. My favorite tactic is to simply rush with my squad in and shoot the cache to death, since its faster than using an incendiary.
That is stupid, you say? Not really considering we then get the tickets back that we just died for, and then some.
Claiming the Insurgents are overpowered is fraudulent and stupid, in a game that promotes balance they are currently the most underpowered faction, due to the most obvious of flaws.
Your just arguing for the sake of arguing and not actually acknowledging many, if any, of my points. For instance the point I made about insurgent infantry weapons. Shotguns were a very small part of my post yet you pick on that simply because you think you have a valid point about it. In CQB Insurgent > BluFor Weapons.
Questioning whether I even play the game is another poor comment, simply because you don't have a clue what your talking about.
And while I agree with your vehicle firing in point, that is again a very small and insignificant comeback. This is because caches are found all over the city and not just on the periphery. In Karbala especially- I can't even think why you would use that as an example!?!
And civilians- with proper use they can be MORE effective than a medic. There I said it. Medics are easy prey, civilians are not and no one ever kills them now as they are so scared of the massive respawn time if they do- EVEN when the civvie is performing medical duties.
And the hideouts providing such amazing respawn locations compared to the BluFor? Do you have any comeback for that or did you just conveniantly miss it out because there is none?
Or the fact Insurgents almost always have BluFor weapons? Any comebacks? No as there aren't any.
Face it mate, you are pissing in the wind.
My suggestion to fix all this heartache- bring back the old rally system for Insurgency maps only. Provide good squads with better respawn locations and the onslaught of better armed insurgents can be prevented.