Re: Lock-on Missiles (AA & Jets)
Posted: 2009-08-11 01:09
If you were to do something as crazy as remove the lock on AA systems you would have to also remove the whole laser target system as well. With the way the game is now, if you use teamwork, and coordination, any AA threat on it's own is defenseless. Get a spotter to get eyes on the AA, come in from way up high where they can't usually see or lock you, lock on to your lased target, or just drop your bomb on an attack marker. Less skill involved(after learning to fly) in flying that mission than running any AA system in the game. And less danger.
But, i wouldn't mind seeing a change from AA vehicles and emplacements, to more portable AA launchers and cannons/50cals. It would not only remove the crazyness of flying around in the same 16km2 with a vehicle that pops out so many AA missiles in a split second.(not to mention thousands of rounds) But, it would also encourage vehicles to stick around infantry. Right now, there is a tendency on big maps like kashan, for armor groups to travel with an AA vehicle, and drive off into the sunset. Which leaves the infantry, transport and logistics chain to be ambushed at will, while the tanks have an epic tank battle in the corner of the map somewhere.
I know AA vehicles are realistic, but how many do we really need on a map like kashan? They should be valued assets, not the left overs that can still be one manned without a squad. I love doing AA and dedicating my time to shooting down aircraft, but these things are counter productive to the game play PR tries to encourage. At the very least they need to be made like the tanks, and require a driver present to operate the gunners seat. And their numbers on maps like Kashan should be cut in half, if not more.
Also, It would be nice if the firebase emplacements could be changed to cannons. Or better yet, a .50 cal on a tripod, with full 360 movement. That could easily engage ground targets and air targets simultaneously. On maps with fast moving jets, you would still have an AA vehicle to counter them.
I feel the AA kits are the most overlooked kit of PR. They need to be respected in the same manner as the heavy anti-tank kit. But, they're not, because we don't have a bunch of tow humvees and tow emplacements on every map and at every firebase. So the HAT kits are needed, where as the AA kits are just a luxury. The only time i'll ever have problems requesting an AA kit is on Op Archer. Those taliban love their SA7s
Also on Karbala since the patch, it's a pain in the *** trying to snag one. People just grab them thinking they're RPGs i think. Because theres at least two in the map i know forsure. But whenever i try to find one, nobody on our team has one, and they're not on the ground. I suggest either re-add a couple, or perhaps move them to where people don't impulsively grab the kits and go off to be killed. Maybe at the mosque door.
Lock on weapons FTW
But, i wouldn't mind seeing a change from AA vehicles and emplacements, to more portable AA launchers and cannons/50cals. It would not only remove the crazyness of flying around in the same 16km2 with a vehicle that pops out so many AA missiles in a split second.(not to mention thousands of rounds) But, it would also encourage vehicles to stick around infantry. Right now, there is a tendency on big maps like kashan, for armor groups to travel with an AA vehicle, and drive off into the sunset. Which leaves the infantry, transport and logistics chain to be ambushed at will, while the tanks have an epic tank battle in the corner of the map somewhere.
I know AA vehicles are realistic, but how many do we really need on a map like kashan? They should be valued assets, not the left overs that can still be one manned without a squad. I love doing AA and dedicating my time to shooting down aircraft, but these things are counter productive to the game play PR tries to encourage. At the very least they need to be made like the tanks, and require a driver present to operate the gunners seat. And their numbers on maps like Kashan should be cut in half, if not more.
Also, It would be nice if the firebase emplacements could be changed to cannons. Or better yet, a .50 cal on a tripod, with full 360 movement. That could easily engage ground targets and air targets simultaneously. On maps with fast moving jets, you would still have an AA vehicle to counter them.
I feel the AA kits are the most overlooked kit of PR. They need to be respected in the same manner as the heavy anti-tank kit. But, they're not, because we don't have a bunch of tow humvees and tow emplacements on every map and at every firebase. So the HAT kits are needed, where as the AA kits are just a luxury. The only time i'll ever have problems requesting an AA kit is on Op Archer. Those taliban love their SA7s
Lock on weapons FTW