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Re: [Map] Swat Valley (2km) [WIP]
Posted: 2010-04-19 16:11
by BloodBane611
It does look really great, keep it up!
Re: [Map] Swat Valley (2km) [WIP]
Posted: 2010-04-19 16:18
by Le_Damner
No, as you can see in the 1st post, I've change the teams to US vs. MEC. And it will be AAS for the first mode.
It's build for teams and clans to have funny tainings/war on it, so it must be something balanced. But the map is made for the community, so once it will be finished, people will be free to change teams and vehicles as they like !

Re: [Map] Swat Valley (2km) [WIP]
Posted: 2010-04-19 16:35
by Hauteclocque
Good progress, many areas have been reworked and new places have been created (like on the other side of the East bridge, where are the plants) according to the screens.
It's a shame that...well, it's old story now.
Re: [Map] Swat Valley (2km) [WIP]
Posted: 2010-04-23 10:05
by Le_Damner
Here are older pics taken ingame, showing the ambiance in the streets:
Re: [Map] Swat Valley (2km) [WIP]
Posted: 2010-04-23 10:10
by Outlawz7
I'm curious what object lightmap settings did you use, the lightmaps looks very nice.
Re: [Map] Swat Valley (2km) [WIP]
Posted: 2010-04-23 10:26
by Le_Damner
I've used medium settings, they looks almost the same as the final ones but take less time to render ... Anyway, I'm missing a lot of lightmap samples (xpack objects ...etc) so I must use 3Ds to make final shadows... and perhaps make the light effects working too !
Sorry Outlawz, think I've misunderstood you, here is the object lightmap settings:
rem ******** Lightmap Generation Settings ********
if v_arg1 == BF2Editor
LightMapGeneration.init
LightMapGeneration.GILightsBaseDir 0/0.33/-0.66
LightMapGeneration.GILightsIntensity 0.33
LightMapGeneration.GILightsShadowIntensity 1
LightMapGeneration.GILightsFov 45
LightMapGeneration.UseGITopLight 1
LightMapGeneration.GITopLightIntensity 0.1
LightMapGeneration.GILightsViewDistance 10
LightMapGeneration.skyWhite 0.3
LightMapGeneration.numberOfGILights 8
LightMapGeneration.sunLightShadowIntensity 1
LightMapGeneration.sunLightFov 2
LightMapGeneration.sunLightIntensity 1
endIf
Re: [Map] Swat Valley (2km) [WIP]
Posted: 2010-04-23 11:15
by Outlawz7
Thats ok, both infos are helpful; I see you used the default daylight settings, you can use less than 8 GILights which drastically reduces render time (I use 1

), but then the shadows are darker, though you can counter that by increasing intensity.
Re: [Map] Swat Valley (2km) [WIP]
Posted: 2010-06-25 09:28
by MikeDude
This looks very good...
Status?
Re: [Map] Swat Valley (2km) [WIP]
Posted: 2010-06-25 10:01
by BloodyDeed
Wow, i really like the darky and dirty look. Seems it has a great atmosphere to sneak like a ninja...
Re: [Map] Swat Valley (2km) [WIP]
Posted: 2010-06-25 11:15
by K4on
sunset city 2.0 ?
Re: [Map] Swat Valley (2km) [WIP]
Posted: 2010-06-25 11:19
by MikeDude
K4on wrote:sunset city 2.0 ?
You mean sunset city x2 In every way..
Dude look at it, its pretty.
Can I test this map in any way?
Re: [Map] Swat Valley (2km) [WIP]
Posted: 2010-06-25 14:35
by Vision_16
It looks like the most realistic city map in PR, IMO. The way the layout is crowded and has construction, factories, mosques, and other buildings makes it actually look like a Middle Eastern city. Loving it, nice job. Also loving the ambiance of the lighting and shadows.
Re: [Map] Swat Valley (2km) [WIP]
Posted: 2010-09-27 13:00
by xxxpsychoxxx
Looking good and VERY detailed cant wait to play this one.

when u gonna release a download ? or Testing Beta or something ?

Re: [Map] Swat Valley (2km) [WIP]
Posted: 2010-10-07 12:40
by zloyrash
xxxpsychoxxx wrote:Looking good and VERY detailed cant wait to play this one.

when u gonna release a download ? or Testing Beta or something ?
+1
when?
Re: [Map] Swat Valley (2km) [WIP]
Posted: 2011-09-27 11:46
by MikeDude
This, needs to be finished.,
I played a test version about a year ago which was amazing...
You still working on it dude? Please say yes.
Re: [Map] Swat Valley (2km) [WIP]
Posted: 2011-09-27 22:07
by Shovel
Bump much?
Re: [Map] Swat Valley (2km) [WIP]
Posted: 2011-09-27 22:10
by MikeDude
Yep, cause I wanna know how its going. I've already played a test version. And honestly, it was the most beautiful city map ever..
Re: [Map] Swat Valley (2km) [WIP]
Posted: 2011-09-27 23:17
by Geordie-72
+1, Looks luverly
Re: [Map] Swat Valley (2km) [WIP]
Posted: 2011-09-27 23:54
by Robskie
NEED PLEASE?!

Re: [Map] Swat Valley (2km) [WIP]
Posted: 2011-09-28 02:32
by AFsoccer
He hasn't logged on since March 31... so it doesn't look promising.
We'll see if can get in touch with him though.