Excavus wrote:Don't fix what isn't broken.
If there is a debate or argument about it, you can usually bet that someone thinks it's broken.
IMO I think that knives are not NECESSARY in anyway, whatsoever. Rallies can be taken down by 2 people in radius, firebases can be changed so that they are destroyed automatically when the enemy gets within 10m, and you can always just avoid actually getting into contact with an enemy instead of playing Sam Fisher and gutting him from behind.
I think, though, that it may be more of a circumstance thing, rather than a blanket implementation. In the case of insurgency, the restrainers shouldn't really be removed unless civilians would be removed, too (which is another subject entirely), so in that case they would definitely stay, whereas AAS teams wouldn't really
need the knife for any practical purpose as workarounds are in place or could be made for current uses not-including hand-to hand combat (rally removal radius, implementing a similar but smaller radius for firebases, etc).
And in addition to that, the knife/restrainers could be chosen for certain kits rather than all of them (IE, vehicle kits don't get knives/restrainers, medics don't get knives/restrainers, officers only get knives, etc etc); these would be a little more opinion based as to who should be 'using' hand-to-hand combat on the field, and is a little more arbitrary than just removing them all together.
My opinion: There is no
need (keyword) for knives when proper teamwork and strategy is employed. You wouldn't need to worry about knifing an enemy in a CQB situation if you had thrown a grenade in the room he was hiding in, and cleared the room as a team, right?