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Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-02 22:33
by =Romagnolo=
Great ! I saw chuck's post, but I didn't find anything that could tell about the deviation in PR... Will it continue the same ?

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 00:11
by badmojo420
Time to start a decryption thread....oh wait :)

Edit: - Removed tracers from all of the Insurgent/Taliban weapons. <--- Praise Allah, they did it!

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 01:45
by Wilkinson
What about the Alt Tab Issue?

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 02:32
by SWIZZ=kettcar=
.... maps?

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 02:42
by Wilkinson
SWIZZ=kettcar= wrote:.... maps?
There are no new maps being released with .87.

The point of .87 is basically the 1.5 update and some new features like Commander UAV and shizzle :p

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 03:25
by master of the templars
AquaticPenguin wrote:It doesn't make them worse, but it's not a great improvement... At close ranges I've found that prone-diving still works better than any other tactic - But it should make it more difficult to prone dive at longer ranges which is more relevant to PR.

Annoyingly DICE have taken the easy route with the patch - They've implemented some features, but to do so they've compromised other parts of the game and overall it feels crude and unfinished.
with PR's high deviation will we evn notice the new prone deviation?

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 04:16
by Spartan0189
Nais changes, I liked that M203 to be floating around, It reminds me of being Peter Griffin with his own Gravitational pull :D

Keep up the good work Development team ;)

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 06:11
by General Dragosh
So many questions so little sleep xD

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 06:27
by DankE_SPB
master of the templars wrote:with PR's high deviation will we evn notice the new prone deviation?
you'll notice in cqb, even in nilla you cant hit shit for a while after going prone, but after 50m it will be better to go prone imo

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 10:46
by snoopy_d0g
[R-DEV]AncientMan wrote: - Updated mine markers so players can place multiple ones.
- Reverted LAT and HAT projectile explosion radii back to v0.85 values.
finaly i can make more markers of mines! :wink:

is explosion bigger or smaller ?

good job looking forward to 0.9 version

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 11:02
by Kruder
Well its not in this changelog,but

Will UAV be destroyable?

If it is, on which altitude will it be flying?

And isnt putting a 10 min. UAV a a bit too much?

didnt see the 30 pages of discussion going on about these...Could some mod delete this?

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 14:49
by BloodyDeed
Im looking forward to the UAV, hope this will make "commanding" more attractive.

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 16:04
by Napoleon_TR
'[R-DEV wrote:AncientMan;1126390']WEAPONS

- Reverted LAT and HAT projectile explosion radii back to v0.85 values.
Welcome back RPG's :)

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 16:12
by burghUK
Does it mean , in reference to LAT and HATs we can actually kill infantry with the rpg again?

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 16:25
by evya
crAck_sh0t wrote:Does it mean , in reference to LAT and HATs we can actually kill infantry with the rpg again?
i dont know about you, i can still kill inf with it, but nothing else :-|

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 17:59
by CtrlAltLOL
Removing tracers on all Insurgent/Taliban weapons?



I'm liking this.

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 19:05
by Napoleon_TR
crAck_sh0t wrote:Does it mean , in reference to LAT and HATs we can actually kill infantry with the rpg again?
Yes it does :) We can kill everybody now. o.O :P

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 21:13
by McBumLuv
Hmmm, if the RPGs are getting the 0.85 radius again, I hope they're also getting the 0.8 damage. There were many complaints already from 0.85 about how firing the RPG even right on someone never got the to black and white even.

Re: [Changelog] Project Reality v0.87 Changelog

Posted: 2009-09-03 21:45
by Snares
Woohoo! Now we'll have commanders! :-D