*Warning* Long post.

I apologize.
Scopes
I was under the impression that the purpose of PR is to put realism before convenience or coolness, except in the rare cases where gameplay is seriously hampered. The M24 should have what it has in real life, it's that simple. A fixed 10X Leupold with the classic mil dot range finding reticle. If we are ever lucky enough to get the proper USMC sniper weapon, the M40A3, instead of the Army's M24, it would be appropriate to do it with a variable power scope. The Marines have begun to replace the old 10x Unertl scopes with the a new variable 3-12x Schmidt & Bender with a gen 2 mil dot. A good number of the British L96s also have a variable 3-12x Schmidt & Bender, but I believe it has the original mil dot. The SVD uses a fixed 4x PSO-1 scope which does have a parabolic range finder in the reticle.
Here is a comparison of the useless reticle the M24 has from BF2 and what the real mil dot and gen 2 mil dot look like. Changing (fixing) the reticle seems like the simplest solution to sniper ranging, and is clearly the most realistic. Dev Team, if you want me to help with this, I can make them in whatever format is easiest to implement. PNG?
Malik wrote:Increasing the zoom in real life isn't such an easy task, it takes a lot of adjustment and snipers don't do it in the field so often.
It is extremely easy to change the zoom of a scope. Just turn the ring to the desired number, it takes a couple seconds. Adjusting the parallax for focusing at varied distances is also very simple and fast. I do it all the time and it's no big deal. The only tricky thing is trying to range with any milling scope whose reticle remains static during changes in magnification. That of course makes the milling no longer actual milliradians at anything but the calibrated power. But I think that a scope the quality of the military grade Schmidt & Bender would have the front focus feature, so that the reticle magnifies along with the scope, maintaining its accurate milling.
Ranging
Giving the actual sniper class the laser range finder is neither realistic nor necessary. So there aren't any realism vs gameplay issues here, only "I want coolness" issues. And that's not PR. With the correct reticles, range can be found in the exact same way as real snipers use them. Lasers can be seen by whoever you are ranging, and it is very unusual for these to be used in the field by a sniper. That creates a realism issue. Giving laser range finders to the sniper class would only increase the number of snipers who can perform effectively, by lowering the skill of the craft. That hurts server gameplay. Please, make it realistic and make us work for it.
Ballistics
As for accuracy, I've done some LAN testing with a friend and I am totally baffled. The M24 seems be extremely precise. Meaning it hits the same spot every time on the same shot. The thing is, as you differ the shot (location and direction) it seems to shoot on a different line. Some shots it hits dead on, no windage, just bullet drop. Other shots require a half segment of windage. At first I thought, great there is wind! But when I stood at my target and shot back at my previous location, the bullet still went to the same side. That doesn't make any sense. That's twilight zone physics. It did not shoot in a random cone, it was precise round after round, but was different depending on the particular shot. Really weird, and most importantly, impossible to predict.
The M24 and M40A3, with the right ammo, can shoot 0.25 MOA, on a good day.

That's roughly a quarter inch deviation per 100 yards/meters. The L96 shoots 0.3 MOA, and the SVD is 2 MOA. As long as the cone of fire is realistically accurate, I don't see any problem with there being one. Bullet drop is a known statistic for every round. I suspect the problem with getting the correct curve is the physics engine of BF2? With a scope sighted in at 200m, a medium weight 7.62X51mm round travels in inches from 100-500m approximately like this: +2, 0, -9, -25, -50 Whatever it is in PRMM 0.3, it seems okay, but I haven't done any attentive testing on this yet. I would welcome a little sway, if it were possible, in the kneeling or standing positions. But with the rifle solidly supported, as with the bipod when prone, it can be held perfectly still even by an average shooter.