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Re: [Map] Black Coast
Posted: 2009-10-03 14:34
by Zeno
updated the 1st. post
Re: [Map] Black Coast
Posted: 2009-10-03 14:49
by Maxfragg
hm, does it sound like a good idea to do an oilrig as my first 3d model ? lets try, i was looking for a good project anyway. so any advise, how many polys would be ok?
Re: [Map] Black Coast
Posted: 2009-10-03 15:16
by Zeno
Maxfragg wrote:hm, does it sound like a good idea to do an oilrig as my first 3d model ? lets try, i was looking for a good project anyway. so any advise, how many polys would be ok?
try to make it simple

you could try to make it modular. i am not sure about the polys though...
Re: [Map] Black Coast
Posted: 2009-10-03 18:32
by Zeno
my first model for the map
WIP

Re: [Map] Black Coast
Posted: 2009-10-03 18:54
by Zeno
Maxfragg wrote:hm, does it sound like a good idea to do an oilrig as my first 3d model ? lets try, i was looking for a good project anyway. so any advise, how many polys would be ok?
i rather suggest you start with some other model i need
i need is these kind of fishing boats

Re: [Map] Black Coast
Posted: 2009-10-03 19:23
by LUKE_NUKE_EM
Man if the Hind were put in there, it would be a bloodbath.

Re: [Map] Black Coast
Posted: 2009-10-03 19:33
by Zeno
anyone know if the hind will be in PR???
Re: [Map] Black Coast
Posted: 2009-10-03 19:38
by charliegrs
Zeno wrote:i rather suggest you start with some other model i need
i need is these kind of fishing boats

i think theres fishing boats on muttrah. maybe you could use those?
Re: [Map] Black Coast
Posted: 2009-10-03 19:42
by Zeno
charliegrs wrote:i think theres fishing boats on muttrah. maybe you could use those?
ill check it out

Re: [Map] Black Coast
Posted: 2009-10-03 19:44
by DankE_SPB
Maxfragg wrote:hm, does it sound like a good idea to do an oilrig as my first 3d model ? lets try, i was looking for a good project anyway. so any advise, how many polys would be ok?
i strongly recommend you to do something simple for start otherwise there are big chances you will drop your huge project halfway
i rather suggest you start with some other model i need
if you're going to make custom static try to make them so they could be used on other maps
Re: [Map] Black Coast
Posted: 2009-10-03 20:43
by Zeno
Re: [Map] Black Coast
Posted: 2009-10-03 21:17
by jbgeezer
Nice start Zeno

You will need quite alot of new statics for a norway map AFAIK. Especially if its gonna be a good one. Too bad my modelling skills suck big time

Good luck btw

Re: [Map] Black Coast
Posted: 2009-10-04 00:02
by Rhino
Zeno wrote:my first model for the map
WIP

I would advise you to make one static at a time, concentrate on one single static, get it 100% finished with LODs, cols and fully ingame with no issues, then move onto the next static rather than doing a basic model for lots of different statics. I'm not going to bother explaining excatly why as it should be fairly obvious etc but even if it aint, it will save you a lot of work in the long run.
charliegrs wrote:i think theres fishing boats on muttrah. maybe you could use those?
There are 2 main boats on Muttrah, one being the vBF2 fishing boat (which is closest to that pic), the other being a ME dhow boat which wouldn't fit into this map. There is anouther very small boat which was made for muttrah that could also be used but can only be used on land since it doesn't sit very well in the water when statics can't displace water ingame

Re: [Map] Black Coast
Posted: 2009-10-04 00:20
by Zeno
i know that but its just that i had the spare time and just wanted to try different stuff for practice

Re: [Map] Black Coast
Posted: 2009-10-04 01:39
by Rhino
ye, would still use your main practice on the main models
btw you may find this topic useful since it shows some of the workflow to making a static thou misses out a big chunk of the begging:
https://www.realitymod.com/forum/f316-2 ... crane.html
Re: [Map] Black Coast
Posted: 2009-10-04 07:36
by Zeno
thx

i will look into it

Re: [Map] Black Coast
Posted: 2009-10-07 12:53
by Duck
Hmm, since Russia is like going to invade Norway, i guess this is in Northern-Norway. Norway shouldn't have much of a problem. Bombard the Russians with snowballs, flank and decimate them with Motorized Polar Bear Divisions, call in the Navy ''Seals'' to destroy their fleet and battle is won. And you can confuse them on radar with the 100000 Norwegian dialects.

Re: [Map] Black Coast
Posted: 2009-10-07 13:09
by DankE_SPB
Re: [Map] Black Coast
Posted: 2009-10-07 15:07
by Rangu
Danke has a good point. Seriously.
@ Duck, since when could radars detect dialects anyway?

Re: [Map] Black Coast
Posted: 2009-10-07 16:33
by Zeno
i will try do make a update today or tomorrow
and because "somebody" asked for it a first test version to maybe
