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Re: [Map] Black Coast

Posted: 2009-10-03 14:34
by Zeno
updated the 1st. post

Re: [Map] Black Coast

Posted: 2009-10-03 14:49
by Maxfragg
hm, does it sound like a good idea to do an oilrig as my first 3d model ? lets try, i was looking for a good project anyway. so any advise, how many polys would be ok?

Re: [Map] Black Coast

Posted: 2009-10-03 15:16
by Zeno
Maxfragg wrote:hm, does it sound like a good idea to do an oilrig as my first 3d model ? lets try, i was looking for a good project anyway. so any advise, how many polys would be ok?
try to make it simple :D you could try to make it modular. i am not sure about the polys though...

Re: [Map] Black Coast

Posted: 2009-10-03 18:32
by Zeno
my first model for the map :D


WIP
Image

Re: [Map] Black Coast

Posted: 2009-10-03 18:54
by Zeno
Maxfragg wrote:hm, does it sound like a good idea to do an oilrig as my first 3d model ? lets try, i was looking for a good project anyway. so any advise, how many polys would be ok?
i rather suggest you start with some other model i need :D

i need is these kind of fishing boats :D

Image

Re: [Map] Black Coast

Posted: 2009-10-03 19:23
by LUKE_NUKE_EM
Man if the Hind were put in there, it would be a bloodbath. :mrgreen:

Re: [Map] Black Coast

Posted: 2009-10-03 19:33
by Zeno
anyone know if the hind will be in PR???

Re: [Map] Black Coast

Posted: 2009-10-03 19:38
by charliegrs
Zeno wrote:i rather suggest you start with some other model i need :D

i need is these kind of fishing boats :D

Image
i think theres fishing boats on muttrah. maybe you could use those?

Re: [Map] Black Coast

Posted: 2009-10-03 19:42
by Zeno
charliegrs wrote:i think theres fishing boats on muttrah. maybe you could use those?
ill check it out :D

Re: [Map] Black Coast

Posted: 2009-10-03 19:44
by DankE_SPB
Maxfragg wrote:hm, does it sound like a good idea to do an oilrig as my first 3d model ? lets try, i was looking for a good project anyway. so any advise, how many polys would be ok?
i strongly recommend you to do something simple for start otherwise there are big chances you will drop your huge project halfway
i rather suggest you start with some other model i need
if you're going to make custom static try to make them so they could be used on other maps

Re: [Map] Black Coast

Posted: 2009-10-03 20:43
by Zeno
2 more statics i made today :D still very wip :roll:

Image
Image

Re: [Map] Black Coast

Posted: 2009-10-03 21:17
by jbgeezer
Nice start Zeno ;) You will need quite alot of new statics for a norway map AFAIK. Especially if its gonna be a good one. Too bad my modelling skills suck big time :( Good luck btw ;)

Re: [Map] Black Coast

Posted: 2009-10-04 00:02
by Rhino
Zeno wrote:my first model for the map :D


WIP
Image
Zeno wrote:2 more statics i made today :D still very wip :roll:

Image
Image
I would advise you to make one static at a time, concentrate on one single static, get it 100% finished with LODs, cols and fully ingame with no issues, then move onto the next static rather than doing a basic model for lots of different statics. I'm not going to bother explaining excatly why as it should be fairly obvious etc but even if it aint, it will save you a lot of work in the long run.
charliegrs wrote:i think theres fishing boats on muttrah. maybe you could use those?
There are 2 main boats on Muttrah, one being the vBF2 fishing boat (which is closest to that pic), the other being a ME dhow boat which wouldn't fit into this map. There is anouther very small boat which was made for muttrah that could also be used but can only be used on land since it doesn't sit very well in the water when statics can't displace water ingame :p

Re: [Map] Black Coast

Posted: 2009-10-04 00:20
by Zeno
i know that but its just that i had the spare time and just wanted to try different stuff for practice :D

Re: [Map] Black Coast

Posted: 2009-10-04 01:39
by Rhino
ye, would still use your main practice on the main models ;)

btw you may find this topic useful since it shows some of the workflow to making a static thou misses out a big chunk of the begging: https://www.realitymod.com/forum/f316-2 ... crane.html

Re: [Map] Black Coast

Posted: 2009-10-04 07:36
by Zeno
thx :D i will look into it :D

Re: [Map] Black Coast

Posted: 2009-10-07 12:53
by Duck
Hmm, since Russia is like going to invade Norway, i guess this is in Northern-Norway. Norway shouldn't have much of a problem. Bombard the Russians with snowballs, flank and decimate them with Motorized Polar Bear Divisions, call in the Navy ''Seals'' to destroy their fleet and battle is won. And you can confuse them on radar with the 100000 Norwegian dialects. :mrgreen:

Re: [Map] Black Coast

Posted: 2009-10-07 13:09
by DankE_SPB
Duck wrote: flank and decimate them with Motorized Polar Bear Divisions
they fail against
Image
Image
:mrgreen: :mrgreen:

Re: [Map] Black Coast

Posted: 2009-10-07 15:07
by Rangu
Danke has a good point. Seriously.

@ Duck, since when could radars detect dialects anyway? :razz:

Re: [Map] Black Coast

Posted: 2009-10-07 16:33
by Zeno
i will try do make a update today or tomorrow :D

and because "somebody" asked for it a first test version to maybe :D :roll: