http://img198.imageshack.us/img198/153/minimapplan.png
Yeah Amok@ndy I didn't really notice that until I did low res lightmaps which showed it up
Here is a png of the plan, there is a long way to go, but we're getting there.
Maybe remove MECs airpower dunno if im crazy for posting this ._.
myself and Stoffen have discussed this and we're actually leaning towards taking away the British airpower for the 32 layer. Making it WMIKs, trans rovers, log trucks Vs the MEC trans choppers, a couple of FAVs and log trucks. why? well, opfor doesn't have a single map where their air transport is their main feature. We might even give MEC a havok and the Brits Stormers and a warrior/scimitar. But we've also discussed unusual flag arrangements instead. e.g. Full assets on both teams, however brits get on Apache right at the start, while all other air assets are on delayed spawn. Now, there is a good reason for this. The first flag might be the West Bunkerline flag, if we put a 5min spawn for the MEC there they can defend it using infantry and the ready placed ZPUs and I'll probably leave a logisitc truck for them to use as well. This means that they will have HATs etc to use, and also there are a few bunkers they can hide in that aren't destructable and therefore reasonably safe from teh Air assets. I miss the old kashan method that used this, allowing an infantry squad to hold up a whole team
So, they get the defensive advantage and plenty of cover, the brits get all their assets attacking at the start, and teh MEC's assets will take about 5mins to reach the bunker line. So, the battle could be decided in the first 5mins of the game.
Note, that all assets discussions here probably won't mean jack since this will be decided by playtests in the end

but its fun to think about.
A few warriors on brits side would be cool too just my point of view..
I've said before that MEC vs Brits is much more interesting to balance than MEC vs USA.
BTR < Warrior < BMP
Lynx Fast, no supplies
Merlin Slow, supplies (+ issues with lag, though I never get it)
MEC trans chopper, slow + supplies
Scimitar - Heat/AP, fast
BRDM - much weaker, but does have AP and room to carry a HAT as well
Wmik = FAV
c2 = t72
Apache and Havok are well matched (though afaik the larger havok cannon doesn't get a increased ingame power?)
This all translates in to a mix of assets in the end.
I promise though that I'll fight tooth and nail to ensure that all of the assets I've mentioned are featured in some capacity. Though don't expect more than 1 BMP (unless we give MEC less tanks ofc, then more BMP will be good)