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Re: Close Combat Accuracy

Posted: 2009-11-28 06:55
by Roguehellhound
Yea I agree, many times I manage to flank a saw only for him to hear me, turn around, then blast the whole room and kill me and my sqd with disregard to deviation.

With the possibilities of limited rallies, this will reward a lot of camping players who would just sit on a hill or building and constantly camp a route..
The more aggressive players who does the capping and advancing the frontlines would be hard pressed to gain a bead on the enemy due to deviation.

And I wonder why a factions get GPMG's while others have LMG's?

Don't get me wrong, SAW's are powerful and awesome weapon, but at times they seem very overpowered compared to their counterparts.

200round box, low recoil, and the ability to do 2-3shot burst that makes a marksmen pointless or even a sniper a run for his money. Just ask the people who kill a saw, they rather pick them up and ditch what they have.

Re: Close Combat Accuracy

Posted: 2009-11-28 12:16
by arjan
https://www.realitymod.com/forum/f18-pr ... ecoil.html

What do people think?


I just think normal assault rifles are nerfed compared to the SAW's the SAW wins in every aspect.

Re: Close Combat Accuracy

Posted: 2009-11-28 13:08
by UsnerMc
I would say, that the M4 or similar weapons should be more accurate in close combat.

Re: Close Combat Accuracy

Posted: 2009-11-28 17:20
by BloodBane611
I also agree that the SAW is about right (ignoring the ridiculously quick speed which players can turn), and the regular rifles need more accuracy.

Re: Close Combat Accuracy

Posted: 2009-11-28 18:20
by Donatello
l|Bubba|l wrote: Image

:neutral: So.... What is DEVs decision on that?

This thread is pointless without their word. Looks like our naive dreams and hopes, you know.....

Re: Close Combat Accuracy

Posted: 2009-11-28 18:34
by Nebsif
arjan wrote:https://www.realitymod.com/forum/f18-pr ... ecoil.html

What do people think?


I just think normal assault rifles are nerfed compared to the SAW's the SAW wins in every aspect.
Weee! I agree :P

Talking about aspects, LMGs pwn Assault Rifles (ARs from now on) even in reloading. The reload time on a SAW should be one if its disadvantages, but its not cuz it takes almost the same time to reload a SAW and a M4, I understand the reload animations are epic, but wtf it doesnt take that long to reload an AR!!1

Today I saw a SAW gunner runing like 15 meters from me, I had engineer kit and sprayed him a bit with full auto in the back, it didnt kill him cuz most of my shots missed, he dived in a small ditch, scoped in, after that he crouched and shot me down in 1.5 seconds. And thats just one of many examples of me getting owned by super duper accurate LMGs in CQB even when I have the element of surprise.

Assault rifle settle time deviation feels like some1 dropped an anvil on the barrel of ur QBZ and after that u sprinted 200m even when u slowly come around a corner while crouched and scoped in, while LMGs feel like uve been walking around for the last 10 mins with ur super light weight SAW (which weights 2x more than M4 IRL)

To sum it up:
Reload time: pretty much the same on both types of weapons, though it takes way less time to reload an assault rifle IRL.
CQB & long range potential: LMGs pwn both regardless optics/no optics, while scoped ARs are good only for long range, and irons ARs are good only for CQB (cuz of screen resolution).
Accuracy: LMGs are much more accurate while standing/crouching when deployed even if its not really deployed on anything, prone accuracy is same for both types of weps.
Deviation: Deployed MGs take 2 more seconds to settle, which isnt much cuz u can start spraying after the 1st second tnx to the epic rate of fire and kill. Assault Rifles take 2 much time to settle and its pointless to shoot while moving or right after u moved.

And if LMGs are as epic win as they are ingame why theyre not issued to every soldier IRL?

Re: Close Combat Accuracy

Posted: 2009-11-28 18:35
by TristanYockell
I think that just initial deviation needs to be decreased. The rest of the deviation system is ok. Just that first second or so is too much, its ridiculous to see your bullets exiting the barrel at 45 degrees.

Re: Close Combat Accuracy

Posted: 2009-11-28 19:06
by STORM-Mama
TheLean wrote:Good post. I think you got your guns mixed up though. Sweden dont use the m240, we use the ksp90 (as you know of course) which is the FN minime, the same as the american m249. So your experiences are actually even more relevant to the thread.
He didn't mix up anything. The gun he is referring to as "M240" is the Ksp 58. Original Belgian name is FN MAG and the American military call it M240.

Re: Close Combat Accuracy

Posted: 2009-11-28 22:42
by chuckMFd
TristanYockell wrote:I think that just initial deviation needs to be decreased. The rest of the deviation system is ok. Just that first second or so is too much, its ridiculous to see your bullets exiting the barrel at 45 degrees.
Yes I have seen this to!. CQC situation. you walk up on an enemy with the element of suprise start to fire at him and the bullets fly sideways around him at a 45 degree angle!!! Then he turns around and kills you in one shot!!!!! That alone is grounds for a complete deviation overhaul!

The current deviation seems more fit for if you were sprinting and shooting or raising your sight to line up a shot and shooting before you have the weapon aimed. I can walk and shoot at the same time at a target the size of a person effectively at 10 meters away and no bullets will miss!!!!!!!!!

SO in my opinion the current deviation system SUCKS for CQC it seems very unrealistic....

The game would be more realistic/fun if you could:

* walk and shoot more accurately for CQC situations
* look through sights faster ( currently its way to lethargic)
* relaod faster (just the AR's, SAW's are fine)
* be able to start shooting in the middle of sighting in ( in case you get suprised; for supression)
* have an undeployed mode for the scoped AR's (like the SAW does but the view would look down the side of the weapon to line up your shot for CQC)

Re: Close Combat Accuracy

Posted: 2009-11-29 12:40
by TheLean
STORM-Mama wrote:He didn't mix up anything. The gun he is referring to as "M240" is the Ksp 58. Original Belgian name is FN MAG and the American military call it M240.
You are right. Please accept my apologizes Sirex.

Re: Close Combat Accuracy

Posted: 2009-11-29 14:04
by darkfly
Hello everyone, how come no one can lean / tilt would be very useful in close combat???

Re: Close Combat Accuracy

Posted: 2009-11-29 14:12
by Drunkenup
Tilt and lean is Hardcoded AFAIK.

Re: Close Combat Accuracy

Posted: 2009-11-30 00:18
by Mutherpucker
yea I agree

Re: Close Combat Accuracy

Posted: 2009-12-11 22:00
by Nebsif
Donatello wrote: :neutral: So.... What is DEVs decision on that?

This thread is pointless without their word. Looks like our naive dreams and hopes, you know.....
Its been suggested and discussed b4, its hardcoded and/or impossible. :(

Re: Close Combat Accuracy

Posted: 2009-12-12 08:32
by Donatello
Nebsif wrote:Its been suggested and discussed b4, its hardcoded and/or impossible. :(
IIRC somebody said that parabola is hardcoded, but decreasing minimum value of deviation is OK.

Re: Close Combat Accuracy

Posted: 2009-12-12 10:51
by Nebsif
Donatello wrote:IIRC somebody said that parabola is hardcoded, but decreasing minimum value of deviation is OK.
Aye! Decreasing minimum deviation & deviation while moving (bullets dont fly in 45 degrees when ur crouched, scoped in and moving) + epic prone dive nerf = epic CQC

Imo, prone diving fuks up CQC much more than deviation, good thing its getting pwned in 0.9! :D

Re: Close Combat Accuracy

Posted: 2009-12-12 11:33
by Donatello
Nebsif wrote: Imo, prone diving fuks up CQC much more than deviation, good thing its getting pwned in 0.9! :D
agreed, i hate prone divers alot.

decreasing minimum deviation doesnt lead to prone diving, coz we have penalty for changing position to prone (am i right?).

but for normal CQC you need to normally shoot up to 15 meters while crouching and walking with ironsight activated.
i saw this style on tactical shooting competitions.



Re: Close Combat Accuracy

Posted: 2009-12-12 12:44
by Tim270
I dont think you can ever really take videos of shooting at a range as a basis of what combat should be like in the game...

Re: Close Combat Accuracy

Posted: 2009-12-12 12:53
by killonsight95
Tim270 wrote:I dont think you can ever really take videos of shooting at a range as a basis of what combat should be like in the game...
this is partly true but they arn't going to show you how to do this while getting shot at by peopel with AK's are they?
so this is da best we've got TBF