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Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-02 11:52
by Amok@ndy
looks great :D

Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-02 16:50
by Sgt_Doctor
Just a question : it's not too high tri(s) and poly(s) ? Ok, it's WIP.

For example, our cougar has 9000 tris, and it's too high... (Chopper = 8,000 tris=).


But, anyway it's a nice model. ;)

Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-02 17:10
by [21cw]PiCkUp
Yeah... Its a battle between details and tri's.

Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-02 17:30
by driver-ch-driver
looks awesome, great work :thumbsup:

Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-06 09:47
by HangMan_
Talked to PiCkUp today, still having a few issues with adding details due to poly and tris count. Some things are possibly being moved. Side doors may be opened to save on polys and tris.

Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-06 09:56
by Rhino
can you get some edged faces pics of it? 16k tris for that must mean really bad optimization or polys being spent in areas where they are not needed, or both...

Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-06 10:25
by [21cw]PiCkUp
[R-DEV]Rhino wrote:can you get some edged faces pics of it? 16k tris for that must mean really bad optimization or polys being spent in areas where they are not needed, or both...
Or maybe its just me, begin a pussy.... I just want the damn thing to look good :-)

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Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-06 10:39
by Rhino
ye man you have used way too many tris on your fuselage, epically round the nose and on the small details.

If you have a look at stigger's Chinook model you will see you can still get a nice smooth feeling without so many polys etc, and the Chinook is one of our highest poly vehicles (a little over 10k tris).

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Also take note at how simple the models are for the small detail items like the windscreen wipers:
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Spend the tris on areas where they are going to seen the most and as a result, most beneficial.

You can try playing with the optimize and multirez modifiers to get your model down to a reasonable tri count but might screw up some of your work so watch was its doing and play with it carefully.

Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-06 13:41
by DankE_SPB
just curious, why model is so, hmm, "trianglish", i mean i usually use polygons, unless its something weird form element, which is easier to control with triangles
Rhino's posted model is also mainly consist of polygons, am i missing something here?

Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-06 15:07
by [21cw]PiCkUp
DankE_SPB wrote:just curious, why model is so, hmm, "trianglish", i mean i usually use polygons, unless its something weird form element, which is easier to control with triangles
Rhino's posted model is also mainly consist of polygons, am i missing something here?
Something is this direction..
A program/game takes a polygon definition and convert it into triangles
that may then be rendered by the standard triangle rendering
algorithms. This assumes all transformations have been performed
already and cuts them up into optimal triangles based on their
screen-space representation.
**Update on NH-90 model **

Main fuselag = 4010 tris
landing gear + ramp = 1228 tris
chair x 8 = 3688
Small details = 4770

Total = 13.700 tris

Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-06 16:05
by Rhino
far too many polys in the chairs, and the small details.

And the Chinook was modelled in quads rather than tris Danke, no real difference other than the modelling methods since when the model goes into bf2 all quads get turned into tris anyways.

Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-06 16:48
by Hauteclocque
@Hangman : of course we would be interested by your NH90. We are developping the Cougar (which will maybe be used by DAF as well), but a new heavy chopper will be much appreciated.
I have taken pics of the NH90 for an another modeler who doesn't work on this model anymore now, if you need them, ask me. ;)
As it had been said, your chopper has too many tris to be used now, but there are many ways to reduce the tri count as Rhino said previously quoting the example of the Chinook.

Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-06 21:04
by einharjar
[R-COM]162eRI wrote:Really nice model.
The German, French, Australian and Netherlands factions could use it I'm sure ;)
And the Norwegians, Its not decided yet, but they are planning to buy the NH-90!

Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-06 21:47
by Hauteclocque
Be careful with the back door, it's an option that is not used by all factions IRL. You could save tris here.
Some pics I have taken at the "Salon du Bourget" at the NH Industries stand :
Pictures by Hauteclocque - Photobucket

Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-07 08:24
by HangMan_
Hauteclocque wrote:Be careful with the back door, it's an option that is not used by all factions IRL. You could save tris here.
Some pics I have taken at the "Salon du Bourget" at the NH Industries stand :
Pictures by Hauteclocque - Photobucket
Thanks a lot for the Ref's they will be greatly appreciated. I really like your cougar heli. Its a shame NZ doesn't use it haha. Great to hear that another faction wants to use the NH-90 :D

Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-07 11:45
by [21cw]PiCkUp
Quick model and UV of the instrument panel, i "stole" the texture eurofighter.

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Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-07 11:53
by Glimmerman
Wow looks nice :) hope to see more of that soon :)

Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-07 14:06
by Rudd
just wondering, why wouldn't they use the door on their helo IRL? or does it depend where its getting deployed? (like...somewhere cold would mean a door would be added?)

Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-07 14:15
by Drunkenup
Idk, bullet shield? They had more moneys to spend and they decided to get it anyway.

Re: [Vehicle] NH-90 [WIP]

Posted: 2009-11-07 14:26
by Hauteclocque
Dr2B Rudd wrote:just wondering, why wouldn't they use the door on their helo IRL? or does it depend where its getting deployed? (like...somewhere cold would mean a door would be added?)
Sorry, my English was not enough clear. I mean the back door doesn't exist for all the versions of this chopper. ;)