cipher wrote:They would need to change the transport system a lot, though. Otherwise every game is gonna end with one team getting momentum, and the other messing around at main, popping smoke grenades and tk'in each other.
Maybe setting up transit routes between captured flags that AI scripts drive transports between. A player could switch to the driver's seat and take over, if he wanted.
i think that transport system is great.(ecxept apc`s)
and if another team is forced to mainbase and goofying there,they should lose quickly that round.
where was their medic?why they died?where is their transport?its just telling that they play badly and deserve lose the round.
that AI script i dont have any opinion.
goguapsy wrote:This could be interesting... But wouldn't that make gameplay too slow?
I'm talking about time-efficiency here, guys. The most fun I get in this game, besides the joke, is the action, and I believe this would decrease the action by a lot.
Yes this is very teamwork-encouraging, but wouldn't that be too slow for gameplay? I'm not supporting nor letting this down, I just wonder atm.
yeah,it depend what you like,maybe you like more fast gameplay than i do.
but gameplay would go slower but its just cos there would be fear that you get killed and forced to spawn at main,leading to that that squads take more safe ways to the objective.
shortest route is not the safest.
i think that action could decrease to those who lose their life again and again but to those who constantly win firefight with their tactics,actions,would be same.
of course,when one man gets down,your squad is little screwed but there is always ways to handle situtiations like that.give cover to the medic,revive that squadmember....fall back and set rally to him.
there would be action but it would be slightly different.
drkstr wrote:I think this suggestion would work great if we brought back the old rally point system. Rallies would then represent a smaller "medic station" type outpost, rather then a full FOB with heavy asset emplacements. Perhaps even use bigger models for them (like a medic tent) so they can be easier to spot and take out.
I think this suggestion accompanied with the old semi-permanent rally point system would be an excellent balance between squad cohesion and fear of death.
only rallypoint what i would approve with this system would be rallypoint where you can spawn only 6 times or something,then it dissapears and SL needs to fallback to FOB to rearm it.but thats another story.
13DarkWolf wrote:Its a great idea but as has been said before, squad cohesion is going to be incredibly difficult to control. If there doesn't happen to be a competent medic nearby or you are trying to make it to one but are still a long distance away, having to give up is sometimes a necessity, making it very annoying for the person who will have to walk back to the frontline again, as well as the squad itself.
It would be more feasible with the rally points but again, its going to cause a lot more walking about separated from the squad, and radically change the way maps are played out.
why it is so hard to keep squad together?if your medic is miles away and you have to give up and walk back,it should be annoying, that you learn to keep medic in near.
i also think that players act in some way ingame cos game allow us to do it.
but i feel some sorry for the lonewolfers...
