Re: Add JDAMs to Attack Jets.
Posted: 2009-11-23 14:27
Thanks for your extensive replys to this thread so far. You said that 2000 pound bombs can be used to take out groups of armor, I was just curious to what extent the bombs are effective even if they dont hit dead on. I guess of course there are alot of factors at play here, such as the angle the armor is facing, eventual obstacles in the way and composition and hardness of the ground. Do you have any idea what the effect would be on say, a t-72 tank facing the blast with its side, no obstacles, and hard desert soil similar to Kashan if a 2000 pound bomb is dropped 10 meters away? What about 30 meters?[R-DEV]Ninja2dan wrote: So for those wondering why we have a JDAM in PR, it's to offer the team a limited-use (either by time delay or quantity) precision-strike weapon with a payload larger than what is normally available on aircraft of that map. Examples of proper PR JDAM use would be when you have a bunker or base that needs knocked out and flying an attack sortie with low-alt aircraft would be too risky, or if you need to hit a precision target and no other immediate support is available. And I'm talking about life-and-death win-or-lose targets here like a group of armor or the enemy building an FB right outside your camp. You should not be using the JDAM to smash a single tank or flatten just one squad of infantry. This is what the other assets are for.
Of course the question cannot be answered with a precise answer unless there have been extensive real life testing on the subject, but maybe you have a hunch on how far away the tank must be to be considered "safe" and by that i mean no penetration of the armor and a crew that survives, even if they are dazed and shocked.