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Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-20 02:16
by Arc_Shielder
Nice attention to detail Zeno, loving it.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-20 12:28
by Zeno
[quote=""'[R-DEV"]AFsoccer;1722065']We hope to have a tutorial for this shortly.[/quote]

cool :-P

[quote="Arcturus_Shielder""]Nice attention to detail Zeno, loving it.[/quote]

working on adding more objects and details for most of the map at the moment and also adding more places for caches :mrgreen:

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-20 17:33
by Pvt.LHeureux
Watch the lag though :razz:

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-20 20:22
by Zeno
Pvt.LHeureux wrote:Watch the lag though :razz:
shouldnt be a problem so far, running 90+ fps all the time :grin:

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-20 21:22
by Zeno
Minimap:

Image

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-20 21:34
by lucky.BOY
The "farming villige" in center south, is it final? Seems a bit artificial, to me, it does not transfer into the sorrounding terrain. Looks disturbing. Maybe its just me, i dont know.

That being said, i really love the rest of the map, especially those villages in mountains :)

-lucky

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-20 22:05
by soldier106343
Can you do a video how you make those maps i want to learn to !

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-20 22:08
by Zeno
lucky.BOY wrote:The "farming villige" in center south, is it final? Seems a bit artificial, to me, it does not transfer into the sorrounding terrain. Looks disturbing. Maybe its just me, i dont know.

-lucky
thats because its going to be added lots of other fields and farms along the "dried out river" making it more natural as a "green zone"

its like a small piece of kokan within a rather desert looking map

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-20 23:08
by Zeno
162eRI wrote:Very nice, it reminds me of a Russian movie about the war in Afghanistan I watched, with its small Afghan villages and this desert/dry feeling. The picture around the FOB also reminds me of real pictures of the war when the soldiers are advancing through this huge grey valley with green grass patchworks!
Good luck ;-)
the inspiration is taken from both 9th company, and lots of referance pics from the area:

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Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-21 00:30
by Pvt.LHeureux
IMO it would be way better at day time.. :)

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-21 00:55
by Zeno
its is daytime, right before sunset ;)

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-21 02:10
by Pvt.LHeureux
Hate sunset, it means that night is coming and that you get to sleep soon :(

Long live mornings :D

Anyway the map looks great, nice use of softwares to have a realistic looking map like this :)

Also from what I see.. this map would be ready before the Norwegians forces, so why not using Russians with their new camo (like in beirut) for now? Or MEC? Could be cool :D

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-21 02:56
by Zeno
hmm, seems like i have a problem:

i was testing the map and everything was ok, then i tried to take a print screen and the game CTDed. when i loaded up the map this is how it looks:

Image

when it should look like this:

Image

seems to be a problem with the lowdetailtexture or sumthin :-?

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-21 15:45
by Pvt.LHeureux
Try to set the rock lowdetailmaps to 2

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-21 19:10
by Zeno
Pvt.LHeureux wrote:Try to set the rock lowdetailmaps to 2
i have... but after it crashed ingame its not working anymore :roll:

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-21 19:36
by Wakain
it's all looking very promising, however I find your roads a bit too stark a contrast comparing to the landscape, especially considering most of the roads in this kind of area would be mere dirtpaths or unhardened roads, while your roads are curved like dirt roads but have the color of a paved road, bordering to worn tarmac.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-21 20:53
by AFsoccer
Zeno wrote:i have... but after it crashed ingame its not working anymore :roll:
planemap also needs to be activated... so make sure it says "1".

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-21 22:46
by silderoy
I think IDF will fit perfectly to this map.
Maybe you cando IDF with iron eagle clothing vs HAMAS as INS.
It will be realistic because it's like the mountains in Sinai Peninsula, in Israel-Egept border.

Re: [Map] Badghis mountains (2km) [WIP]

Posted: 2012-01-22 01:22
by Zeno
Wakain wrote:it's all looking very promising, however I find your roads a bit too stark a contrast comparing to the landscape, especially considering most of the roads in this kind of area would be mere dirtpaths or unhardened roads, while your roads are curved like dirt roads but have the color of a paved road, bordering to worn tarmac.
the roads are still just a simple detailtexture with bright color to show the placement of the roads, i will add roadtextures later.
silderoy wrote:I think IDF will fit perfectly to this map.
Maybe you cando IDF with iron eagle clothing vs HAMAS as INS.
It will be realistic because it's like the mountains in Sinai Peninsula, in Israel-Egept border.
its being made for the Norwegian faction so no chance for IDF, only chance would be as a temporary placeholderfaction.