Re: Can you imagine how awesome PR 2 will be?!
Posted: 2009-11-26 11:09
WoW is dead? Those 12million+ walking around are bots?Cassius wrote:Yes subscription is what killed WoW.
WoW is dead? Those 12million+ walking around are bots?Cassius wrote:Yes subscription is what killed WoW.
I think he was being sarcastic[R-COM]MrSh@vid wrote:WoW is dead? Those 12million+ walking around are bots?
Im gonna lay it on you like this:master of the templars wrote:If they can make this fantastic thing called the Project Reality Minimod for BF2 for free them they obviously don't need the revenue, i could handle one time payment but subscription is insane.
I didn't get the impression that he wanted everything free. He would be willing to pay 50 or 60 dollars for PR2 at it's release. He just wouldn't want to pay a subscription, which I find perfectly reasonable.Jigsaw wrote:
With this in mind, how dare you make the assumption that everything within this game should just be given to you for free, when you have already been given so much?
yah its buried next to british humour.[R-COM]MrSh@vid wrote:WoW is dead? Those 12million+ walking around are bots?
Jus because you pay 3 bucks every months doesn't gurantee you an update in that month. For all we know, updates could take months to come out as they do now.with PR2 though, you will pay 3 bucks a month, over a year thats 36 bucks, that doesnt even cover the cost of the original price of that game you paid for all at once. Plus PR2 will come with continuous updates, unlike the pay all at once expansion. so doing a little math...you will save 39 bucks by paying through subscription, and got probably the same amount of content, maybe even more, than the pay at once game.
And I never thought I would be playing BF2/PR this long after it came out.You could continue the chain of big pay at once expansion vs. the subscription expansion, and find that after a few years PR2 will probably be more expensive, but im estimating about 3, which is still alot, and hopefully by the 3rd year of PR2 the DEVs could start something else up.
LoL , spoken like a true gamerdoop-de-doo wrote: Longer rounds, possibly lasting days or weeks.
Thats like a video game from the future...W4lt3r89 wrote:My imagination of it -
+256 players per server
30x30km maps (at least)
High amount of assets
Destructible environment
Explosions cause craters
Radars
Player controlled artillery
3-4 km visual range.
Yeah... Pretty orgasmic if i can say, just patrolling the skies in a F16 or some other jet / ground attack Aircraft and just watch the battle from the air until someone reports hostile aircraft activity or requests a ground attack run.
Ha- I'm sorry sir excuse my ignorance!Cassius wrote:yah its buried next to british humour.
What if I told you that updates would be similar to the way they are in PR1? Where you not only get constant gameplay enhancements and bug fixes from a dedicated team of developers that play their own game, but you also get new factions, assets and maps.00SoldierofFortune00 wrote: Jus because you pay 3 bucks every months doesn't gurantee you an update in that month. For all we know, updates could take months to come out as they do now.
I don't think anyone is "freaking out" about it, just the whole "subscription" thing rubs me the wrong way just like it does with Xbox Online and WOW. I rather just pay upfront, even if it is 60 bucks because I won't have to have in the back of my mind that I am signed on to something and have to go in and cancel it manually.'[R-DEV wrote:Jaymz;1193164']I'll suspend my disbelief for a moment regarding the fact that people are freaking out about a possible payment scheme for a game that is still in pre-production.
Yea, but there is still no gurantee that you would get that every month. I prefer just paying for a game upfront (after making sure it gets good reviews) because I never know if a game is going to die quickly or end up being buggy. Not saying PR2 will be, butWhat if I told you that updates would be similar to the way they are in PR1? Where you not only get constant gameplay enhancements and bug fixes from a dedicated team of developers that play their own game, but you also get new factions, assets and maps.
I would actually kind of be for booster packs if they were released once every year, as long as small updates to gameplay were free and maps here and there. I brought BF2: Special Forces and don't regret it, just wish there were more people to play. I just don't like using my credit card and signing up for anything because I never know if my card is not going to have money on it (it often doesn't lol).If you'd prefer, we could always take the booster pack route and charge extra for each "content rich" release. Of course, doing that with a niche market will result in complete and utter failure. I'm quite sure that any server admin reading this wants to kick me in the ganglia just for the mere mention of that...(being a PR veteran, SoF, you know just as well as I do that server admins are the back bone of PR1. Stands to reason that they would/will be for PR2)
There should really be two options then. Either a subscription way, or a pay once up front way.**the following is completely hypothetical**
Let's say we take that route and charge 40 dollars for the first release of PR2 which has only two factions and 5 maps.
Then, six months later, we release a "booster pack" for 10 dollars which contains another faction and 3 extra maps.
Then, six months later, we release another "booster pack" for 10 dollars which contains another faction and another 3 maps.
initial release : 40 dollars
secondary release : +10 dollars
tertiary release : +10 dollars
Meaning you will have paid 60 dollars in one year.
If this was done via subscription of 3 dollars per month,
- You would have saved 24 dollars
- There would be no division of players between who has and doesn't have certain booster packs so server admins could freely use any/all maps without players being removed for not having certain content
- Players who decide to start playing PR2 can simply subscribe and go straight to the latest release.
- Players who decide to stop playing PR2 can simply quit after a single month (having spent only 3 dollars as opposed to 40. This assuming we don't allow a free 1 month trial.)
- A steady flow of income, although small due to the niche market we're after, will be a clear incentive and aid for developers to continue with more content rich updates.
Thay shault be forgeeven.[R-COM]MrSh@vid wrote:Ha- I'm sorry sir excuse my ignorance!
i probably will once i get a credit card,which will probably be next year when im in collegePR*Fan wrote:I will be very glad to pay for the monthly PR2 subscription and donate every month (like I do now). All Devs work very hard, produce fantastic work and are exceptionally talented. I hope that more people will be able to donate in the future.