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Re: Insurgent deployables.

Posted: 2013-09-02 19:43
by Cavazos
I don't think they should have fox holes. Only varying sizes of road blocks they can build that take longer time to build depending on it's size. They could build small blocks for an alley which can be used as a form of cover.

Re: Insurgent deployables.

Posted: 2013-09-04 15:43
by Jacksonez__
Hell, insurgents need some roadblocks made of debris (barbed wire, planks, shit, rocks etc.). I have seen this happening numerous times: APC doing drive-by into Falluja city / Al Bashar city area - no-one can stop it because RPGs are just missing the moving targets and one water container mine doesn't help much.

Roadblocks would stop vehicles. Similar roadblocks like in Ramiel, big enough to block the street.

Re: Insurgent deployables.

Posted: 2013-09-04 18:24
by fabioxxxx
so the Taliban will just stand still and let mortars hit then in the face ...

it's basic battle tactics, dig in and defend ... if they can't leave the cache as they would do in real life.

can't dig a hole on the ground to defend a position hahahua.

revealed cache in the open or place with little cover ... blufor rape with apcs, long range weapons and mortars.

even i do that playing blufor ... drop 4 to 6 supply crates and start pumping , not very fair. The other side need a way to defend against mortars, iraqi insurgents have the collaborator.

kokan 2km map... you can build mortars close to the blufor main base , add a few fox holes tow and a HMMWV ... untouchable

Re: Insurgent deployables.

Posted: 2013-09-19 12:32
by Bogatyr
This addition would be great yes, but only if it's realistic.

Re: Insurgent deployables.

Posted: 2013-09-19 13:27
by Xander[nl]
ghostfool84 wrote:The problem with assets for Insurgency is that they could abused to block the entrance to the cache directly (for example in a building / bunker).
We have breacher and combat engineer kits for that. It could easily be made so that light vehicles (jeeps and APCs) can not destroy or pass it, but that C4 and a tank's HE shell can. Would improve armor/infantry cooperation as a bonus.
With some clever design / modeling you can even make it so that infantry can still pass it with relative ease while vehicles can not (think fences).

Re: Insurgent deployables.

Posted: 2013-09-22 11:57
by Bellator
This is my suggestion for an insurgent roadblock.

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Perhaps if a tank drives through it, the roadblock would be levelled, but light vehicles cannot bulldoze through.

Re: Insurgent deployables.

Posted: 2013-09-22 12:29
by Jacksonez__
Bellator wrote:This is my suggestion for an insurgent roadblock.

Image


Perhaps if a tank drives through it, the roadblock would be levelled, but light vehicles cannot bulldoze through.
We NEED debris roadblocks for insurgents. Like, for instance, If you have watched the movie "Blackhawk down" you can notice that the Somalian rebels did big burning roadblocks to block US. soldiers movements. It seemed to be rather effective.

This would be cool in such maps like Ramiel, Karbala and maybe in Falluja.

Also if you are afraid that this debris roadblock would be abused, I have already seen cache entrances being blocked with SPG and fobs. (and barbed wire etc. foxholes on Militia ins. maps)

Re: Insurgent deployables.

Posted: 2013-11-04 16:08
by HAAN4
Insurgent block are usual made up of a couple of cars, not sand bags or wire, wtf i still like the idea

Squirrelly's Idear's

Posted: 2013-11-04 17:28
by Squirrel[STF]
I feel that we can add deployables from things already in game, simple but effective.
I just dont think, people should go out of their way making something, when we have soooo many ideas right infront of us!!!!!!!!!!!!
Tell me what you think of my "Idears".


A - Construction Containers. Empty while building it, once its done, full of **** & sticks & junk. Makes a simple cover/roadblock.

B - Oil Drum Explosive Traps. Set off by grenade or bullet fire. Having the range of an average bombcar. Once exploded, the deployable will completely be destroyed, so you can't go rebuild and reuse over and over again, you actually have to go and re-deploy.

C - Garbage mound w/ car parts, boxes, and other debris. Used to slow down and provide some cover. Still able to be driven over.

D(x2) - Destroyed car pile. Providing some cover, allowing people to shoot through car windows and such. Deployed to slow down the enemy.

E - A Single tank trap. Not much when you look at it, but if you actually think for a second, how important just one of these could be to block off a street or slow vehicles to an almost standstill.

Image

Re: Insurgent deployables.

Posted: 2013-11-05 00:52
by titsmcgee852
Perhaps insurgents can have another garbage truck that they can deploy roadblocks from?

Re: Insurgent deployables.

Posted: 2013-11-06 23:33
by obpmgmua
titsmcgee852 wrote:Perhaps insurgents can have another garbage truck that they can deploy roadblocks from?
How about 1 step further.

Construction Technical
A Technical painted in Black and Yellow construction colors. 2 Seater. A Construction Technical is required to be in the vicinity like supply crates for Squad Leaders to place Insurgent Deployables. The hideout would be exempt though.

Re: Insurgent deployables.

Posted: 2013-11-07 02:12
by IWI-GALIL.556FA
These seem to be pretty good ideas here ^^ :)

Re: Insurgent deployables.

Posted: 2013-11-08 03:58
by waldov
Jacksonez__ wrote:We NEED debris roadblocks for insurgents. Like, for instance, If you have watched the movie "Blackhawk down" you can notice that the Somalian rebels did big burning roadblocks to block US. soldiers movements. It seemed to be rather effective.

Image

This would be cool in such maps like Ramiel, Karbala and maybe in Falluja.

Also if you are afraid that this debris roadblock would be abused, I have already seen cache entrances being blocked with SPG and fobs. (and barbed wire etc. foxholes on Militia ins. maps)
Personally i like this one, many make shift barricades in Syria look similar to this.

Re: Insurgent deployables.

Posted: 2013-11-10 12:30
by K4on
Rhino was starting to wrok on some insurgent deployables if I remember correctly, but they are resting for a certain time now, as he focuses on other projects. A roadblock made of barrels, sand and all the stuff laying around in the city adds some more nice gameplay options for the insurgents.

Re: Insurgent deployables.

Posted: 2014-02-02 14:37
by fatalsushi83
How about adding a spiderhole as an insurgent or taliban (or maybe vietcong) deployable? It would look like some wooden boards on the ground, suggesting that there's a hole underneath. When you stand next to it you can disappear inside like with the insurgent hideout. This would allow insurgents the ability to ambush Bluefor on maps like Al Basrah that have lots of open terrain.

Re: Insurgent deployables.

Posted: 2014-02-03 06:16
by camo
fatalsushi83 wrote:How about adding a spiderhole as an insurgent or taliban (or maybe vietcong) deployable? It would look like some wooden boards on the ground, suggesting that there's a hole underneath. When you stand next to it you can disappear inside like with the insurgent hideout. This would allow insurgents the ability to ambush Bluefor on maps like Al Basrah that have lots of open terrain.
That's an awesome idea, maybe if you could transport between them too although i think someone said this was not possible.

Re: Insurgent deployables.

Posted: 2014-02-03 12:48
by eversmen_br
Defensive trenches and barricades are a must for any defensive position ...I am also up for insurgents deploy-able machine guns . if they have they will use it when needed ;P

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Re: Insurgent deployables.

Posted: 2014-02-05 03:31
by waldov
fatalsushi83 wrote:How about adding a spiderhole as an insurgent or taliban (or maybe vietcong) deployable? It would look like some wooden boards on the ground, suggesting that there's a hole underneath. When you stand next to it you can disappear inside like with the insurgent hideout. This would allow insurgents the ability to ambush Bluefor on maps like Al Basrah that have lots of open terrain.
That would be really cool if it was possible, as for Dshks I think they are in the making iirc.