Weapons "Stashes" for insurgents

Suggestions from our community members for PR:BF2. Read the stickies before posting.
ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: Weapons "Stashes" for insurgents

Post by ankyle62 »

deployable caches would be fun, it would be like CNC but with caches. give the insurgents tickets and make it work like a one sided CNC.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Weapons "Stashes" for insurgents

Post by ComradeHX »

This is a GREAT idea.

I once played a game where the last cache had a "decoy" one block away, with a Hideout and lots of people defending it and lots mines/IEDs nearby. The Blufor keeps going into that building until they lost all tickets and still did not found the cache...(which was one block away...lol).

The game ended 10-0 for insurgents.

This may bring more strategy to insurgency and may make being insurgent more fun (instead of noobs shooting RPG RIGHT on TOP of cache, or everyone spawning/shooting from unknown cache to get it revealed...etc.).

As for how it looks like... I always wondered why Taliban rally points have RPG ammo in the model... (hint)
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Weapons "Stashes" for insurgents

Post by Imchicken1 »

I like this idea. Not only will it add an extra supply point for Insurgents, but it will keep people from shooting right on top of the cache.

Depending on the map, there should be a certain amount deployed (I.E. Basrah- 2 to 3 stashes per cache... Gaza- 1 to 2 stashes per cache)
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Weapons "Stashes" for insurgents

Post by Tannhauser »

Imchicken1 wrote: Depending on the map, there should be a certain amount deployed (I.E. Basrah- 2 to 3 stashes per cache... Gaza- 1 to 2 stashes per cache)
Not sure but..
Not possible to set this depending on map. Only depending on game mode.
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