Page 3 of 4

Re: Kashan Air Bases

Posted: 2010-01-09 20:38
by Outlawz7
00SoldierofFortune00 wrote: On Barracuda, in the Chinese main, there is an underground system that allows for the US team to hide out while capping the flag, and I was wondering if this system could be applied to the Bunker flags?
...
[R-CON]Outlawz wrote:Not changing the static objects in any way, everything is going to stay where it is...
Sorry, no.

Re: Kashan Air Bases

Posted: 2010-01-09 20:42
by Elektro
Forgive my noobness, but when you mean dome of death, will i have to hear the voice saying get back to the fight or you will be shot, every time i get near MEC, or the USA main base? That can become quite annoying if your flying

Re: Kashan Air Bases

Posted: 2010-01-09 20:49
by Outlawz7
Elektro wrote:but when you mean dome of death, will i have to hear the voice saying get back to the fight
Correct.

Re: Kashan Air Bases

Posted: 2010-01-09 21:11
by hiberNative
when the last enemy flag goes down and the assault on the enemy main base is allowed and commences, it's awesome. such a rush.

Re: Kashan Air Bases

Posted: 2010-01-09 21:33
by Tim270
hiberNative wrote:when the last enemy flag goes down and the assault on the enemy main base is allowed and commences, it's awesome. such a rush.
I would say the opposite, from the perspective of the other team, its just waiting for the round to end, there is no real way of staging a counter attack and that is the problem.

Re: Kashan Air Bases

Posted: 2010-01-10 05:07
by Rissien
00SoldierofFortune00 wrote:I know this maybe a little off topic, but there is always one thing I wanted to see on Kashan, and I don't know if it is possible or not.

On Barracuda, in the Chinese main, there is an underground system that allows for the US team to hide out while capping the flag, and I was wondering if this system could be applied to the Bunker flags? It would at least require coordinated infantry to capture the flags instead of 1 tank sitting off in the distance and taking out entire FOBs or squads before they can even fire their HAT. Maybe have the North and South Bunkers be connected through that system so that you would have to cover both the underground entrances and the top assaults?


IMO, that would really overhal Kashan and actually make it worth playing for the infantry guys.
When we play Kashan, we usually have one inf squad dedicated to the bunkers. We get a fob inside one of the bunkers itself and then block off the topside entrances. By doing so in these various rounds weve never lost the Bunker flags.

We even employed this tactic vs CATA during a clan match and kept the bunker flags the entire round. As long as they know what they are doing and keep under cover they are fine. Of course with v0.9 we wouldnt have survived that jdam that hit the top of the bunker.

Re: Kashan Air Bases

Posted: 2010-01-10 16:50
by 00SoldierofFortune00
[R-CON]Outlawz wrote:...
Funny how if I said the samethings, I would get a warning from one of the admins because it had no relevance. If you aren't going to contribute, then don't, but at least explain why No or why "..."

'= wrote:H[=ElvishKnight;1229983']When we play Kashan, we usually have one inf squad dedicated to the bunkers. We get a fob inside one of the bunkers itself and then block off the topside entrances. By doing so in these various rounds weve never lost the Bunker flags.

We even employed this tactic vs CATA during a clan match and kept the bunker flags the entire round. As long as they know what they are doing and keep under cover they are fine. Of course with v0.9 we wouldnt have survived that jdam that hit the top of the bunker.
Getting the actual FOB inside the bunkers is differcult though and takes a while to actually happen because of clipping. My suggestion doesn't take away from the FOBs, it just allows for another dimension for gameplay since when armor comes, the infantry is automatically raped.

Re: Kashan Air Bases

Posted: 2010-01-10 18:24
by Outlawz7
00SoldierofFortune00 wrote:Funny how if I said the samethings, I would get a warning from one of the admins because it had no relevance. If you aren't going to contribute, then don't, but at least explain why No or why "..."
My answer is below the other quote.

The three dots aren't meant in a sarcastic way either. :-|
The use of ellipsis can either mislead or insult, and the reader must rely on the good intentions of the writer who uses them.
Ellipsis - Wikipedia, the free encyclopedia

Re: Kashan Air Bases

Posted: 2010-01-11 06:06
by themartini
okays.
i reckon kashan needs a major overhaul.
but since that's not going to happen, I think the US base needs a larger DoD compared to the MEC base, as the terrain around the bases is much more favourable to the MEC (they have a set of high mountains around their base, with the main flat approach being to the opposite end of the MB as the entrance and vehicle spawn points, meaning the unmanned vehicles in the base don't get completely pwn'd by the armour hovering around the base with a LOS on their spawn points, which is what happens (in my experience) at the US main...) although, that might not fix what i see to be as the problem, which seems to be that the MEC always caps out when im playing(Australian server on a 32 config. May not be applicable to any other situation or continent at all and as such all opinions expressed in the post should be disregarded and taken as absolute bollocks by all reading :P )

Also, off topic, anyone know where i can get my forum name changed to mrchickenfool? or would it be better to make a new account?

Re: Kashan Air Bases

Posted: 2010-01-11 06:30
by chrisweb89
A question on the invisible shield. Does it go straight up through all altitudes or stop at lets say 200 alt? If it went straight up I could see some problems with munitions blowing up in your face if you are in a dogfight. I'm not talking about base rape either, i mean you're up at 1500 and trying to shoot down an enemy jet(or heli) that flies through the shield and it saves them even though you weren't trying to baserape.

Re: Kashan Air Bases

Posted: 2010-01-11 07:42
by LyfTaker
00SoldierofFortune00 wrote: On Barracuda, in the Chinese main, there is an underground system that allows for the US team to hide out while capping the flag, and I was wondering if this system could be applied to the Bunker flags?
IMO, that would really overhal Kashan and actually make it worth playing for the infantry guys.
If the underground system is possible on Cuda, why not Kashan? This is a great suggestion...if it is possible

Re: Kashan Air Bases

Posted: 2010-01-11 07:51
by themartini
[R-CON]Outlawz wrote:Not changing the static objects in any way, everything is going to stay where it is...
Thats why not.
and plus, its freakin impossible to assault those damn bunkers when the PLA are in there...

Re: Kashan Air Bases

Posted: 2010-01-11 08:17
by 503
themartini wrote:Thats why not.
and plus, its freakin impossible to assault those damn bunkers when the PLA are in there...
Don't rush in. Toss many many grenades. Flank from both entrances. Use a freaken C4 if all else fails.

But Kashan doesn't need an underground system. It's fine the way it is.

Re: Kashan Air Bases

Posted: 2010-01-11 15:18
by TheLean
Voted 4.

Make jets take-off and land in a direction out of the map instead of into it. This would solve the problem with AA killing jets taking off and landing. Pilots should have enough time to escape the out of map death zone before the timer reaches zero, if not you can just increase the timer or remove it all togheter.

Re: Kashan Air Bases

Posted: 2010-01-12 11:39
by Sniperdog
chrisweb89 wrote:A question on the invisible shield. Does it go straight up through all altitudes or stop at lets say 200 alt? If it went straight up I could see some problems with munitions blowing up in your face if you are in a dogfight. I'm not talking about base rape either, i mean you're up at 1500 and trying to shoot down an enemy jet(or heli) that flies through the shield and it saves them even though you weren't trying to baserape.
It is a model so you can make it whatever shape and size you want to... The one used on carriers just about fits the airfield perfectly; it is about 50 meters high at its tallest and covers the important areas where the vehicles and infantry spawn, as well as a good amount of the runway...

Re: Kashan Air Bases

Posted: 2010-01-12 12:47
by alberto_di_gio
I can't figure out something right now but truly there has to be a genius touch. Lately I did not witness US army go further than North Bunker!

Re: Kashan Air Bases

Posted: 2010-01-12 14:39
by Truism
Remove DoD altogether.

The base should be defensible anyway ;)
TheLean wrote:Voted 4.

Make jets take-off and land in a direction out of the map instead of into it. This would solve the problem with AA killing jets taking off and landing. Pilots should have enough time to escape the out of map death zone before the timer reaches zero, if not you can just increase the timer or remove it all togheter.
This would be most unsuitable for landings.

Re: Kashan Air Bases

Posted: 2010-01-12 15:33
by W4lt3r89
TheLean wrote:Voted 4.

Make jets take-off and land in a direction out of the map instead of into it. This would solve the problem with AA killing jets taking off and landing. Pilots should have enough time to escape the out of map death zone before the timer reaches zero, if not you can just increase the timer or remove it all togheter.
For that very reason I have started to land at the airfields from the ''wrong'' end of the runway, approaching from the outside of the map. Works like a charm, since the plane tends to rearm when i taxi to the south (US) / north (MEC) end of the runway and take off again sliding to out of map zone.

Then again, there can be an AA sitting at the SE side of the MEC main and blast those planes to the run way..

Voted #2 to hopefully remove that possibility, although at some occasions games might end quicker, since in last 3 games at Kashan, all my current team's infantry sticked at bunkers when enemy had neutralized / captured the north village (Yes, I play at US most of the time) and didn't even attempt to move to the village.

Re: Kashan Air Bases

Posted: 2010-01-12 22:05
by Oddsodz
TheLean wrote:Voted 4.

Make jets take-off and land in a direction out of the map instead of into it. This would solve the problem with AA killing jets taking off and landing. Pilots should have enough time to escape the out of map death zone before the timer reaches zero, if not you can just increase the timer or remove it all togheter.
Been doing that for ages. I Can even do that on Battle for Q with the J-10 and the SU-30

Re: Kashan Air Bases

Posted: 2010-01-13 01:58
by McBumLuv
The Jabal-esque Base Defense should also be added as an option.