Lack of Commanders in games

General discussion of the Project Reality: BF2 modification.
Garmax
Posts: 288
Joined: 2008-06-13 00:52

Re: Lack of Commanders in games

Post by Garmax »

yeah its quiet boring though.. i play commander sometimes but it needs to be more, uav is not enough, and the commander needs more power! the commander should be able to change the outcome of the game completely, basically he just flies around every 10 minutes spoting and crashing into mountains
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Lack of Commanders in games

Post by Wicca »

Well, with the AAR its quite obvious where you should go, or attack. On insurgency its more exiting, cause you really inflict alot of intel on your team, when you see the cache or enemy fobs since it might signify where caches are etc.

If there would be a game mode, with no flags, and none of that CnC bullshit, maybe the commander would have a greater role :D
Xact Wicca is The Joker. That is all.
Biggaayal
Posts: 140
Joined: 2006-11-14 15:35

Re: Lack of Commanders in games

Post by Biggaayal »

sniperrocks wrote:The problem is, what if the commander some guy who's trying to ruin the game for the whole team? To give the commander too much power presents a problem as well :/
No it is not a problem. You can just get him kicked or banned. This mindset of 'what if x is intentionally being a ****" should be abandoned imo.

Much of the CO problems are caused by the attempts of the DEVs to block players like this by using coding.

I hope the devs will someday realize that this is not needed. Kicks and bans are for really foul players, and no amount of coding is going to fix that. Coding should be done from the positive mindset of catering to well-intending players.

Currently there is a lot of the negative mindset of coding to block foul players. It does not work enough, and it never will.


Plz code for good teamplayers devs. If the non-TG servers don't have enough admin support, it is their task to get it. There are a lot of useless complexities in the game now that come from this negative mindset. I know. I have the luxury of playing on TG and being able to contact admins, but then, EVERYONE is welcome.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Lack of Commanders in games

Post by BloodBane611 »

Biggaayal wrote:No it is not a problem. You can just get him kicked or banned. This mindset of 'what if x is intentionally being a ****" should be abandoned imo.

Much of the CO problems are caused by the attempts of the DEVs to block players like this by using coding.

I hope the devs will someday realize that this is not needed. Kicks and bans are for really foul players, and no amount of coding is going to fix that. Coding should be done from the positive mindset of catering to well-intending players.

Currently there is a lot of the negative mindset of coding to block foul players. It does not work enough, and it never will.


Plz code for good teamplayers devs. If the non-TG servers don't have enough admin support, it is their task to get it. There are a lot of useless complexities in the game now that come from this negative mindset. I know. I have the luxury of playing on TG and being able to contact admins, but then, EVERYONE is welcome.

I understand what you're saying, but can you be more specific?
[R-CON]creepin - "because on the internet 0=1"
Biggaayal
Posts: 140
Joined: 2006-11-14 15:35

Re: Lack of Commanders in games

Post by Biggaayal »

Examples:


-FORCING the co to stay in the command post because some players would run on the epoint of an assault. I would be in the field to observe from afar on occasion, but I can't because of coding designed to force good play on bad players.

-Killing the gunner of a vehicle if he doesn't have a driver.

Well the mod is full of it really.

Some of these are more useful, like limiting the kits, because it is hard to regulate as an admin that not everyone should have a saw.

Others are quite easy to police for admins, like the CO example I gave. You can easily see if the co is actually lone-wolf fighting with the extra treat of having arty. One look on the map and yo can kick him. The vehicle example can also be easily policed as you can see from afar whether a vehicle has a full crew or not.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Lack of Commanders in games

Post by Hunt3r »

The "kill gunners without a driver" is really a good idea, but can we not kill them for staying in there? Just keep their screen black and being able to do anything.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Lack of Commanders in games

Post by dtacs »

Hunt3r wrote:The "kill gunners without a driver" is really a good idea, but can we not kill them for staying in there? Just keep their screen black and being able to do anything.
Not all servers have admins on to be able to kick them, so hypothetically the tool could sit in the gunners seat for the whole game to ensure noone else can get in.
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: Lack of Commanders in games

Post by Silly_Savage »

Biggaayal wrote:Examples:


-FORCING the co to stay in the command post because some players would run on the epoint of an assault. I would be in the field to observe from afar on occasion, but I can't because of coding designed to force good play on bad players.

-Killing the gunner of a vehicle if he doesn't have a driver.

Well the mod is full of it really.

Some of these are more useful, like limiting the kits, because it is hard to regulate as an admin that not everyone should have a saw.

Others are quite easy to police for admins, like the CO example I gave. You can easily see if the co is actually lone-wolf fighting with the extra treat of having arty. One look on the map and yo can kick him. The vehicle example can also be easily policed as you can see from afar whether a vehicle has a full crew or not.
Yes, but why hassle the admins more then they already are? I'm sure they already have their hands full policing their servers without the need to intervene every time someone decides to one-man an armored vehicle.

As for the Commander, if I recall correctly, the developers are looking to make the role a bit less boring then it currently is; stay tuned.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Lack of Commanders in games

Post by Herbiie »

I think we should wait until v0.9 before we have a discussion about the role of the commander ;)
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Lack of Commanders in games

Post by Adetter »

ivee tried to be commander sometimes,1 of 10 squad leaders dont do what you ask them to.
So the only thing yiu can do then,is wait 1 hour for Area Attack and possible 15 minutes befofore somebody requests it. Or fly around iwth the UAV. xD
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Lack of Commanders in games

Post by Jedimushroom »

More area attacks and more useful logistical support is what the commander needs to be a valid option again. Intel gathering in PR really doesn't work as well as in real life and does not seriously improve your average team's chances.

I understand, the devs are worried about vanilla-esque artillery spam. But so far every release has had far too little in the way of fire support, would it not be prudent to put a load more in and see if that works any better? The worst you do is push the balance the other way, and it should be pretty easily adjustable in future patches.
Image

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
Post Reply

Return to “PR:BF2 General Discussion”