[Changelog] PR v0.9 Features

Project Reality announcements and development highlights.
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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: [Changelog] PR v0.9 Features

Post by rampo »

Tweaked AA Missiles to only do 1/10th their damage to non-air assets (vehicles and buildings)
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [Changelog] PR v0.9 Features

Post by Spec »

epic. Now give us the trailer and the release, kthxbai :)
Staker
Posts: 160
Joined: 2009-01-02 21:14

Re: [Changelog] PR v0.9 Features

Post by Staker »

Added new Spectator "PR Bot" vehicle for movie makers and server admins, with six axis of movement and camera zoom abilities (Only available on passworded servers, spectator camera deletes itself when you exit)
Is that really necessary?
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Ffuu.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Changelog] PR v0.9 Features

Post by Rudd »

Staker wrote:Is that really necessary?
the danger of exploitation is too great
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=WFL= Sgt Bilko
Posts: 96
Joined: 2007-05-05 15:44

Re: [Changelog] PR v0.9 Features

Post by =WFL= Sgt Bilko »

Disregard, should have read the gametypes post before replying. :lol:
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~~ He flung himself upon his camel and rode madly off in all directions ~~
EnermaX
Posts: 146
Joined: 2009-04-08 19:06

Re: [Changelog] PR v0.9 Features

Post by EnermaX »

... Awesome

Time to read and understand everything: at least 10 minutes. ;)
Last edited by EnermaX on 2010-02-01 22:21, edited 1 time in total.
Blakeman
Posts: 450
Joined: 2007-11-21 20:49

Re: [Changelog] PR v0.9 Features

Post by Blakeman »

HardCandy wrote:Added new British Desert Soldier Textures
Are these the new Multicam esc British uniforms?

Added Chinook Transport Helicopter
I saw this but I did not see Sangin? What other maps is it going to be put on?

Added NLAW AT Launcher(GB)
I think i'm in love.
Chinook is probably for Archer since it was supposed to have it?
Spuz36
Posts: 533
Joined: 2007-08-11 11:52

Re: [Changelog] PR v0.9 Features

Post by Spuz36 »

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Found that little guy while zooming around in Battle recorder :D

Very excited, about to explode.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Changelog] PR v0.9 Features

Post by Rhino »

lol, nice shot
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burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: [Changelog] PR v0.9 Features

Post by burghUK »

Ive shot at those windows so many times and never noticed the face until now.

Forget PR that pic has made my day.
darklord63
Posts: 389
Joined: 2008-12-07 20:18

Re: [Changelog] PR v0.9 Features

Post by darklord63 »

CROWS :D DDD Can't wait! So much cool stuff!!!!!!
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Changelog] PR v0.9 Features

Post by Amok@ndy »

awesome :) wanna play right now :D
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Changelog] PR v0.9 Features

Post by Maxfragg »

can i haz ingame shot of BTR80A pleaze ? //quits cat-english mode
martov
Posts: 238
Joined: 2008-10-07 19:18

Re: [Changelog] PR v0.9 Features

Post by martov »

[clapping and smiling]
darklord63
Posts: 389
Joined: 2008-12-07 20:18

Re: [Changelog] PR v0.9 Features

Post by darklord63 »

Well now that the change log is done, UPLOAD IT!!!!!!!!!!!
503
Posts: 679
Joined: 2008-08-30 02:53

Re: [Changelog] PR v0.9 Features

Post by 503 »

20+ minutes to read all of that. Excellent changes and features.
Updated BTR-60 armor, it will now be set on fire by one regular RPG warhead and sent into orbit by a H-AT equivalent round, BTR-60 scale to be slightly smaller
lol
Legion@r
Posts: 15
Joined: 2008-11-26 16:56

Re: [Changelog] PR v0.9 Features

Post by Legion@r »

... good work,now give it to us ...
Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Re: [Changelog] PR v0.9 Features

Post by Technoelite »

Yay intresting change log the debs will bring a download out tmoz and u will probably have to wait for a password or something
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