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Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-02-22 23:39
by ComradeHX
PuffNStuff wrote:
Getting more supplies? Find more ways to go through them instead of having them sit there.
I like that idea better.
Just 2 crates for building a FOB that is so much larger in mass...is unrealistic.
Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-02-23 02:03
by rushn
I definitely like the artillery idea having mortars and what not will help shell campy snipers ")
Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-02-23 17:43
by illidur
i like some of the ideas. i like the idea of a enclosed repair station as part of a fob the size of a foxhole. and i like the idea of advanced things taking more crates. will ppl use them? YES. somtimes fobs are built to be assaulted. i agree the ce kit should be revamped. another question is whether the devs would care to make these assets or make minor gameplay changes. im trying to imagine what a repair station would look like.... i'd like it to be covering the vehicle so it can't camp it for advantage.
Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-02-23 22:11
by rushn
maybe just like on the Main?
Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-03-01 19:27
by PuffNStuff
rushn wrote:maybe just like on the Main?
Yes, except with crates the are placed there by supply drops.
Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-03-01 22:53
by Dev1200
The infinite ammo cache makes the crates redundant. Just remove that part, but make it repair and rearm vehicles, not infantry/mortar/whatever ammo. Then supply crates actually work.
Also, how about making the supply crates give vehicles ammo?
Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-03-01 23:54
by Bluedrake42
I really Like this idea, I wish there could be a build indicator as well, I don't know if its feasible or not, but a build marker or something that previews where the building would be placed would be awesome... and save lives hahaha
Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-03-02 00:23
by nathanator8811
I support/endorse this suggestion/idea/candidate/meal-plan/(insert noun here)...
Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-03-02 02:09
by rushn
I was thinking of adding bunkers kind of like the ones in BF2 to help with defense from vehicles and maybe a small mine field? or tracking device
Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-03-02 13:24
by killonsight95
rushn wrote:I was thinking of adding bunkers kind of like the ones in BF2 to help with defense from vehicles and maybe a small mine field? or tracking device
like what? do u have screen shot of what u mean?
Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-03-03 12:44
by Nehil
Not more assets, it's enough already.
What I'd like to see is removing the ability to build heavy assets like AA/TOW without a combat engineer around. Shouldn't that be their job? And perhaps it add a reason to use the combat engineer not just for laying mines, which is the case right now.
Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-03-03 16:45
by killonsight95
Nehil wrote:Not more assets, it's enough already.
What I'd like to see is removing the ability to build heavy assets like AA/TOW without a combat engineer around. Shouldn't that be their job? And perhaps it add a reason to use the combat engineer not just for laying mines, which is the case right now.
i'm pretty sure a soldeir could set up a TOW easly enough without the need of an enginer also we get 2 of those kits which is very limited the kit number would need to be increased. Also i would like to see more firebase deployables because it makes the game more vairied
Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-03-03 17:43
by -.-Maverick-.-
I like this idea but Im afraid that it will just result in a noob squad grabbing the engi kit and wasting it, and then no FOB defences for a looong time. With the new FOB system that would be deadly.
Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-03-03 20:58
by rushn
like the sandbunker in wake island maybe change it up a little or the cement bunkers?
I think adding trip flares would be nice so that the defending team can be prepared unless of course the enemy team is carefull
Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-03-03 21:42
by SnipeHunt
ledo1222 wrote:
Or maybe a Medical tent were Inf can get healed when not many medics are around. This could be like a mobile base.
If a medical station is created that will be the end of medics in many squads... "Hey you are shot.. good luck getting to the aid station."
Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-03-03 23:40
by rushn
maybe the aid station just has patches and no one wants to walk far away
Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-03-04 03:35
by Redamare
ledo1222 wrote:100 Crates give you an Nuclear Silo
On topic: I see were hes going and i like the Assest ideas. might be cool.
And yes a heli pad and repairs station. Or maybe a Medical tent were Inf can get healed when not many medics are around. This could be like a mobile base.
EX: Your playing Ins and both caches are on the South side and your base is on the North side. u dont want to travel 2km/4kms just to resupply. that kind of firebase could solve many things.
HAHA YESS

BOOM

lolool ...
I dont really know what to think of this post :L ... except that ... how often on a battlefield do you get like concrete assets :"D ... lol it will take away from the game and make it impossible to destroy anybodys FOBS ... -_- i think we should stick with the assets we have but i Sorta like the idea of atleast 3 or 4 crates make TOW and AA

Re: Deployable Assets Expansion and the Combat Engineer
Posted: 2010-03-04 03:39
by stealth420
A helicopter pad i can undestand, beause there are no kits than can repair them, But for the medical station/tents.......just call a medic.