[Failed thread] Do you like the new Rally point change?

Post your feedback on the current Project Reality release (including SinglePlayer).

Do you like the new rally point changes?

Love it
188
56%
Hate it
60
18%
Like it, but liked previous versions better
71
21%
Rally what?
14
4%
Works Sometimes, but needs Improvement.
0
No votes
 
Total votes: 333

manligheten
Posts: 202
Joined: 2007-03-25 21:01

re: [Failed thread] Do you like the new Rally point change?

Post by manligheten »

NyteMyre wrote:Hate it

Battles are short and takes a long time to get in one too. I miss the fights where you had to push a squad back until their rally point got overrun. You don't see that anymore.
Also, in 0.8, I used to join a squad and get right to where the are, now I just do some lonewolfing for the first 10 minutes to get to them.
I miss the squad cohesion. It was bad in 0,86/0,87 compared to 0,85 and now it's even worse. In 0,85 6-man infantry squads kicked ***.
Now lonewolfing is so much more rewarding. People don't speak as much in voip as they used to, either they have some clan-speak or they don't care anymore. Grabbing a lmg, marksman or sniper and sprint of on your own to a nice bush that's a safe card to do some heavy damage.
Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

re: [Failed thread] Do you like the new Rally point change?

Post by Doc_Frank »

manligheten wrote:I miss the squad cohesion. It was bad in 0,86/0,87 compared to 0,85 and now it's even worse. In 0,85 6-man infantry squads kicked ***.
Now lonewolfing is so much more rewarding. People don't speak as much in voip as they used to, either they have some clan-speak or they don't care anymore. Grabbing a lmg, marksman or sniper and sprint of on your own to a nice bush that's a safe card to do some heavy damage.
Well, a 6-man squad would still eat the lonewolves, won't they? With the new rally system I see the value of medics rising (which I play a lot) and I'm pretty satisfied with it. :)

It's somewhat of a suggestion, but I think a despawn time for the RPs should be higher. SLs never care about rearming it anyway and rallys could be a comfortable backup for a planned assault if things go bad.
"The torture never stops."
fStar
Posts: 26
Joined: 2010-01-02 17:35

re: [Failed thread] Do you like the new Rally point change?

Post by fStar »

It's good to see that changes are still being made to try and improve the system but really I think they go too far.

Disappearing firebases just kills the idea that they are more important in 0.9, because now they have to be made at the edge of the map instead of at the heart of the battle. This also puts an end to all those awesome battles in PR where you're hunting down a firebase and someone has to run in and knife it. Perhaps not realistic but in my opinion it was one of the most rewarding parts of every release I played before 0.9.

Rally points are pretty much just dead now as well. Most SLs don't seem to care or even bother reloading them as it means they just have to stay alive and basically be a mobile spawn point.

Perhaps people will adapt to the fact you can't easily spawn near the enemy, but for example in urban maps with lots of CQC you can't just stop deaths happening by being cautious, and then easily heal up casualties. That means a lot more running in from main base.
Last edited by CodeRedFox on 2010-03-04 22:55, edited 1 time in total.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

re: [Failed thread] Do you like the new Rally point change?

Post by 00SoldierofFortune00 »

Guerilla_Frank wrote:Well, a 6-man squad would still eat the lonewolves, won't they? With the new rally system I see the value of medics rising (which I play a lot) and I'm pretty satisfied with it. :)

It's somewhat of a suggestion, but I think a despawn time for the RPs should be higher. SLs never care about rearming it anyway and rallys could be a comfortable backup for a planned assault if things go bad.

No, its actually much easier to take out 6 man squads now because all you have to do is ambush them with a LMG and once you take them out, you are guranteed they won't be back for a while. I've seen it done all the time to my squad and I've done it plenty of time to other squads. Its even worse in CQB or city maps because you sometimes have no idea where the fire is coming from.

IMO, the RP/FOB change killed massive city fights because its so easy to die now. But if RPs were to stay as they are now, I agree with your suggestion and have said it before. At least up the RP time to 5-10 minutes so a squad can accurately assault more than once.
Last edited by CodeRedFox on 2010-03-04 22:56, edited 2 times in total.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Fuhrious
Posts: 26
Joined: 2010-02-05 15:36

re: [Failed thread] Do you like the new Rally point change?

Post by Fuhrious »

Definitely preferred the old system, but I mainly play insurgency mode. Just wondering if there is a significant breakdown of the people for and against the new rally system (or lack of) along the lines of preferred mode. I like the new system for AAS as it now locks the teams into head on conflict but for insurgency it is forcing bluefor to fight a conventional battle against an insurgency!

I also regularly ask squaddies what they think of the new system and mostly get negative opinions of it so it is a puzzling poll.
Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

re: [Failed thread] Do you like the new Rally point change?

Post by Doc_Frank »

00SoldierofFortune00 wrote:No, its actually much easier to take out 6 man squads now because all you have to do is ambush them with a LMG and once you take them out, you are guranteed they won't be back for a while. I've seen it done all the time to my squad and I've done it plenty of time to other squads. Its even worse in CQB or city maps because you sometimes have no idea where the fire is coming from.
Your theory doesn't give much chance for the full squad now, does it? :) Just how often you see loners wiping out full squads to happen? More pairs eyes see more, so do more hands shoot more. I'd take the safety of the squad instead of going solo anytime.

People are more careful and patient before and after they get shot, but it might be my own server experience.

About the poll: I voted for "What rally?" since it's barely used anymore, yet I like this setup with my minor suggestion above. :)
"The torture never stops."
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

re: [Failed thread] Do you like the new Rally point change?

Post by Rudd »

00SoldierofFortune00 wrote: No, its actually much easier to take out 6 man squads now because all you have to do is ambush them with a LMG and once you take them out, you are guranteed they won't be back for a while. I've seen it done all the time to my squad and I've done it plenty of time to other squads. Its even worse in CQB or city maps because you sometimes have no idea where the fire is coming from.
cuz ambushing LMGs don't do **** IRL....

when moving in to terrain exposed to enemy fire, gotta be smarter or such thing will happen

I guess operant conditioning isn't working, you're not meant to repeat actions that produce negative rewards...i.e. if you aren't careful you get ambushed and deaded.

The RP system encourages hyper careful tactics, and using a 2nd squad to support you in a variety of ways.
Image
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

re: [Failed thread] Do you like the new Rally point change?

Post by 00SoldierofFortune00 »

Guerilla_Frank wrote:Your theory doesn't give much chance for the full squad now, does it? :) Just how often you see loners wiping out full squads to happen? More pairs eyes see more, so do more hands shoot more. I'd take the safety of the squad instead of going solo anytime.

People are more careful and patient before and after they get shot, but it might be my own server experience.

About the poll: I voted for "What rally?" since it's barely used anymore, yet I like this setup with my minor suggestion above. :)
I'm not saying I prefer lone wolfing over squadplay, because all I do is lead squads, but I'm just saying its much easier to take out squads as lone wolves now than ever before because once you wipe them out, they are down for good now. Its especially easy on insurgency and city maps like Muttrah.
Last edited by CodeRedFox on 2010-03-04 22:56, edited 1 time in total.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

re: [Failed thread] Do you like the new Rally point change?

Post by 00SoldierofFortune00 »

[R-CON]Rudd wrote:cuz ambushing LMGs don't do **** IRL....

when moving in to terrain exposed to enemy fire, gotta be smarter or such thing will happen

I guess operant conditioning isn't working, you're not meant to repeat actions that produce negative rewards...i.e. if you aren't careful you get ambushed and deaded.

The RP system encourages hyper careful tactics, and using a 2nd squad to support you in a variety of ways.

So a guy going running around the woods or city by himself with an LMG is realistic huh? A squad with an LMG is realistic, but a single guy shouldn't be able to take out an entire squad and I see that all the time with other squads. The city in Iron Ridge is a perfect example. And you act like you are some uber player, but we all do the same tactics of checking corners, but it doesn't mean that lone wolves have an easier time now.

And what RP system? Its a FOB system now basically.
Last edited by CodeRedFox on 2010-03-04 22:56, edited 1 time in total.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Mazawakhan
Posts: 4
Joined: 2007-09-20 05:05

re: [Failed thread] Do you like the new Rally point change?

Post by Mazawakhan »

Personally I despise it. I liked it where a SL could lay down a rally and you could go from there. As SL I looked for nice spots to hide and defend a rally. I also liked it when you actually had to knife a rally to kill it not the just walk by it with two people. I think that PR .9 is just making a slow game even slower. There needs to be a balance between realism and online gaming and we are getting away from that with every update. The DEVS need to stop fucking with the rule set on every update! Stick with what works! They are making the maps bigger and yet are making it more difficult and time consuming to get around these maps. Im a patient guy but spending the majority of my time walking is not my idea of fun. Yes I understand this is PR where they are trying to make it as realistic as possible. If this is the case, the DEVS make it so you have only one life per game? That would be realistic!
manligheten
Posts: 202
Joined: 2007-03-25 21:01

re: [Failed thread] Do you like the new Rally point change?

Post by manligheten »

-.-Maverick-.- wrote:What servers have you been playing on? NOOBS24/7 I never experienced that. If one guy took you out, you ought to be more carefull. Instead of bitching here next time keep your spreading.
It doesn't really matter if you are carefull or not if a lmg pops out a window mowing you down. The lmg is the best weapon in the game. Nothing compares to it. When you are dead, it's the long walk.
-.-Maverick-.-
Posts: 361
Joined: 2009-06-07 17:14

re: [Failed thread] Do you like the new Rally point change?

Post by -.-Maverick-.- »

Yes it does matter if you are carefull, if you keep your spreading and an LMG kills some of you. The rest can take him down pick a medic kit and revive you. And always set a FOB as a fall back location before going into assault.

We are getting off topic here, the point is that the new rally system is better, maybe it has some flaws but it delivers a much more realistic and enjoyable experience. If you say things like "I HATE IT NOW CUS WHEN I DIE I HAVE TO RESPAWN FURTHER AWAY!!" I have one tip for you... DONT DIE!! Easy as that. Stay stealthy, quick and tactical and you should be fine and if you kill an enemy squad you can be that more happy because you know they are dead and they wont pop out in 20 seconds.
Image
Image
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

re: [Failed thread] Do you like the new Rally point change?

Post by gazzthompson »

manligheten wrote:It doesn't really matter if you are carefull or not if a lmg pops out a window mowing you down. The lmg is the best weapon in the game. Nothing compares to it. When you are dead, it's the long walk.
by long, you mean about 300m? build moar

next flag becomes capable. move and build fob 300-400m away, attack. use fob when/if you die.
Fuhrious
Posts: 26
Joined: 2010-02-05 15:36

re: [Failed thread] Do you like the new Rally point change?

Post by Fuhrious »

gazzthompson wrote:who cares ?!?! we cant get an accurate view on what "pubbies" think unless they participate in some sort of polling, its how all polls have worked, since polling began. no point in bringing it up.
I am just mentioning the fact that I often ask squaddies in game and they consistently are against the new system by majority. Just because it is not what you want to hear I don't give a hoot. But as I said in my post (the part you skipped past when you decided to fly off the handle at the bit you didn't like), I am always on an insurgency only server, and I am wondering if this has something to do with it. This poll would have been more "accurate" if this variable had been included in the options. Just trying to establish the "accuracy" of this poll...
KertusRay
Posts: 22
Joined: 2010-02-19 02:18

re: [Failed thread] Do you like the new Rally point change?

Post by KertusRay »

love it, often enough you'll see multiple squads sticking together to build firebases and help each other assault a location. i feel like it really encourages teamwork more than the rally points did.

plus people build fobs in safer locations then they would set rallies, this reduces spawnkilling which was so annoying!
DDS
Posts: 820
Joined: 2008-03-27 22:52

re: [Failed thread] Do you like the new Rally point change?

Post by DDS »

Would say I like it not love it. Thats a bit weird.

I'd also like to see point and kills hidden till end of round, squad leader approval of squad spec kits and un neuter the commanders role.

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
Mazawakhan
Posts: 4
Joined: 2007-09-20 05:05

re: [Failed thread] Do you like the new Rally point change?

Post by Mazawakhan »

gazzthompson wrote:no, it wouldn't.
How so? :roll:
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

re: [Failed thread] Do you like the new Rally point change?

Post by 00SoldierofFortune00 »

-.-Maverick-.- wrote:Yes it does matter if you are carefull, if you keep your spreading and an LMG kills some of you. The rest can take him down pick a medic kit and revive you. And always set a FOB as a fall back location before going into assault

That's another example of one of those "easier said than done" kind of things. Until you can lean in this game, you have to expose yourself to fire and even for that split second and especially with the delay it takes to shoot from prone to crouch/standing, you will get hit. As for the fall back location, that's primarily dependent upon your team. Unless you lug around a LOG truck everywhere or are on a map with half decent pilots, you can't do that.




Also, how many times do people realistically "fall back" to regroup? That's almost never. If you are in a battle, you won't get many chances to simply fall back and place the RP and even if you do, it doesn't mean you will have another squadmate to place the RP.


gazzthompson;1274944 wrote:no, it wouldn't.
Ummm, and spawning from FOBs is realistic? Theres a lot in this game that isn't realistic. As far as I am concerned, RPs are no more realistic than FOBs and 1 life before respawning at main. Its the gameplay factor which is important in those cases.



-.-Maverick-.- wrote:What servers have you been playing on? NOOBS24/7 I never experienced that. If one guy took you out, you ought to be more carefull. Instead of bitching here next time keep your spreading.

And as Gazz said 1000 times before this thread is not for discussion.
Ummmm, I play on Chicago H which is almost always admined and just saying "be more careful" means nothing. You think I honestly go into battle to be killed lol? So yea, stop with the "be more careful" **** cus its getting old and I am 99% sure it has happened to you before unless you are some uber magical player that is immune to bullets. And this is a forum, its gonna end up as a discussion eventually.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
theiceman
Posts: 297
Joined: 2009-03-19 04:17

re: [Failed thread] Do you like the new Rally point change?

Post by theiceman »

i like it, but i would rather the old one

Through Superior Firepower
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

re: [Failed thread] Do you like the new Rally point change?

Post by Tim270 »

I dont mind, the problem is you have to rely on other people to build good fobs, which most of the time does not happen...
Image
Locked

Return to “PR:BF2 Feedback”