Dukuu_npanop wrote:Whom are the Brits fighting to? Maybe it will be more suitable to substitude them with Georgian Army?
The British are fighting the Militia, an army who is not defined by borders or countries, they could be anywhere the mapper wants them to be.
As I said earlier when Ochamchira came out, this concept is good in theory, but in practice it is generally flawed and doesn't have that 'PR feel'. [R-DEV]IronTaxi defined it as an 'experiment', but I can see no possible way the original idea would've worked, now we're stuck with the '
who's sieging who' mentality where the Brits have the option to cap Village, but illogical ways of getting there.
For one, a firebase to ensure future support for a British attack on Village is hard to get up as the way toward the village is cut by a river, with the bridge being on a totally polar end of the map. This flaw allows either the tank to cover the bridge and completely cut support, or forces the British to attack the village each time from the firebases that are USUALLY erected on the docks. Since there is the complete absence of supply lines bar a
single road, logistics squads serve no purpose and the logistics truck is more of a gimmick as the fighting only takes part in such a small area of the map.
Adding to this, its surprising that
Royal Marines don't get boats or any sort of light transport bar one landy, which is effectively useless since only a 3 man squad can make proper use of it. I found the notion that we were directly assaulting a village in this manner crude and unrealistic, but unfortunately had no other option other than attacking from a different direction, which I have done on many different occasions.
The removal of individual flags on Docks has too contributed to 'Mestia syndrome', where an entire team can take the flag from one individual spot. It seems sort of backward that a 2km map uses around 20% of its space, yet the devlopers are specifically looking for larger maps which have near infinite replay value.
In my opinion overall Ochamchira should be completely removed, it is simply beyond salvage/repair. Adding new flags, assets and gameplay additions is just pointless. There are a variety of community maps available (such as the
Ursa Initiative that have much more gameplay value, whilst still having the Militia as a faction. Even the Barentz Offensive, which seems to be a hit among the community.
Do note though that what I'm saying isn't gospel, just my own experiences.