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Re: Settle Time (of assault rifles)

Posted: 2010-03-24 07:50
by Trooper909
LithiumFox wrote:Sadly I can't even make a reasonable argument against a guy who's been on the forum since a month ago. If you wanna complain go find an older version of PR (like .7/. 8) and then complain. I mean... REALLY. Firefights lasted FOREVER in those version. And I actually kind of miss it... :sad:

It's not a matter of whether or not in a none stressful situation you can hit a torso or not. It's a matter of if through running so much, jumping so much, yelling so much, dealing with whether and explosions, watching your comrades die, and all this other stuff if you are able to hit an enemy within 2 seconds.

You MIGHT be a train soldier, but you ARE human, and you DO have something called STRESS.

Is it possible to make a stress meter? Like if grenades and bullets go off so much nearby you get "stressed" and THEN deviation kicks in? That would be better. =)




Ouch you had to bring up 7 didnt you ;)

These guys just dont know how good thay have it.

Re: Settle Time (of assault rifles)

Posted: 2010-03-24 08:29
by McCree
I've been thinking about few different deviation indicators. At the moment we just have to rely on counting (one-mississippi-two-mississippi-three etc). I don't think there should be any magical circles that close nor some stress indicators like the stamina bar. (tbh, i'd take the stamina bar away as well or maybe make it less accurate)

We do have the blurring effect already that usually kicks in when fired upon. Why won't we try to use it to indicate the deviation status?

Maybe the crosshairs could be a bit blurred that you can fire yeah but it would take few seconds to adjust your eyes on it in order to aim properly? This would let you to fire fast if needed to (good for those close combat situations) but you would have to take time to really AIM if shooting a target further away.

Guns should hit where ever they are pointing. Thats why I think we should focus for the aiming instead. Currently I think it's the other way around - guns don't hit where you are pointing at and the aiming is perfect.

Just a thought..

Re: Settle Time (of assault rifles)

Posted: 2010-03-24 08:39
by Tinfoilhat
LithiumFox wrote:It's not a matter of whether or not in a none stressful situation you can hit a torso or not. It's a matter of if through running so much, jumping so much, yelling so much, dealing with whether and explosions, watching your comrades die, and all this other stuff if you are able to hit an enemy within 2 seconds.

You MIGHT be a train soldier, but you ARE human, and you DO have something called STRESS.

Is it possible to make a stress meter? Like if grenades and bullets go off so much nearby you get "stressed" and THEN deviation kicks in? That would be better. =)
I know a dude who was in the SAS years ago, and he has said exactly the same thing, even for such highly trained soldiers such as the SAS it is difficult to deal with the stress of a firefight and hit their target.
So for an "average" soldier without the same level of training its undoubtedly worse!

I like the idea of a stress meter, it would give the person who gets the first shots off in a firefight an advantage, which is the whole idea!
Also it would make suppression more effective.

Re: Settle Time (of assault rifles)

Posted: 2010-04-04 03:45
by Iceberg
Deviation for assualt rifles should be shortened to about 4 seconds imo