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Re: TK Punish RAGE
Posted: 2010-03-08 13:07
by Tirak
dtacs wrote:Uh yeah, thats pretty much what the kit does.
Is killing the leadership of a squad not leet? Is killing the AR, effectively halving the squads firepower not leet?
If you come into a thread and be a smartass, expect to get the same attitude back.
Because there are far more effective kits that are useful to the squad. Use your brain and figure out what Code means. Marksman does the same job, but the other items in his kit make him a better asset and given that he can act as a regular rifleman when the enemy gets in close. Hell, even the standard Rifleman (Optics) is more useful to a squad than a sniper because he'll have more than enough range to deal with any threat your squad is going to engage, and his rifle is accurate quicker, throw in grenades and you've got the whole package.
Re: TK Punish RAGE
Posted: 2010-03-08 13:18
by Smegburt_funkledink
Kill001 wrote:<blah>
Ah, at least now I know how FF incidents happen all to often irl
on a side note; 9 kills total from 500+ meters and most kills consisting of medics
lol, asif FF incidents happen like that IRL...
Nobody cares how many kills you got.
ma21212 wrote:I almost never PTK.
I hardly ever do either but If I get TK'd by a sniper, the chances are it wasn't a fast reflex mistake, so I'll more than likely punish or else they'll never learn.
The last time I was TK'd by a sniper, it happened to 2 other squad members of mine on the same rooftop within 5 minutes. He apologised the first two times, even though he had AGES to check that we were friendly, as soon as he TK'd the third guy, he was booted from the server.
Most snipers care about getting kills and nothing else... meh.
Tirak wrote:Furthermore, I'm a little tired at people judging their success as a sniper by how many they kill and at what range. Anybody, and I mean anybody can use the sniper rifle to kill, but it take someone who really knows when to shoot, when to hide, how to report and how to support their team that is the truly successful sniper.
Word.
Re: TK Punish RAGE
Posted: 2010-03-08 13:29
by Boris.T.Spider
Grauers wrote:Unmarked mines.. Like idi**ic granade-traps close to caches or road mines close to a road close to a cache unmarked. Instant punsih.
Now one would hope that you are somehow taking into account that people can only set 3 markers now and haven't had to re-prioritise the markers to a more critical location or markers placed before you joined the server don't show up for you. Other than that 'close to cache' is where I would expect to find mine fields as its pretty much the only way to get the supply of mines needed to block a road, so this is exactly where you should expect to find mines, you unlike the BLUFOR have full knowledge of where the cache is located so if you hit a mine next to one, its your fault!
Re: TK Punish RAGE
Posted: 2010-03-08 13:40
by google
badmojo420 wrote:You should scout out your route carefully before rushing back for RPG ammo. Insurgents shouldn't have to dumb down their defenses just so people can be oblivious to their surroundings.
Sorry, no, he shouldn't. If you have grenade traps...
don't use them!. Why the hell should the RPG gunner have to worry about scouting out his route back to the cache for ammo? Often times, insurgents require speed to manuever around the city and flank the blufor soldiers.
Grenade traps are placed to be hidden in order to cause normal blufor soldiers to die from not seeing them, this affects everyone in the game. The only difference is, there are constantly insurgents are constantly using this as a heavy traffic area. I don't think I've ever seen grenade traps cause more good than TKs in any single round. Yeah, insurgents do have full knowledge of where the cache is, but grenade traps are still always hidden. Insurgents are often running from place to place because they have more important things on their mind than not getting TKed by a stupid trap.
The same thing applies for insurgents and picking up enemy kits in CQB to be honest. Insurgency CQB can get very spammy and unorganized in urban areas. Rarely are insurgents fighting as squads in proximity (which isn't necessarily a bad thing). This often results in a lack of clear front line or even squad patterns. If you pick up an enemy kit, and you run around by yourself, don't complain if you get shot. Insurgents don't have scopes and name tags don't appear unless your aiming reticule is exactly on target for several seconds. There were quiet some problems with this yesterday during a round of Karbala.
Re: TK Punish RAGE
Posted: 2010-03-08 14:49
by Boris.T.Spider
google wrote:Sorry, no, he shouldn't. If you have grenade traps... don't use them!. Why the hell should the RPG gunner have to worry about scouting out his route back to the cache for ammo? Often times, insurgents require speed to manuever around the city and flank the blufor soldiers.
First off, the RPG gunner should worry because a) its his feet that are going to set off the trap and b) its his spammy run in and out of the cache building to re-arm routine that is giving the cache away. The cache represents a covert location filled with weapons and high explosives, not to sound like a heath and safety nut, but this isn't the place for running about with your eyes closed. Insurgents who have better things to do than being mindful of their environment get exactly what they deserver, be it delivered by a BLUFOR shotgun or an OPFOR grenade trap. I mean I'm not asking much here, just stop running blindly into buildings and round corners, take that fraction a second to look first, slow down a bit and assume that if people are defending an area they have will booby traps.
Look at it from another perspective, a funny incident that happened a while back, I was low on ammo so I stole an AK sapper kit and placed a couple of gren traps in a narrow pass. An insurgent squad spotted it, they started taking turns to carefully crawl by it, I was about to open fire on them when another insurgent came hurtling round the corner and set it off. Question is did I have a moment of epic and kill an entire squad +1, or did they suffer the consequences of some idiot on their team not paying attention?
Re: TK Punish RAGE
Posted: 2010-03-08 14:52
by reuben_@ss_hat
Gotta say I don't TK much and almost always forgive, unless I'm TK'd at main or on the Essex, stuff like that. But TK's do happen. Couple days ago I TK'd a tank that my SL said was enemy and commander had marked as enemy. I had HAT, pulled up, waited and waited for tags, nothing. Pulled the trigger and saw the green TKs racking up. AFter the flames cooled down, admin made me surrender my kit, lol'd at that. I like the new surrender feature. Anyway, stuff happens, thats why I don't punish.
Re: TK Punish RAGE
Posted: 2010-03-08 14:57
by Qaiex
I have to agree, grenade traps are pointless in PR at the moment. The chance of killing an enemy with them is so incredibly low compared to the chance of killing a teammate.
The only place where you can set a grenade trap and be somewhat sure that an enemy will eventually stumble upon it is around a cache, and doing that will basically guarantee that a teammate steps on it first, regardless of whether or not you set a marker.
We need some new sort of system for the grenade traps. Either that or get rid of them.
Re: TK Punish RAGE
Posted: 2010-03-08 21:32
by SSnake
Well i think that since snipers are obviously far away from the action and can take all the time they want to take out targets, a punish for that tk is fair, but I wouldn't punish him if he apologizes

. The mine / traps tk are not to be punished imo unless its very close to some kind of friendly spawn point. The other day I almost had been auto banned from a server just because 3 guys run over the only mine i had set on the entire map, marked and like 400m from any spawn point, and they all punish me after I apologize. Then someone else got killed by one of the 2 traps i had set and punished me. I had to leave that round because at the 5th tk the server would auto ban you

.
Re: TK Punish RAGE
Posted: 2010-03-09 03:46
by Cassius
Kill001 wrote:Ugh, sometimes I snipe on Muttrah and it gets REALLY annoying when I shoot one of my teammates on accident 'cause the enemy is fucking everywhere and some people steal kits and sometimes the names don't show up from a distance and whatnot and taking ALL these factors into consideration THEY PUNISH ME FOR TK
Why don't players have the courtesy of thinking: Oh, it's a contested map with a bunch of people fighting in the frontlines and maybe someone just teamkilled me on accident because I stole a kit and I look like the badguy and I was standing around where the last enemy squad was and I am totally acting like a retard standing in the open and all
instead of:
FUCK, HE OBVIOUSLY HATES ME *punish*
and yes, I did put a marker to make sure it wasn't one of mine but by the time I put a stinking marker and look at the map and close it, the positions change and I assume it's the enemy but it's one of mine in place
What doesn't make me mad is the TK but it's the players who punish because they think the world hates them or some shit
Anyone ever have moments like this?
Just tell them you are with sony and that there will be no more Videogames anime and manga to the us or whatever server you are playing on, if they do not knock it off.
Re: TK Punish RAGE
Posted: 2010-03-09 05:57
by dtacs
Tirak wrote:Because there are far more effective kits that are useful to the squad. Use your brain and figure out what Code means. Marksman does the same job, but the other items in his kit make him a better asset and given that he can act as a regular rifleman when the enemy gets in close. Hell, even the standard Rifleman (Optics) is more useful to a squad than a sniper because he'll have more than enough range to deal with any threat your squad is going to engage, and his rifle is accurate quicker, throw in grenades and you've got the whole package.
'Use your brain' and read the post correctly. I never said that the sniper is an effective kit in the squad. I am an avid supporter of squads without snipers, as I'd much rather have someone on the ground next to me.
If anything, I'd rather have a sniper than a marksman, depending on the map of course. Whats bad with someone who can go super CQB with the pistol? Can lase when I'm busy, or can mark with coloured smoke (godsend for supply drops)
But then again the best squads are the ones without requestable kits bar HAT.
Re: TK Punish RAGE
Posted: 2010-03-09 07:02
by CodeRedFox
dtacs wrote:Uh yeah, thats pretty much what the kit does.
Is killing the leadership of a squad not leet? Is killing the AR, effectively halving the squads firepower not leet?
If you come into a thread and be a smartass, expect to get the same attitude back.
Seeing as the OP was killing team mates instead of enemy SL, MG and the lot then yes its not "leet" and most likely seeing as he didnt have a spotter with him shows its one of those kinda situations that every SL has to deal with "Oh great another lonewolf sniper just came into my squad"
If you have a sniper rifle then you should be operating with a spotter.
Re: TK Punish RAGE
Posted: 2010-03-09 10:21
by Nick_Gunar
The thing that bugs me and makes me punish TK at once is when you wear an enemy kit: they don't see the difference and don't want to and kill you on sight (even though they can check their map for blue dots). Got shot 3 times in a row with an enemy kit once and it happens all the time.
You surely say, and you are right, don't wear enemy kits. But sometimes, the kit dropped gives you a better weapon or more ammo or whatever and you stick to it (insurgents for instance [hamas]).
But it is true that there is a tendency to punish quickly just because the TKee is pissed.
Re: TK Punish RAGE
Posted: 2010-03-09 12:42
by Stemo
I generally never punish TKs, But this is a situation where I definetly would punish. There is no excuse for a sniper to TK. If you are not 100% it is an enemy, you have nothing to loose by not taking the shot.
You say you get irritated for being punished? I can bet you he was more irritated for being shot in the back by a friendly sniper.
Re: TK Punish RAGE
Posted: 2010-03-09 12:56
by dtacs
[R-DEV]CodeRedFox wrote:
If you have a sniper rifle then you should be operating with a spotter.
In PR this doesn't apply as much as you would like. When I used to play sniper I never used a spotter and still did alright.
The OP should have been referencing his map much more, it is much more reliable than waiting for tags to appear.
Besides the sniper who is killing teammates shouldn't be playing the kit in the firstplace...
Re: TK Punish RAGE
Posted: 2010-03-09 13:38
by lol-child
PTK! >

Re: TK Punish RAGE
Posted: 2010-03-09 13:48
by PlaynCool
Lol first time i was forgiven a teamkill was in PR - in nilla everyone was punishing.
Re: TK Punish RAGE
Posted: 2010-03-09 14:09
by wookimonsta
if you make a teamkill in the middle of a heated firefight, ok, it can happen. If you do it as a sniper, thats usually pretty bad, snipers have the time to check their targets, and if they don't check it, you get a punish, if you do check it and mess up? well, you should've checked better.
Re: TK Punish RAGE
Posted: 2010-03-09 14:10
by MadTommy
OP are you taking any medication? If not take one of these 3 times a day, you should be fine
As others have said.. it's more annoying to be shot in the back by your own sniper than it is to be punished for shooting your team mate
Still i don't punish.. if they do it intentionally i just type !b johndoe TKer

Re: TK Punish RAGE
Posted: 2010-03-09 14:16
by alberto_di_gio
After almost 5 years of BF2 experience and may be a thousand hour game play I really don't care who punished me or not.
If it was an accidental kill I say "sorry" and after that its his/her problem to accept it or not.
Re: TK Punish RAGE
Posted: 2010-03-19 17:05
by =]H[=TangFiend
The Grenade traps and mines punishment on insurgency makes me absolutely crazy. I have been focusing on using the sapper kit a lot in the past couple days and I have laid a LOT of traps mines and IEDs.
For the record they DO work and work quite well. Every round I had at least 10 or more kills and rarely fired my gun. Took out a few vehicles too. But in turn I caused a numerous amount of TK's.
For the most part people understand and forgive you. It's insurgency, nothing is lost. You'll be respawned in like 40 seconds. Get over it, pay more attention when sprinting out of doorways within 100 meters of the cache.
All my devices are ALWAYS marked. All of my grenade traps are set on the INBOARD side of the doorway so as you egress outward from the cache you can clearly see the can sitting there.
One round yesterday on Fallujah I watched these two dingdongs in a technical go bombing right through a high density minefield. These mines weren't even hidden either, just a large marked cluster in the middle of a side street to block an access. Needless to say they both jam their little pantywaste rage page down buttons and I'm penalized a couple hundred points. I had been second from the top of score also.
My point? Just don't punish on Insurgency unless a friendly blatantly shoots you from a reasonable range. The whole insurgency gameplay style is pretty unsterile. Nadespam, molotovs .. .IED charges, Gary. There's a a lot of tk to go around. As long as some bluefor get taken down in the process it's all worthwhile.