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Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 18:43
by Narco
qaiex wrote:When I first started reading this thread I thought:
"Meh, just another question that could have avoided being asked if OP had just bothered using the search function."

But over the course of 4 pages I've actually grown to really detest jermaindefoe, to the point where I wish I could punch him a time or two until he learned not to ask stupid questions and completely ignore what everyone is telling him.

Lol, sig worthy. :D

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 18:57
by RedAlertSF
gazzthompson wrote:i highly doubt it will split the community, just extend and expand it. Also PR2 and PR:BF2 are still being worked on.
Yeah I know that they're not deserting BF2 or PR2, that would've been ridiculous. Though I somehow managed to ignore the "with new developers" part while reading. No problem then.

But knowing that a lot people here do play ArmA2 I think there's a possibility that people will play ArmA2 more if this mod is successful, reducing amount of players on BF2 mod of course. I'm not ArmA2 player so that would suck (and no, I'm not buying ArmA2). I hope you're right.

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 19:01
by killonsight95
RedAlertSF wrote:Yeah I know that they're not deserting BF2 or PR2, that would've been ridiculous. Though I somehow managed to ignore the "with new developers" part while reading. No problem then.

But knowing that a lot people here do play ArmA2 I think there's a possibility that people will play ArmA2 more if this mod is successful, reducing amount of players on BF2 mod of course. I'm not ArmA2 player so that would suck (and no, I'm not buying ArmA2). I hope you're right.

i ighly dought that, since the game mechanics in ArmA2 are so annoying and uneccary like there must be no buttons left on the keyboard to use its so stupid tbf.
Also a lot of people won't be able to play it
and this MOD will always be the best

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 19:03
by gazzthompson
killonsight95 wrote:i ighly dought that, since the game mechanics in ArmA2 are so annoying and uneccary like there must be no buttons left on the keyboard to use its so stupid tbf.
Also a lot of people won't be able to play it
and this MOD will always be the best
yeah because a game has lots of features and a steep learning curve its stupid. (sarcasm, it isnt.)

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 21:10
by PaveHawk
PaveHawk wrote:I think the better question is with the creation of project reality studios does this mean pr has left BlackSand Studios? Forgive me if I'm not up on all the news. I'm just coming back after a year+ hiatus from PR.
Still would like to know as this is not covered in the news release.

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 21:43
by Snazz
I doubt the player count will meet or exceed it, particularly due to the drastic size difference between the BF2 and ArmA2 player bases.
killonsight95 wrote:the game mechanics in ArmA2 are so annoying and uneccary like there must be no buttons left on the keyboard to use its so stupid tbf.
How exactly are the game mechanics annoying and unnecessary? Or utilizing most of the keys stupid?
killonsight95 wrote:Also a lot of people won't be able to play it
Considering in a poll of 775 PR players 70% run high settings I'd expect a lot of people will actually be able to run ArmA2. We're also yet to see how smoothly the desert Afghan map runs compared to the vanilla map.
killonsight95 wrote:and this MOD will always be the best
To be fair PR has had almost 6 years to develop and refine itself on the BF2 engine.

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 22:13
by killonsight95
Snazz wrote:To be fair PR has had almost 6 years to develop and refine itself on the BF2 engine.
soooooo........ its being made into a game.
half-life 2 was first a mod and look at it now, its awesome!!!!
and PR will be better imo the simple gameplay and abililty to attract new players easily will make this MOD better than PR:ArmA2

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 22:28
by Celestial1
killonsight95 wrote:half-life 2 was first a mod and look at it now, its awesome!!!!
What? Half-Life 2 wasn't a mod. It was developed by Valve for the Source Engine.





Some of you are really thick-skulled right now. What does it matter to you if they are making PR for ArmA2? You're not going to play it, it's not going to bother you. Leave it be, and stop citing rampant fallacies calling DOOMSDAY for PR.

Chill out, people, it's only 2010, we've got 2 years and 9 months for PR to reach 1.0.

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 22:33
by killonsight95
Celestial1 wrote:What? Half-Life 2 wasn't a mod. It was developed by Valve for the Source Engine.





Some of you are really thick-skulled right now. What does it matter to you if they are making PR for ArmA2? You're not going to play it, it's not going to bother you. Leave it be, and stop citing rampant fallacies calling DOOMSDAY for PR.

Chill out, people, it's only 2010, we've got 2 years and 9 months for PR to reach 1.0.
just because you can resist the temptation to belive ina conspiracy doesn't mean you have to be a spoil sport :(

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 22:34
by Katarn
killonsight95 wrote:half-life 2 was first a mod
Counter-Strike was a mod, half-life or half-life 2 were never mods at any point in time.

The ArmA2 mod does not distract the core PR:BF2 or PR2 teams in any way, shape or form as they are self-contained entities. Much of the PR:BF2 team does not even have access to the PR:ArmA2 forums. It does little to separate or divide PR's playerbase because at the end of the day, ArmA-native players will end up playing PR:ArmA2 and BF2-native players will end up playing PR:BF2. PR:ArmA2 is not the second version of the PR mod, it's just ANOTHER version. It's not like we're done with PR:BF2 and have set our sights on this.

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 22:57
by killonsight95
[R-DEV]Katarn wrote:Counter-Strike was a mod, half-life or half-life 2 were never mods at any point in time.
aaahhhh thats the one i got mixed up with, sorry about that

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 23:15
by IAJTHOMAS
Celestial1 wrote: Leave it be, and stop citing rampant fallacies calling DOOMSDAY for PR.
Well, if that's the kind of attitude you're going to take, we might as well close the forums. Half the purpose of the forums would be gone. All we would have left to is post suggestions that have aleady been discussed hundreds of times before.

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 23:26
by Nebsif
IAJTHOMAS wrote:Well, if that's the kind of attitude you're going to take, we might as well close the forums. Half the purpose of the forums would be gone. All we would have left to is post suggestions that have aleady been discussed hundreds of times before.
..Or asking questions about ARMA2 that have been answered 1kk times in the news post and by some very patient dev. Anyway dis quote is epic.

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-13 23:44
by Celestial1
IAJTHOMAS wrote:Well, if that's the kind of attitude you're going to take, we might as well close the forums. Half the purpose of the forums would be gone. All we would have left to is post suggestions that have aleady been discussed hundreds of times before.
I'm saying stop freaking out and screaming "DOOMSDAY FOR PR" every time something happens.
By all means, discuss it. But discussion and conspiracy theorizing are two different things.





"I think the ArmA2 version of PR might take away some of the player base from the BF2 version."

is more productive, respectful and useful than

"Why would you do this DEVs? What are you, dumb? This will kill BF2 PR!"

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-14 06:45
by McBumLuv
Image

But seriously, the amount of fail produced by the forum community is alarmingly high at the moment. On top of all these conspiracies, people give their own opinions about what it should and should not be as a separate mod for Arma II without having ever played Arma II themselves.

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-14 07:14
by AgentMongoose
McLuv wrote:Image

But seriously, the amount of fail produced by the forum community is alarmingly high at the moment. On top of all these conspiracies, people give their own opinions about what it should and should not be as a separate mod for Arma II without having ever played Arma II themselves.

+1
I concur

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-14 11:50
by Snazz
killonsight95 wrote:soooooo........ its being made into a game.
How does PR2 relate to the comparison between the BF2 and Arma2 mods?
killonsight95 wrote:Counter-Strike was first a mod and look at it now, its awesome!!!!
It hardly changed from when it was still a Half-Life mod.

It remains to be ridiculously popular at 11 years old, but I got bored with it quickly.

Re: is this the beginning of the end for PR:BF2

Posted: 2010-03-14 17:07
by 00SoldierofFortune00
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Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-14 17:38
by STALKERGB
As a few have said, the people working on getting PR:ARMA up and running are all from the OPF/ARMA community so there will be no effect on the development of BF2 :P R. If anything, certain bits will be sped up. For example, if we (PR:ARMA) made a Mastiff or Jackal, it would save PR:BF2 having to make one if they wanted to include either vehicle in a future PR release.

in terms of just 4 or 5 of us making the Mod for ARMA, It will move much faster than it did for BF2 because alot of the assets have already been made (as an example almost the entire british faction is in there already). ARMA's engine is also far easier to mod for than BF2's. Something that might take PR a week to implement in BF2 could take a day for ARMA. Also I doubt we will be a team of 4 or 5 for too long.

Anyway, we don't intend to split the community in any way. Personally I play both ARMA and PR:BF2 as they provide different expeirences for me. Even with the PR template in ARMA both expeirences will still be different.

Re: Is this the beginning of the end for PR:BF2? - No it isn't.

Posted: 2010-03-14 17:42
by Jigsaw
[R-DEV]STALKERGB wrote:if we (PR:ARMA) made a Mastiff or Jackal, it would save PR:BF2 having to make one if they wanted to include either vehicle in a future PR release.
Please. Please. Do this.

Sexual favours will be yours for a lifetime from Scot.