Re: Chinook, hard to fly?
Posted: 2010-08-02 20:31
Well let me give you a heads up.
If you fly helicopters in real life you ALWAYS have to keep your hands on it.
It's not like an airplane where there is cruise control. Hands must be on, stay on and constantly working, just as in game, it's quite tiring.
The Chinooks back end is heavy, it doesn't do well on uneven ground. Keep your hands on it, keep working at it.
These techniques work on EVERY chinook included map, especially Op.Archer and Silent Eagle. Yamalia is obviously the easiest, as it is completely flat.
SIDEWAYS HOVERING.
Try not to land unless you're landing on something very flat, such as the airport.
Work on hovering, work HARD on hovering. Plan on making the side door available for infantry to hop in. You can hover sideways next to a slope, with side door in a position for them to board. It's very unlikely that you will be in a position for them to hop in the rear hatch.
Inf exit out the back, except 1 near the side door. Plan your hover drops so that the ground is close to the back and the door is nearest to the ground Don't leave the side door in a position that it will cause a big fall for that 1 man.
I used to (dont play anymore) pull up longways along side of a slope and have them exit then, with the side door nearest the ground and the rear end along the ground. The Chinook will then basically be pulled up along side, long ways with the ground. Just like taking a car and pulling it up along side a sidewalk to park.
NOSE HOVER
the Nose hover used for extract is where you just pull the nose up and leave the *** end hanging out long ways, far off the ground. As if you are in a car and parking it nose first to the sidewalk.
Nose Hovers, used for extracts on uneven ground. Pull your nose up to the slope and hover there. This leaves the side door widely available for them. Obviously this is why you must train HARD on the hover. The slightest up, down or side to side movement will be the deciding factor in make or break.
if you can get this down, there will be happy days for everyone.
RIDGELINE LANDINGS
Also there the option of landing on a ridge line. Basically you land on the crest of an uneven slope, not on one side or the other, but right on the crest. This can be achieved even on an up sloping ridge line, NOT a downward slope. You can land on a ridge line with your nose on the higher side, but you cannot land on a slope with the nose on the low end of the slope.
With this landing something happens on lift off, and what that is is that the heli will want to fly backwards very very quickly upon lift off. You must practice and learn to correct this very fast. Ya need to throttle up and push the stick forward, basically nose down on throttling up. This will correct it and make it flat and actually give you lots of speed because of the momentum it carries from the correction.
I can honestly say that if you can get this down, there will be happy days for everyone and people will hop in your heli when they see your name as the pilot.
HOW TO BUILD YOUR REP AS A PILOT. HOW TO MAKE THEM FLY WITH YOU AND NOT WITH OTHERS.
1. PRACTICE and than PRACTICE some more. Practice doesn't make perfect, Perfect practice makes perfect.
2. Be clear with your comms. If you know the LZ you will be placing them on than tell them.
3. Never drop your guys into a LZ that has little to no cover. 50% of the time they will be shot at on landing.
4. Know your maps.
5. Don't fly high, dont fly too low (until you can confidently and consistently fly so low that you take the heads off of gofers peaking out their holes)
6. Once you feel confident enough, take them for the ride of their life, every time. Make them convinced that they're going to die because of you and prove them wrong. Keep them on the edge of their seats. They'll ride with you again and again and again.
TRAIN TRAIN TRAIN.
If you fly helicopters in real life you ALWAYS have to keep your hands on it.
It's not like an airplane where there is cruise control. Hands must be on, stay on and constantly working, just as in game, it's quite tiring.
The Chinooks back end is heavy, it doesn't do well on uneven ground. Keep your hands on it, keep working at it.
These techniques work on EVERY chinook included map, especially Op.Archer and Silent Eagle. Yamalia is obviously the easiest, as it is completely flat.
SIDEWAYS HOVERING.
Try not to land unless you're landing on something very flat, such as the airport.
Work on hovering, work HARD on hovering. Plan on making the side door available for infantry to hop in. You can hover sideways next to a slope, with side door in a position for them to board. It's very unlikely that you will be in a position for them to hop in the rear hatch.
Inf exit out the back, except 1 near the side door. Plan your hover drops so that the ground is close to the back and the door is nearest to the ground Don't leave the side door in a position that it will cause a big fall for that 1 man.
I used to (dont play anymore) pull up longways along side of a slope and have them exit then, with the side door nearest the ground and the rear end along the ground. The Chinook will then basically be pulled up along side, long ways with the ground. Just like taking a car and pulling it up along side a sidewalk to park.
NOSE HOVER
the Nose hover used for extract is where you just pull the nose up and leave the *** end hanging out long ways, far off the ground. As if you are in a car and parking it nose first to the sidewalk.
Nose Hovers, used for extracts on uneven ground. Pull your nose up to the slope and hover there. This leaves the side door widely available for them. Obviously this is why you must train HARD on the hover. The slightest up, down or side to side movement will be the deciding factor in make or break.
if you can get this down, there will be happy days for everyone.
RIDGELINE LANDINGS
Also there the option of landing on a ridge line. Basically you land on the crest of an uneven slope, not on one side or the other, but right on the crest. This can be achieved even on an up sloping ridge line, NOT a downward slope. You can land on a ridge line with your nose on the higher side, but you cannot land on a slope with the nose on the low end of the slope.
With this landing something happens on lift off, and what that is is that the heli will want to fly backwards very very quickly upon lift off. You must practice and learn to correct this very fast. Ya need to throttle up and push the stick forward, basically nose down on throttling up. This will correct it and make it flat and actually give you lots of speed because of the momentum it carries from the correction.
I can honestly say that if you can get this down, there will be happy days for everyone and people will hop in your heli when they see your name as the pilot.
HOW TO BUILD YOUR REP AS A PILOT. HOW TO MAKE THEM FLY WITH YOU AND NOT WITH OTHERS.
1. PRACTICE and than PRACTICE some more. Practice doesn't make perfect, Perfect practice makes perfect.
2. Be clear with your comms. If you know the LZ you will be placing them on than tell them.
3. Never drop your guys into a LZ that has little to no cover. 50% of the time they will be shot at on landing.
4. Know your maps.
5. Don't fly high, dont fly too low (until you can confidently and consistently fly so low that you take the heads off of gofers peaking out their holes)
6. Once you feel confident enough, take them for the ride of their life, every time. Make them convinced that they're going to die because of you and prove them wrong. Keep them on the edge of their seats. They'll ride with you again and again and again.
TRAIN TRAIN TRAIN.