Charliesierra-RCR wrote:i dont expect the medic to lay down his gun and start running around trying to help people... i hope he keeps shooting his gun so more dont get injured, see what im getting at?
Exactly right. Our actions on someone getting shot were to shoot back. The only treatments while under fire were applying a tourniquet or an emergency trauma dressing.
Both damn good bits of kit. Just thinking about the Epipen, if the model was changed to be a 12g needle you could keep the animation and call it a chest decompression for a tension pneumothorax.
1- US medic iron sight is too big to aim properly
2-reflex sights or red dots wont make medics = RAMBO
3- bullets arnt covered with peanut butter so Epipen animation should be more realistic.
it fits great with a person thats been shot and the revive sound clip is a very realistic reaction to it.
the problem would be that its not real to use it on the body, or if the body was facing the ground.
then again nothing is perfect.
1- US medic iron sight is too big to aim properly
2-reflex sights or red dots wont make medics = RAMBO
3- bullets arnt covered with peanut butter so Epipen animation should be more realistic.
it fits great with a person thats been shot and the revive sound clip is a very realistic reaction to it.
the problem would be that its not real to use it on the body, or if the body was facing the ground.
then again nothing is perfect.
i totally agree with you bud
As my name shows....... I will kill y'all if you are screwing with me
Soldiers don't get revived and jump straight back into combat after being shot in real life, they get shipped off back home for a long time, maybe even never returning.
The revive system is the best thing we have to simulate sticking together and being part of a team, it gives players an advantage instead of lonewolfing everywhere. Also remember with the epipen animation it isn't going to hit the right spot on the body. That's just asking for way too much.
On the topic of the medic scopes, I really don't think having a scope or ironsights matter. Your a medic, you have a job to do and you should be more focused on hanging back and healing, providing fire support when needed. Your not a full blown surgeon in game, your a combat soldier that has the role of keeping your squad running.
it's against pr doctrine to deliver "combat+combat medics" so they'll be given weapons with close range capabilities preferably, exception is canada atm but that will change in the future
Wakain wrote:it's against pr doctrine to deliver "combat+combat medics" so they'll be given weapons with close range capabilities preferably, exception is canada atm but that will change in the future
yea but its their purpose to create a realistic close to simulator environment ..... and in "reality" (no pun intended) all medics and squad members must have optics for their weapons .... im not saying "change what works" i'm saying the (US) medics iron sights for example are too horribly annoying to aim down on... thats all ...
ShadesOfBlack wrote:
The thing that really makes me laugh is the use of epipens to 'revive' the seriously wounded. Epinephrine/Adrenaline isn't indicated for gunshot wounds - unless you've been shot with a peanut and you're allergic to peanuts.
Little known fact: Bullets in PR are not made of lead. They are simply lead or copper coated injection vials containing peanut oil and shellfish extract, as well as an engineered retrovirus that rapidly induces intolerance of these elements in the infected victim. The bleeding effect is just the red-out from lack of oxygen. (Do not question my really, really not superior grasp of science and the human body.)
Tank shells still rip you in half though.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
dtacs wrote:No. Imagine a medic with an ACOG, scoped ability from afar and the ability to heal themselves and be saved if they get hit, it would be VERY overpowered.
They are meant to be leading the rear in a squad, ready to provide medical support in the event that someone gets hit, not to be providing primary fire with an Aimpoint or ACOG.
Where did you get that idea? From what I understand they fight just like any other soldier. They are combat medics for a reason. Not we sit at the back of the line like wusses.
Shots1721 wrote:They keep alot of SA80's behind so if a weapon is broken or is in the service the combatant can replace it with another one in case of emergency, imagine what would happen if medics, tank crewman and other roles similar were given the weapons in the cockpit, if they break they gotta be serviced, if there isnt enough there...well...were screwed basically.
L22's are used rarely but that is why they are given to roles like the medic or tank crewman because they arent 'infantry' trained, theyre trained to specialise in their roles, the same way the sniper is to his rifle. 'Most' Medics are given the L22 so that the L85A2 can be used for the infantry or other roles where they will be using the weapon more often.
Also that pic of the Corporal is in camp, when i had my picture taken with the section during the first weeks of training i had a bayonet and an acog scope fitted...we dont get an acog scope till we passed the ranges and the bayonet you dont get unless your an infanteer.
Heres some info from gunpedia about the L22 - 'A rarely used variation, issued to tank and armoured vehicle crews for emergency action out of vehicle. Due to shortened barrel,it is less accurate, especially at long ranges. Since the barrel is short, these guns are usually outfitted with a vertical front grip.'
Shots_Sniper
That is very wrong. They are trained as infantry, a corpsman maybe isn't infantry, but a combat medic is trained to be infantry. And then extra time to learn his MOS.
Yeah, everyone goes through basic and in basic you learn to use your rifle, so every one in the army, when you boil it down, can be a rifleman. Advanced Medical training comes after basic (if you choose to be a medic) so you can't fix people up if you cant fire your rifle properly...
Also, if there's a firefight, the medic will shoot until he has wounded to deal with. Now I can't source anything necessarily but I'm pretty sure a squad is gonna wanna put out as much fire as possible to suppress the enemy, so the notion that a combat medic will just sit there and not shoot while everyone is ok seems kinda fishy don't you think?
"It takes 43 muscles to frown, 17 to smile, but only 3 for a proper trigger squeeze..." - Unknown
I would say the medic deserves a red dot sight. ACOG would be overkill I guess. But the US medics iron sights are just too big to be used effective in long or mid ranges. Besides does the US or UK army use any iron-sight's on their guns?
I bring this up again because I was playing Archer and the Canadian medic has a scope which I was... And I couldnt help but to think are there going to be scoped medic and corpsman kits for the USArmy and USMC along with the UK and German forces ever?
I have never seen a lone wolf using a medic kit... i m sure there has been but it happens rarely and it still would not be a 1337 kit it just be more realistic.
ediko wrote:Besides does the US or UK army use any iron-sight's on their guns?
We (U.S.) were still using iron sights in the infantry back in 95', but from all the footage I have seen of troops lately.... they all seem to be equipped with some form of sight enhancements.
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When I competed in USACAM, I was able to hit targets (4' wide, 1' center) at 550 meters with the iron sight. At 550 m, the block sight post was massive and really obstructed the target (as it does in game).... so we traded the Canadians some of our rag tops for their A1 sight posts :mrgreen the A1 sight post came to a point).
USMCMIDN wrote:I have never seen a lone wolf using a medic kit... i m sure there has been but it happens rarely and it still would not be a 1337 kit it just be more realistic.
I lone wolf with med all the time, it's my preferred kit as I can always help blue guys or get them to come revive me with mumble. The only downside I see is the lack of frag grenades, as anyone worth their weight can use iron-sights just fine.
If a particular faction has solid proof that medics in regular infantry are all supplied with ACOG I guess it would be feasible.
If it helps, I didn't lag more with the 3D scopes than with the 2D scopes when I was on a system that was forced to run at minimum graphics. Basically, no.