Flamethrowers!
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Adetter
- Posts: 604
- Joined: 2009-02-26 17:08
Re: Flamethrowers!
@Beowolf
Sure?,Because they tried it on Mythbusters,and it was not possible unless you used tracers or explosive ammo. But if u shoot on a lighters it explose? Thats weird. Maybe a different between Gasoline and Diesel?
Note: I said cars! Not flamethrowers.
Sure?,Because they tried it on Mythbusters,and it was not possible unless you used tracers or explosive ammo. But if u shoot on a lighters it explose? Thats weird. Maybe a different between Gasoline and Diesel?
Note: I said cars! Not flamethrowers.
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iwillkillyouhun
- Posts: 337
- Joined: 2009-10-15 15:52
Re: Flamethrowers!
Flamethrowers?? nice
ZOMG
As my name shows....... I will kill y'all if you are screwing with me
PLAYING SINCE Project Reality v0.5
PLAYING SINCE Project Reality v0.5
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Beowulf2525
- Posts: 87
- Joined: 2007-08-28 01:47
Re: Flamethrowers!
Alright, after having read up a bit, you're right, it does require a tracer/incendiary round to ignite the fuel. Regular ammunition can cause an explosion, but the chances are extremely, extremely low and would, again, depend on the fuel status of the flamethrower.Adetter wrote:@Beowolf
Sure?,Because they tried it on Mythbusters,and it was not possible unless you used tracers or explosive ammo. But if u shoot on a lighters it explose? Thats weird. Maybe a different between Gasoline and Diesel?
Note: I said cars! Not flamethrowers.
Squad Leader: "Guys, just shut up and start shooting!"
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Flamethrowers!
Will be playing this song on mumble when using it.
Would be interesting should it be added, hopefully its not overpowered though. Imagine using it on OGT, it would dominate.
Would be interesting should it be added, hopefully its not overpowered though. Imagine using it on OGT, it would dominate.
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rushn
- Posts: 2420
- Joined: 2010-01-01 02:51
Re: Flamethrowers!
well flamethrowers wouldn't be overpowered if done right
enemy can see where the fire is coming from far away and flamethrowers do not have long range and the fuel runs out fast! so i don't think they will be overpowered more so underpowered
enemy can see where the fire is coming from far away and flamethrowers do not have long range and the fuel runs out fast! so i don't think they will be overpowered more so underpowered
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Flamethrowers!
^^brilliantdtacs wrote:Will be playing this song on mumble when using it.
Would be interesting should it be added, hopefully its not overpowered though. Imagine using it on OGT, it would dominate.
really hope servers will be a tad more loose on the mumble music rules when playing vietnam

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Adetter
- Posts: 604
- Joined: 2009-02-26 17:08
Re: Flamethrowers!
what about have that song only instrumental when loading maps? Like a cover, that wouldnt be copyright? Or........
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erockes17
- Posts: 14
- Joined: 2010-04-01 03:01
Re: Flamethrowers!
they will be very under powered but i dont think they run out fast they have about 2 gallons of gas on there back
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erockes17
- Posts: 14
- Joined: 2010-04-01 03:01
Re: Flamethrowers!
but they should blow up if some one shoots them in the back.
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Beowulf2525
- Posts: 87
- Joined: 2007-08-28 01:47
Re: Flamethrowers!
No intention of being mean or a jerk, but...:erockes17 wrote:but they should blow up if some one shoots them in the back.
Beowulf2525 wrote:Alright, after having read up a bit, you're right, it does require a tracer/incendiary round to ignite the fuel. Regular ammunition can cause an explosion, but the chances are extremely, extremely low and would, again, depend on the fuel status of the flamethrower.
Squad Leader: "Guys, just shut up and start shooting!"
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Adetter
- Posts: 604
- Joined: 2009-02-26 17:08
Re: Flamethrowers!
Hey,hey, now you get Beowulf to look like the smart one xD
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JohnnyTheIED
- Posts: 452
- Joined: 2009-01-01 20:13
Re: Flamethrowers!
Yea I've actually never saw a Flamethrower soldier in Vietnam. A few tanks (and boats obviously) had that capability but for the infantry they called in Napalm.salaminl wrote:They used napalm more then flametrowers in the vietnam war.

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Stg.Hellfire
- Posts: 20
- Joined: 2010-10-06 13:15
Flamethrowers
we need one class with a flamethrowers because earlier they had certainly some
i heard that they can fire only for 20 or 30 seconds
but remember :it's a realistic mod
i heard that they can fire only for 20 or 30 seconds
but remember :it's a realistic mod
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gr770
- Posts: 74
- Joined: 2010-07-17 17:08
Re: Flamethrowers!
Flamethrower has been tried before. It didn't really fail it shot a long "flaming" tracer round that instant killed with large bullet drop like 50 meters if aimed 45 degree. The flame moves so slow that you can run into it. It also had a very large blast radius that caused many TKs (including me) to happen. Having a flamethrower would be awesome but would cause a lot of trouble.
The glass is neither half empty nor half full, it's just twice the size it needed to be.
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gr770
- Posts: 74
- Joined: 2010-07-17 17:08
Re: Flamethrowers!
It would be very ineffective (TKS, short range)
The glass is neither half empty nor half full, it's just twice the size it needed to be.
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Spartan0189
- Posts: 1277
- Joined: 2008-07-11 21:22
Re: Flamethrowers!
As we learned from Molotovs from the regular PR, Fire in BF2 is very un-effective in my terms.

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gr770
- Posts: 74
- Joined: 2010-07-17 17:08
Re: Flamethrowers!
It doesn't really "burn" anything on the bf2 engine. It could be in there for lolz that's it.
The glass is neither half empty nor half full, it's just twice the size it needed to be.
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Flamethrowers!
FH2 has a nice implementation of flamethrowers I think. And the fire stays on the ground for a while, so actually "burns" stuff. If you're not familiar with it, perhaps think of it as shooting small molotovs, of which the fire "sticks" to an object.


