Sure?,Because they tried it on Mythbusters,and it was not possible unless you used tracers or explosive ammo. But if u shoot on a lighters it explose? Thats weird. Maybe a different between Gasoline and Diesel?
Note: I said cars! Not flamethrowers.
Re: Flamethrowers!
Posted: 2010-04-16 12:45
by iwillkillyouhun
Flamethrowers?? nice ZOMG
Re: Flamethrowers!
Posted: 2010-04-17 04:17
by Beowulf2525
Adetter wrote:@Beowolf
Sure?,Because they tried it on Mythbusters,and it was not possible unless you used tracers or explosive ammo. But if u shoot on a lighters it explose? Thats weird. Maybe a different between Gasoline and Diesel?
Note: I said cars! Not flamethrowers.
Alright, after having read up a bit, you're right, it does require a tracer/incendiary round to ignite the fuel. Regular ammunition can cause an explosion, but the chances are extremely, extremely low and would, again, depend on the fuel status of the flamethrower.
Re: Flamethrowers!
Posted: 2010-04-17 05:08
by dtacs
Will be playing this song on mumble when using it.
Would be interesting should it be added, hopefully its not overpowered though. Imagine using it on OGT, it would dominate.
Re: Flamethrowers!
Posted: 2010-04-17 17:09
by rushn
well flamethrowers wouldn't be overpowered if done right
enemy can see where the fire is coming from far away and flamethrowers do not have long range and the fuel runs out fast! so i don't think they will be overpowered more so underpowered
Re: Flamethrowers!
Posted: 2010-04-17 17:21
by rampo
dtacs wrote:Will be playing this song on mumble when using it.
Would be interesting should it be added, hopefully its not overpowered though. Imagine using it on OGT, it would dominate.
^^brilliant
really hope servers will be a tad more loose on the mumble music rules when playing vietnam
Re: Flamethrowers!
Posted: 2010-04-17 17:28
by Adetter
what about have that song only instrumental when loading maps? Like a cover, that wouldnt be copyright? Or........
Re: Flamethrowers!
Posted: 2010-04-18 03:02
by erockes17
they will be very under powered but i dont think they run out fast they have about 2 gallons of gas on there back
Re: Flamethrowers!
Posted: 2010-04-18 03:03
by erockes17
but they should blow up if some one shoots them in the back.
Re: Flamethrowers!
Posted: 2010-04-18 07:03
by Beowulf2525
erockes17 wrote:but they should blow up if some one shoots them in the back.
No intention of being mean or a jerk, but...:
Beowulf2525 wrote:Alright, after having read up a bit, you're right, it does require a tracer/incendiary round to ignite the fuel. Regular ammunition can cause an explosion, but the chances are extremely, extremely low and would, again, depend on the fuel status of the flamethrower.
Re: Flamethrowers!
Posted: 2010-04-18 07:40
by Adetter
Hey,hey, now you get Beowulf to look like the smart one xD
Re: Flamethrowers!
Posted: 2010-04-18 16:43
by rushn
so which one is it OP or UP
Re: Flamethrowers!
Posted: 2010-04-18 18:35
by JohnnyTheIED
salaminl wrote:They used napalm more then flametrowers in the vietnam war.
Yea I've actually never saw a Flamethrower soldier in Vietnam. A few tanks (and boats obviously) had that capability but for the infantry they called in Napalm.
Flamethrowers
Posted: 2010-10-13 01:53
by Stg.Hellfire
we need one class with a flamethrowers because earlier they had certainly some
i heard that they can fire only for 20 or 30 seconds
but remember :it's a realistic mod
Re: Flamethrowers!
Posted: 2010-10-13 03:11
by gr770
Flamethrower has been tried before. It didn't really fail it shot a long "flaming" tracer round that instant killed with large bullet drop like 50 meters if aimed 45 degree. The flame moves so slow that you can run into it. It also had a very large blast radius that caused many TKs (including me) to happen. Having a flamethrower would be awesome but would cause a lot of trouble.
Re: Flamethrowers!
Posted: 2010-10-13 21:10
by Stg.Hellfire
so where is the problem?=D
Re: Flamethrowers!
Posted: 2010-10-13 21:37
by gr770
It would be very ineffective (TKS, short range)
Re: Flamethrowers!
Posted: 2010-10-14 02:56
by Spartan0189
As we learned from Molotovs from the regular PR, Fire in BF2 is very un-effective in my terms.
Re: Flamethrowers!
Posted: 2010-10-14 03:28
by gr770
It doesn't really "burn" anything on the bf2 engine. It could be in there for lolz that's it.
Re: Flamethrowers!
Posted: 2010-10-14 05:19
by AfterDune
FH2 has a nice implementation of flamethrowers I think. And the fire stays on the ground for a while, so actually "burns" stuff. If you're not familiar with it, perhaps think of it as shooting small molotovs, of which the fire "sticks" to an object.