Muttrah City v0.91 Feedback
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Shredhead99
- Posts: 301
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Re: Muttrah City v0.91 Feedback
Checked it, still 100%. As I said, I haven't been the only one to hear those soundbugs.
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: Muttrah City v0.91 Feedback
Can anyone confirm if i've got this right, I've read the whole thread but it's not straightforward to work out:
US start:
Attack Huey No respawn
4 X Slick (Vietnam influence) 3 respawn
2 X LAV
2 X Boats
20 mins spawn
Cobra
Respawning vehicles
3 X Slicks 10 min
2 X LAV 10 min
2 X Boats 5 mins?
Cobra 20 mins
Truck 5 mins
MEC Start:
4 X Squad Trucks No respawns
1 X BRDM trans (how many seats has this got?) No respawn
When South is capped
2 X Logy trucks 5 mins
1 X UAV jeep 5 mins
Delayed spawn (10mins) after South City is capped
3 X APC 10 mins
1 X BRDM .50 cal 10 mins
US start:
Attack Huey No respawn
4 X Slick (Vietnam influence) 3 respawn
2 X LAV
2 X Boats
20 mins spawn
Cobra
Respawning vehicles
3 X Slicks 10 min
2 X LAV 10 min
2 X Boats 5 mins?
Cobra 20 mins
Truck 5 mins
MEC Start:
4 X Squad Trucks No respawns
1 X BRDM trans (how many seats has this got?) No respawn
When South is capped
2 X Logy trucks 5 mins
1 X UAV jeep 5 mins
Delayed spawn (10mins) after South City is capped
3 X APC 10 mins
1 X BRDM .50 cal 10 mins
Last edited by PLODDITHANLEY on 2010-04-20 15:54, edited 1 time in total.
Reason: Updating
Reason: Updating
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Moonlight
- Posts: 211
- Joined: 2009-07-04 20:05
Re: Muttrah City v0.91 Feedback
I'm pretty sure that respawn time on hueys is 5 minutes while on LAVs - 10. Same should go for MEC BTRs and an armed BRDM - 10 minute spawntime.
Dunno about the trucks but they tend to respawn 5 minute after they're destoyed, I didn't check if it's different on Muttrah though.
Futhermore I higly doubt if it's even possible to make an asset respawn only twice. I mean that could be 2 different hueys appearing after certain time and not respwning, but what that would be for?
Dunno about the trucks but they tend to respawn 5 minute after they're destoyed, I didn't check if it's different on Muttrah though.
Futhermore I higly doubt if it's even possible to make an asset respawn only twice. I mean that could be 2 different hueys appearing after certain time and not respwning, but what that would be for?
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PLODDITHANLEY
- Posts: 3608
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Re: Muttrah City v0.91 Feedback
Muttrah City (v2) v0.91 GPO Update - Project Reality Forums
Read the beginning of this thread from Rhino he states:
Read the beginning of this thread from Rhino he states:
Not very clear....For the USMC I've basically reverted back to the old setup, attack huey spawning at the start with no respawn and replaced with a cobra later in the game on a 20min spawn delay. Only thing different from .87 is that instead of having two little birds that don't respawn I've replaced them with anouther Huey that doesn't respawn and also made one of the re spawning hueys (out of two) have a max number of 2 two spawn. Also the USMC do have the vehicle depo and the logi truck that spawns once the docks is capped like before.
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Rhino
- Retired PR Developer
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Re: Muttrah City v0.91 Feedback
Basically it means there are only two spawn points, but one of the spawn points can spawn in two active choppers, giving a total of 3 hueys being able to respawn.
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Spartan0189
- Posts: 1277
- Joined: 2008-07-11 21:22
Re: Muttrah City v0.91 Feedback
I guess I'll post my feedback too 
I like it, both teams are evenly matched when they are capping docks (Or well, that is from my perspective) or the other flags, It doesn't really matter how many assets there are, it's all about how much the team spends getting ready for an attack on the first flag.
Otherwise, I think the map is a lot better now (Or how it was in previous versions), and it makes it more fair for the USMC to move onto docks.
Again, it just matters on how much time the team spends preparing.
I like it, both teams are evenly matched when they are capping docks (Or well, that is from my perspective) or the other flags, It doesn't really matter how many assets there are, it's all about how much the team spends getting ready for an attack on the first flag.
Otherwise, I think the map is a lot better now (Or how it was in previous versions), and it makes it more fair for the USMC to move onto docks.
Again, it just matters on how much time the team spends preparing.

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Mutherpucker
- Posts: 83
- Joined: 2009-11-30 00:07
Re: Muttrah City v0.91 Feedback
yup, confirmed, I saw that happened;Cobra makes cas huey explode. A simple repositioning where the cas huey was before, at it would rule that out.mogwaiii wrote:i noticed one problem
attack huey and cobra spawns at the same spot on the carrier. i was playing with verry few people on the map so heavy assets werent used. when the cobra spawned, attack huey just exploded under the cobra, thus USMC loosing tickets just becouse noone bothered to move the chopper. can you set the attk huey to spawn on the north side of the carrier, so this thing doesent happen anymore. its not a big problem but it still costs US side tickets for no reason
Balanced map btw, good job
Lemme be a pain in the **** a bit tho
2 cas huey was a blast to be and watch, I would put them back... respawnable.
Cobra would spawn, 20 minutes later, one shot as in not respawnable.
And to balance the 2 respawnable cas huey, I would grant MEC a Heavy tank, after 20 minute. As if to make it respawnable... I really don't know, maybe it would be balanced to make it respawnable, maybe it would only be a fair chance for both side if it wasn't respawnable, to introduce it at the same time (20 minutes) as the cobra.
But, greatly improved, good job.
Oh, and 1 more thing, flags postitions are PERFECT IMO. I saw many, many battles on muttrah 24/7 =HOG= and the action move from 1 flag to the other so fast it's great, there is no bottleneck that way. Just perfect.
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Scared_420
- Posts: 403
- Joined: 2009-06-25 07:15
tank on muttrah
i know this should probably go in the feedback section but i didnt know if it should be in vehicles or maps so here it is...
i find that usa are under equipped now against the mec on muttrah city, with the deployable tows and 4 14.5mm vehicles versus the usa's 2 lav's i think there should be a tank that spawns at the docks, however it should spawn only once like the atk hueys
the air assets are perfect in my opinion for usa but the problem is noob pilots who go in for a hellfire spam and then die after the first straffe, also with the lav's is that it takes about 4-5 minutes to get to shore and then they get rocked by a tow
the only problem i can see with having a tank is its not very realistic as the map is based on a seaborne invasion but i think its deffinately something that should be looked at if not tested out
i find that usa are under equipped now against the mec on muttrah city, with the deployable tows and 4 14.5mm vehicles versus the usa's 2 lav's i think there should be a tank that spawns at the docks, however it should spawn only once like the atk hueys
the air assets are perfect in my opinion for usa but the problem is noob pilots who go in for a hellfire spam and then die after the first straffe, also with the lav's is that it takes about 4-5 minutes to get to shore and then they get rocked by a tow
the only problem i can see with having a tank is its not very realistic as the map is based on a seaborne invasion but i think its deffinately something that should be looked at if not tested out
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Rudd
- Retired PR Developer
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Re: tank on muttrah
the USA can get supplies to multiple locations very fast, allowing them to build their own TOWs etc so I don't think the USA need a tank 
right now the asset balance of that map is as perfect as it can be I think.
right now the asset balance of that map is as perfect as it can be I think.
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Scared_420
- Posts: 403
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Re: tank on muttrah
not necessarily, when the btrs are spread out evenly along the coast line it makes it incredibly difficult for the choppers to make supply drops into the city
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Rudd
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Re: tank on muttrah
when that happens I like to go behind the mountains and then come over the top to accelerate fast, go low, drop, then get out back over the mountains skimming the map edge.not necessarily, when the btrs are spread out evenly along the coast line it makes it incredibly difficult for the choppers to make supply drops into the city
and if the MEC APCs are all on the coast, then that means they aren't fighting your men....which means they don't need AT atm
The MEC can beat the USMC with the right tactics, teh USMC can defeat the MEC with the right tactics, its not supposed to be USMC get advantage to win all the time. Its balanced now with great gameplay
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Rhino
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Re: tank on muttrah
And if the USMC aint managed to setup some good firebases etc before the BTRs spawn then they deserve what they getScared_420 wrote:not necessarily, when the btrs are spread out evenly along the coast line it makes it incredibly difficult for the choppers to make supply drops into the city
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Smegburt_funkledink
- Posts: 4080
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Re: tank on muttrah
Cobra??
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
[R-DEV]Matrox "CHINAAAAAAA!!!"
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Scared_420
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Re: tank on muttrah
rudd you are right about going behind the mountains but then the usa are limited to fob's on the far west of the map and when AA gets setup near construcion it takes care of the huey pilots
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Rudd
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TheOldBreed
- Posts: 637
- Joined: 2009-05-08 23:03
Re: tank on muttrah
it would be interesting to see the MEC have a tank instead. like one BTR and a tank. would be pretty nuts.
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kaufman_23
- Posts: 115
- Joined: 2010-02-01 09:03
Re: tank on muttrah
tank in a city? bad idea. ask the russians
the balance of muttrah is perfect. the only thing i would add is a couple of humves that would spawn on repair station. maybe a transport one and another one with a 50 cal. to give more mobility to usmc while on ground
the balance of muttrah is perfect. the only thing i would add is a couple of humves that would spawn on repair station. maybe a transport one and another one with a 50 cal. to give more mobility to usmc while on ground

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K4on
- Retired PR Developer
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Re: tank on muttrah
i'm missing the good old vodnik...mogwaiii wrote: the balance of muttrah is perfect. the only thing i would add is a couple of humves that would spawn on repair station. maybe a transport one and another one with a 50 cal. to give more mobility to usmc while on ground
i know it won't happen, but if usmc would get their hummvies, mecs should revive their vodniks again

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Scared_420
- Posts: 403
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Re: tank on muttrah
i think if the tank was confined to the docks area it would help usa out a lot more and prenevt dock rushing which always ends the map with a bleed which is why it should be unspawnable and only get one,,, however i don't agree on the humvee's spawning at repair station as the hueys would then be rendered useless
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Psyrus
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Re: tank on muttrah
I disagree with the US getting a tank, but I would support the replacement of one BTR with a T72 or the like, but honestly I think it is superbly balanced as it is.
I second everything that Rudd has said so far
I second everything that Rudd has said so far



