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Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-04-26 07:13
by maarit
rally point change is better than previous versions cos it stopped endless stream of zombiesoldiers from middle of forest.
but its not perfect.
i have noticed that in big maps,people dont wanna take alternative route to objective cos there is fear of walking when dead.
and this leads to fob vs fob matches and i dont like those cos those are endless ,just like rally vs rally.
(but this is not problem when you have commanders and good air support)
its almost that enemy comes in same direction all over again but with rallys,enemy would come in different directions cos they have courage to take longer route cos their have rallypoint like savepoint.
still better solution is:rally point with 6 spawns,after that it dissapears.
its better way to simulate bigger force than reviving system.
but with that rally medic should have less epiphens.
little offtopic,sorry.
but its good,not perfect.
Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-05-07 14:26
by Stogie
Vaporazor wrote:I don't like the new .9/.91 RP, now its immensly hard to keep all your squad in same place. Firebases are scattered around the map, medics can't revive everyone, and rally points are rather useless. Thats why I usually end up running with 1 or 2 guys, cos others are dead, or im dead, and my squad is running around cluelessy without SL. That doesn't serve the tactic and teamwork meaning of project reality, teamwork as a squad is the core of project reality isn't it? And this new RP system ruins it all.
That`s an Amen ! We (me and my buddys) tried to get used to it but we can`t, after the first casualties in our squad we are scattered around the map, regrouping is sometimes impossible so we end up in 2 fireteams roaming around the map.
Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-05-07 14:34
by gazzthompson
1. build firebases
2. use your rally
3. if rally is not available, wait (10 mins in extream case, more likely less).
4. get them to spawn at fob and wait for them, dont keep going (or meet them at a halfway point) in opposite direction and die/get further away.
5. transport from other players
I have no problem with keeping my squad together, or have i see competent squad leaders have trouble (when im a SM)
Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-05-07 14:53
by ytman
I just wish to say that the new setup is incredibly tactical and further emphasizes the need of a commander to keep the team together. It even hieghtens the power of the UAV as that can find many FOs with out massive loss of life or a diverting of resources.
With rallys nerfed squads are forced into more realistic situations. If they are half killed they must wait for reinforcements or fall back. Furthermore teamwork between squads is compounded since they all spawn in the relative same area.
Teamwork is working effectively as a team. If you can't work effectively as a team without a rally point were you really working together to begin with?
Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-05-07 17:54
by Sirex[SWE][MoW]
I still think that the player limit is to low for this system, you have at most 3 infantry squads and atleast 8 AFV, you do the math which part needs buff and waht needs nerf...
Sure if we hade 100 playerlimit this system would have worked nice, but now we don't.
Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-05-13 13:55
by TOME Malambri
I'd say it works.
Been trying it for a month or so now as a squad leader, and it is better than it was in .90. Squads now need to focus on FOBs right off the bat, and then rallies can be recharged off them, an easy way around the 60 sec wait from the time the FOB is shoveled to when it is spawnable. Also, the 10 minute recharge time is a bit long, but 10 minutes in PR goes by rather quickly now a days....
I still have a bit of an issue with the 100 meter safe radius when placing the rally. On maps like Gaza with a small total size, it makes rallies rather useless. One d-bag hostile within 100m can hold up a whole squad waiting to respawn

Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-05-13 15:46
by iwillkillyouhun
i have no issues with it so... i voted yes i love it

Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-05-18 15:56
by Bufl4x
I like it but it has issues [explain]
gazzthompson wrote: I find 10 mins to be perfect time, if you need to set an RP the chances are you have been engaged and lost some guys and have retreated.
Agreed, the 10 minute reload is a lot better than only FO reload. Maybe it could be lowered if there are more squadmembers near by. If you retreat with your medic you'll need time anyway, but when that new guy wants to get to the rest of the squad it would be nice to have it ready. Something like 5 minutes with 4 people, 7 with 3 and 10 with 2.
I would also love to see rallypoints stay for a longer time near friendly outposts, to simulate the controlled territory where troops can safely deploy to.
Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-05-18 16:08
by Serbiak
I like it. Infact i also liked the idea of just reloading it at the firebases which you still have as an option.
Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-05-19 01:24
by dtacs
[R-DEV]CodeRedFox wrote:Very true guys, guess my point I fail to make was the SL shouldnt be the first in because you lose your ability to fall back and set a RP.
This is true, if the SL gets screwed over and its only one squad member left in the attack then its almost a 100% chance of a retry.
But even then, when staying alive one thing that drives me absolutely
insane is how far you have to be away to set the rally. Often I find myself having to run into the open desert spamming the rally tab to try and get the distance. And on 1km maps like Gaza...its often impossible.
Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-05-22 06:24
by Imchicken1
I find rally points fairly underused actually...
Compared to last versions of pr. That, or all my SL's never use it
Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-06-16 23:15
by Spacepiston
The rally is too difficult to use with it's current restrictions. It's easier to get a logi truck and build a firebase rally. What I have found is that a firebase becomes a squad's rally and they will put it where ever they see fit, not necessarily in a place that benefits the team.
9 out of 10 times that a dead or new squad member asks me to set a rally to spawn in I cannot place it or I already did and the time limit has yet to expire. If the 1 rally I do get could stay longer I think the game would flow better while maintaining squad unity. I would like 1 rally per squad per 10 minutes with a 20 minute wait if overrun followed by no spawnable rallies for the team without a firebase.
Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-07-05 11:02
by RedAlertSF
As the rally point is more restricted than it used to be, and it expires very quickly, SL should be able to place always when there are 2 squad members with him. If there are enemies nearby, it shouldn't matter. The rally expires so quickly anyway.
Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-07-08 05:28
by Beginner
Love it! But still wonna to have 2 minutes for rally.
Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-07-08 09:44
by Sir.Grossi
The system is not the problem, I quite like how it works.
IMO It's always the age old problem of;
1. New members to Squad wanting you to cater form them immediately
2. Existing members of squad running off and getting themselves killed and not waiting for a revive opportunity.
3. General lack of patience, (I must admit I have seen a lot more or a 'Zerg Rush' mentality lately!)
I would like to keep the balance to game play that rallies currently give, however, it would not bother me
if they were removed completely.
Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-07-08 21:58
by freeway
dtacs wrote:This is true, if the SL gets screwed over and its only one squad member left in the attack then its almost a 100% chance of a retry.
But even then, when staying alive one thing that drives me absolutely insane is how far you have to be away to set the rally. Often I find myself having to run into the open desert spamming the rally tab to try and get the distance. And on 1km maps like Gaza...its often impossible.
THIS
Spacepiston wrote:The rally is too difficult to use with it's current restrictions. It's easier to get a logi truck and build a firebase rally. What I have found is that a firebase becomes a squad's rally and they will put it where ever they see fit, not necessarily in a place that benefits the team.
9 out of 10 times that a dead or new squad member asks me to set a rally to spawn in I cannot place it or I already did and the time limit has yet to expire. If the 1 rally I do get could stay longer I think the game would flow better while maintaining squad unity. I would like 1 rally per squad per 10 minutes with a 20 minute wait if overrun followed by no spawnable rallies for the team without a firebase.
and this
RedAlertSF wrote:As the rally point is more restricted than it used to be, and it expires very quickly, SL should be able to place always when there are 2 squad members with him. If there are enemies nearby, it shouldn't matter. The rally expires so quickly anyway.
are true , they said it all
Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-07-08 23:04
by gazzthompson
Sir.Grossi wrote:The system is not the problem, I quite like how it works.
IMO It's always the age old problem of;
1. New members to Squad wanting you to cater form them immediately
2. Existing members of squad running off and getting themselves killed and not waiting for a revive opportunity.
3. General lack of patience, (I must admit I have seen a lot more or a 'Zerg Rush' mentality lately!)
I would like to keep the balance to game play that rallies currently give, however, it would not bother me
if they were removed completely.
No, he ^^ said it all.
Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-07-25 01:57
by Cobhris
Rallies are only useful now for respawning the squad once if there are no FOBs. FOBs are now used the way that rallies were: to provide a forward spawn point so that people can effectively attack or defend an area.
Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-07-27 00:03
by unrealalex
I voted I dont like it but Ive grown attached to it, i think its excellent now
Re: Your opinion on the new 0.91 rally point change?
Posted: 2010-08-18 02:18
by Death_dx
Cobhris wrote:Rallies are only useful now for respawning the squad once if there are no FOBs. FOBs are now used the way that rallies were: to provide a forward spawn point so that people can effectively attack or defend an area.
^ This is what it seems like to me.
Additionally it increases the likely hood I will be looking at dirt and a shovel instead of shooting people or moving to an area where I can shoot people. I don't know about anyone else but the fun parts of this game are the firefights for me not walking/driving for several minutes.
The old way of hidden rallies and line charging into battle until someone flanks and knifes may not have been perfect but they were more fun. I think perhaps a better middle ground would be to have a limited number of respawns on a rally and a 'reload' required from the SL before a new one can be deployed by visiting fob or w/e.