Re: dome of death suggestion
Posted: 2011-04-25 21:30
And what will happen to insurgency? This will promote bombcars and trucks exploding in base and destroying every asset.
maarit wrote:so,if possible(again)would dod be like this:
i take examble from archer,canadian base.
now if taliban enters in dod he looses energy and dies very fast.
is there possibilities to make this way that when taliban enters dod area he becomes visible in maps/radars of blufor?
so he doesnt die...
maybe actual death zone would be just maybe 50 meters(just prevent baserape) or something but this second area would be larger.
this would also lead maybe some interesting gameplay thing.
just get one man to the zone that he becoms visible,set ambush and wait humwee to come to check the area.
but mainidea is:
actual dod maybe 50m.
second area maybe 150m.
(im not sure about those meters)
this would simulate that there is guards and intel moving on troops that is there enemy hostiles near mainbase.
if i recall correctly in bf2 vanilla there was that thing(uav scan?) what showed enemy troops in map/radar.
maybe use that somehow.
?
do they have 256 players servers yet?Dev1200 wrote:I'd like to see this on 256 player server. If you had only 64 players, it wouldn't work. You could just camp their main and siphon tickets.
Because its really fun to have the main base camped or to have to defend it from bomb cars the entire round just incase one comes (and it might not). Without a dome of death it just encourages people to rape main bases, which really isnt fun, and isnt what the game is about.Bringerof_D wrote:like i said in the base rape thread, good drills = survival. i say drop the DOD down to the blast radius of gary and have it set as insta kill, use the radar thing as suggested, and allow people to mine the roads again.
IRL there would be men stationed at the base all the time protecting it. Its a boring job and those people might never see an enemy. It does not translate to good gameplay ingame and thats why there is a dome of death, so people dont have to defend the main.Bringerof_D wrote:If taliban didnt do that IRL we'd have won already. it's a realistic tactic for a team that is under armed and low tech.
No, Why? Because IRL there is always someone that stays in base to defend or maintain it.maarit wrote:so,if possible(again)would dod be like this:
i take examble from archer,canadian base.
now if taliban enters in dod he looses energy and dies very fast.
is there possibilities to make this way that when taliban enters dod area he becomes visible in maps/radars of blufor?
so he doesnt die...
maybe actual death zone would be just maybe 50 meters(just prevent baserape) or something but this second area would be larger.
this would also lead maybe some interesting gameplay thing.
just get one man to the zone that he becoms visible,set ambush and wait humwee to come to check the area.
but mainidea is:
actual dod maybe 50m.
second area maybe 150m.
(im not sure about those meters)
this would simulate that there is guards and intel moving on troops that is there enemy hostiles near mainbase.
if i recall correctly in bf2 vanilla there was that thing(uav scan?) what showed enemy troops in map/radar.
maybe use that somehow.
?
...... you know what with every thing else that has been said this is a good idea, i know that networkable objects can cause crashes however i think this would be a great idea and be really good for base defence.lukeyu2005 wrote:Is it possible to have manually opening and closing gates that cannot be destroyed? A bit like the elevators on vBF2 spec ops on Iron gater.
So you can open the doors to let your guys out and then close it again to stop base rapeing garys.
And make them only operatable by blufor
Well people are just agreeing with this but ask yourself this: Would you like to be the one who mans the TOW for 90 minutes a round with no fighting whatsoever?PatrickLA_CA wrote:No, Why? Because IRL there is always someone that stays in base to defend or maintain it.
In PR there isn't because there is no need of it, maybe if there can be a role given for someone to stay in base if 128 people are going in, then yes.
You can't bombtruck the base on Ramiel, Fallujah, Archer, etc.killonsight95 wrote:I don't think it would promote basraping, if someone wants to baserape they can do it without going near the base, giving the base a UAV like v BF2 will make it seem more realistic, maybe also having a 1-2 second DoD timer within 30 metyers of the enterance or mainbase stoppping bomb car rushs etc.
With scan icon do you mean the commander scan in vbf2? Because afaik the player radar icons cannot be changed without effecting everyone.[R-DEV]Rudd wrote:that is interesting, if you change the scan icon to something less exact and less specific than the vbf2 ones you might be on to something interesting, though I doubt it'll ever mean the DoD can be decreased that far.
Remember old Korengal? whenever i played US i was usually running the squad defending the mini base. that was plenty of fun for me and the squad. INS were always trying to take it.VapoMan wrote:Because its really fun to have the main base camped or to have to defend it from bomb cars the entire round just incase one comes (and it might not). Without a dome of death it just encourages people to rape main bases, which really isnt fun, and isnt what the game is about.
Without the DOD = cheap kills.
IRL there would be men stationed at the base all the time protecting it. Its a boring job and those people might never see an enemy. It does not translate to good gameplay ingame and thats why there is a dome of death, so people dont have to defend the main.
IF people were defeding main the whole round ingame, the result whould be the same as if there was a dome of death so whats the point in removing it anyway.
Dome of death = Enemies can only get into X amount of meters of main or they die.
People defending = Enemies get into visual range and are killed.
I highly doubt the domes of death will get removed, ever, for the above reasons.
you want to have 20 talibans spawncamping you and 4 hideouts outside main ??Viper.Sw wrote:I like it a lot!
Why not completely remove DOD zone and only have the radar thing so in that way some people will have to defend the base and have a fun time doing so.