darkcloak2 wrote:It was pretty intense in the last couple of minutes holding it with an afk jiggy and me trying to build a firebase with a swapped creman kit.
Even when I go afk I make a round intense
Couple more rounds for your viewing pleasure.
Yamalia Infantry - 05/05/10 - Tactical Gamer
Final KDR -> 4 - 2
Pretty short round this, certainly not the greatest i've ever played. I joined orpal's squad and taking the AR kit we rolled out on bikes to obj Echo to try and slow the Russians down capping. Unfortunately orpal crashed out as soon as we got to Echo and in the ensuing contact most of the squad went down. We respawned and took the bikes back up to Obj Alpha as the Russians had successfully forced the rest of the team back.
The Russians were entrenched and although we killed a few of them most members of the squad including myself went down. Perfect example of discipline with the give up button here when I went down in the trenches, had Russians walking around my body but just waited for them to move before the medic revived.
Eventually due simply to poor team coordination the Russians capped out and round ended.
Gaza Beach - 05/05/10 - Tactical Gamer
Final KDR -> 10 - 2
For this round I was on Hamas and I made a squad with some mates. I moved my squad over to the far West extremeties of the city and we set up defenses at the wall entrances, killing several hostiles and halting any progress until they were able to bring up the Merkava to blast a way through. Kudos to |TG-Irr|Serjikal for good skill with the medic kit and to the others in my squad octo-crab, [DM]Sgt.Smeg and [DM]Soalic; racking up a nice KDR at that defense.
I pulled my squad back into the apartment buildings and we tried to defend from there, although eventually the IDF overran our position. My first death came whilst down in the apartment buildings, unfortunately there were 3 medics around me but none of them got to me as my timer ran out

.
Lesson for everyone I think in playing medic is casualty management and healing several people at the same time, you don't have to do it one at a time and when you do you risk the others running out of time. Getting people up after maybe dropping a patch on them first is much better as you get more guns to cover the angles, better cover for the medic and are immediately mobile rather than stationary.
I respawned and continued fighting around the apartments in the SW of the city, however server lag eventually got the better of me and I decided to leave after my second death, caused by me foolishly not taking into account the 2 minute wait after a revive and trying to engage targets that had the drop on me already.
Silent Eagle - 06/05/10 - Pelitutka.fi
Final KDR -> 3 - 0
Pretty gentle round, nothing massive to note simply that playing with a couple other skilled players makes all the difference when one of you goes down. It was [DM]Sgt.Smeg, [TG-X]Brummy and myself holding the village flag whilst the rest of the team attempted a push on the Tunnels flag (which eventually proved unsuccessful). I went down a couple of times, but as stated because I was with skilled players one or other were always able to get a revive in.
[R-MOD]Mongolian_dude wrote:Well, now I think about it, I very often get zer0 deaths, or maybe a couple. The ratio is never below 2:1 though, which is nice
...mongol...
I've been noticing the same, I very rarely seem to get any more than 2 deaths but the mythical 0 deaths over an entire round is incredibly difficult to achieve on a consistent basis. However, where there's a will there's a way
