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Re: Shooting Civilians
Posted: 2010-05-12 17:34
by hiberNative
Gosu-Rizzle wrote:Well, that depends on what you call a warzone.. Most of the INS maps in PR are huge citys with over 1.000.000 civilians living there IRL. And its not like the insurgents or bluefor will always warn the civis before they attack.. So there could very well be loads of people in the streets. (and certainly in the buildings)
But yeah, sadly, actual civilians cant be done with this engine.
reminds me of gta4 without name tags. lots of pedestrians on the streets and if you walk you can blend right in and have people not notice you in multiplayer... until you pull out your pistol.
Re: Shooting Civilians
Posted: 2010-05-12 18:19
by Unarmed Civilian
lucky.BOY wrote:becouse irl there aren't any mobs in the warzone, only few curious guys,like we have in PR.
I believe you haven't watched Blackhawk Down.
I think the current punishment system would be fair if enough people cared about it, but few do care. So it needs to get harsher. I also find the shotgun arresting civilians pretty unrealistic. In insurgency maps instead of a shotgun there should be perhaps a tranquilizer gun or shock pistol. Something not
very accurate apart really close range. How the hell you
arrest criminals shooting them with a shotgun?
Edit: Not sure if the engine can do this, but would be possible to implement a kind of "paralyze" to oponents hit by these devices? So Guy uses a shock pistol on a civilian, he gets disabled for some 20 seconds, guy goes closer and use melee to finish the arrest.
Re: Shooting Civilians
Posted: 2010-05-12 18:22
by Startrekern
Yes, because I'm SURE Black Hawk Down, a movie from Hollywood, is the best representation of what those places actually look like..
Military Advisor tiem. *flags down the PR Military Advisor people*
Re: Shooting Civilians
Posted: 2010-05-12 18:31
by Gosu-Rizzle
Startrekern wrote:Yes, because I'm SURE Black Hawk Down, a movie from Hollywood, is the best representation of what those places actually look like..
Normaly i would agree with you, but i believe BHD is one of the more realistic movies. It is based on a true story unlike most. They actually do a quick strike attack on a city full of people, so of course there will be loads of people all over the place. Its not a full on invasion with tanks, arty etc, where the population might have a chance of getting away before the fighting.
The plan atleast, was to quickly get into a specific building, and then get the hell out asap, without too much fighting. As that failed, it turns into a battle with civis all over the place.
Re: Shooting Civilians
Posted: 2010-05-12 18:32
by Unarmed Civilian
Sorry I never went to war, forgive me for not knowing how a war field is like. Maybe I should sign in on the US Marines, then I'd have the proper feedback, that if I don't die to a real life IED. Speaking of which, take a look on how many casualties the US, it's allies and local civilians have suffered due to Insurgents and such. Don't say it is not a war, because it is a "War against terrorism".
Re: Shooting Civilians
Posted: 2010-05-12 18:33
by KasperX
Unarmed Civilian wrote:I believe you haven't watched Blackhawk Down.
I think the current punishment system would be fair if enough people cared about it, but few do care. So it needs to get harsher. I also find the shotgun arresting civilians pretty unrealistic. In insurgency maps instead of a shotgun there should be perhaps a tranquilizer gun or shock pistol. Something not very accurate apart really close range. How the hell you arrest criminals shooting them with a shotgun?
Edit: Not sure if the engine can do this, but would be possible to implement a kind of "paralyze" to oponents hit by these devices? So Guy uses a shock pistol on a civilian, he gets disabled for some 20 seconds, guy goes closer and use melee to finish the arrest.
Have you heard of Rock Salt rounds, Flexible Baton rounds, or rubber slugs/buck shot?
You can pretend either one of those rounds are in the shotgun...and it all makes perfect sense.
Re: Shooting Civilians
Posted: 2010-05-12 18:39
by Unarmed Civilian
Yes, I have. But an example: There is a guy on top of a building, he gets shotgun shot by a soldier on the street and ends arrested, where is the reality? Even hit by those shells if the guy is on top of a locked building he would not be arrested. Then if the engine would allow it, instead of killing the shotgun should paralyze.
Re: Shooting Civilians
Posted: 2010-05-12 18:43
by TheOldBreed
Gosu-Rizzle wrote:And its not like the insurgents or bluefor will always warn the civis before they attack.. So there could very well be loads of people in the streets. (and certainly in the buildings)
in Operation Vigilant Resolve and Phantom Fury (Fallujah West map), the civilians were warned before the attack began. Fallujah was almost (aside from the real bad iraqis and those that chose to stay) deserted. thus, the motives of those lurking around were questionable
Re: Shooting Civilians
Posted: 2010-05-12 18:57
by Elektro
Startrekern wrote:Yes, because I'm SURE Black Hawk Down, a movie from Hollywood, is the best representation of what those places actually look like..
Military Advisor tiem. *flags down the PR Military Advisor people*
Indeed it is, they spent a big sum of their budget on actually recreating the enviroment in Marokko.
But if Black Hawk Down is too unrealistic for you then I suggest Generation Kill if you haven't already seen it.
Re: Shooting Civilians
Posted: 2010-05-13 00:42
by Unarmed Civilian
Jonny wrote:Isn't there a smoke thing in SF that prevents you from running after you walk into the cloud?
Why not make use of that in the shotty to simply stop a person from running away?
That's a great idea, we need a gun, kind of tranquilizer pistol to incapacitate people of running away. That seems great and fair to me.
Edit: Or something that I saw on SWAT 4 game, they had paint balls made of pepper gas, had the same disabling effect, but since PR is war, maybe the BLUEFOR shotgun in insurgency maps instead of killing should slow people down and blur their vision. But again, this should be something very inaccurate past very close range, otherwise it would be too imba.
Re: Shooting Civilians
Posted: 2010-05-13 06:01
by Lange
I actually made a suggestion thread on shooting civilians do a search in the suggestions forum, and check there. However I suggested that specialist kits on insurgenty be equipped with bean bag slugs that could be used to arrest, and I also pointed out buckshot is not realistic at all lol you want to arrest him not blow him to pieces.
Also I suggested that there be some sort of punishment for wounding, as I hate it when they shoot you enough to bleed out and your black and white and can't move and you get arrested.
Finally I believe the penalty needs to be higher, as right now its not that bad. I say a few minute longer spawn than it is now and something different with the intel loss, more points and as someone said loose small amounts of intel for wounding. Maybe 12 minutes of no limited kits but make it upon death instead of 10 minutes from the shooting of the civi because as of right now tanks can light up civis all they want and 10 minutes of limited kits doesn't really affect them, because they stay alive for long periods.
Re: Shooting Civilians
Posted: 2010-05-15 15:15
by Chaosfox_[434th]
i have only ever seen one civi in insurgency and i shot him by mistake i was the gunner on a tank in falujah west and he was running behindsome bushes so i couldn't identify him as a civi but usually i am very careful to identify my target before shooting.