goguapsy wrote:
Also, if we really were to add hellfires to the UAV, I'd rather have 1 or 2, not 1/2.
lol, technicalities. "/" when not used in a mathematic context is commonly used in place of "or"
in anycase i'd like slightly shorter artillery reload times adding cost to it. i'd also like shorter fire missions while giving each reload several missions. would also be nice if the commander could freely place strikes on the map again (granted the current minimaps are removed and there only be a basic topographical map or basic city map) This would allow commanders to approve a strike, then communicate with the SLs to correct fire before putting down a full barrage.
1 reload = 4 salvos (10 seconds between salvos)
1 salvo = 3 shells (0.25-3 seconds between shells)
all numbers are open for change
with this the individual salvos wont be too deadly, but used successively on a properly sighted target is highly effective. unlike now where if the strike starts, you are F***ed scenario, between salvos you'll have a few seconds to GTFO of your fox hole, and get into a building if you are in the city, otherwise get the hell IN to a foxhole.
as we all know sometimes the artillery sighting doesn't always go where you want it to. this way you can correct before you waste the entire load.
this also enables further tactical use of artillery such as "creeping artillery" as used at Vimy for troops to sneak up behind for lighter shells, firing the shells in patterns, or even chasing a moving target if you have a skilled enough spotter
again if the commander chooses simply to place artillery wherever by himself on his map without a spotter, those individual salvos will be near useless, the whole barrage would be wasted too since the strike area will also be decreased
would allow for scenarios like this:
"0 this is 1, requesting artillery strike one salvo here."
"0 - Roger firing now."
"1 - Correct fire one grid north, half grid east, fire for effect."
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.