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Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-26 19:31
by HAAN4
Maybe we can make a voice of USMC soldiers (UK to of course) to just say, STOP YOU ARE UNDER ARREST, and this give fear in Civilian, but of course this will wont aply to other insurgents because if you say so they will remenber the gun in their hands and shoot you anyway.
But one thing is Sure the Bluefor in Insurgence maps are more a police forçe that a Military one, so Rubber bulets, flashbags, GAS, whatever. will be good to arrest they enemy. and colect valuable Itel points.
and it's much more inteligent that a bluefor soldier carring a AA anyway.
Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-26 19:47
by rampo
HAAN4 wrote:Maybe we can make a voice of USMC soldiers (UK to of course) to just say, STOP YOU ARE UNDER ARREST,
ye i'd probly get on the ground whit my hands on my head and hope not to get shot /sarcasm
Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-26 19:53
by bad_nade
Animal.Mother wrote:comments in bold
with the bean bag round you're suggesting, does it arrest everyone or just civis? how much settle time does it have? more then the rifle?
Slug = Kill and +1p intel *). Except if the victim is a civi, then it's -10p intel and punishment for the killer. Current ROE should apply, e.g. civi would be fair game for 60 sec after using an epipen etc.
Bean bag (or equivalent) = Arrest and +10p intel. No matter if the arrested person was armed or not. No breaching or any other type of damae.
The main point here is radical nerfing of the shotgun by removing buckshot and introducing deviation. Also, having separate rounds for breaching and arresting could make the kit a little harder or slower to use. I have no experience what so ever of shotguns so I can't tell what would be appropriate deviaton, but I think it could be similar to that of carbines or slightly larger if shotgun has only pistol grip and no buttstock.
*) I don't like the concept of gathering intel by killing, but I don't wan't to mix several completely different suggestions here.
Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-26 21:25
by K4on
love it. after reading this topic i was playing pr then, i shot civilians over a distance of ~100meters with the shotgun.i did this over and over again till i got like 7 arrested civilians.
if everybody do this, like i did today, i see black for the "arresting thing" of insurgency.
so please remove arresting civilians by shooting them witch buckshot.

Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-26 22:47
by illidur
the way i see it is if you can't arrest a civi who cares? he does no harm sitting in the river or on a ladder. its like the devs went through the trouble of making it so the civi can't just get shot, to make it so he can just get shot. though i am very happy they atleast tried.
Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-26 22:56
by DevilDog812
how about this?
TASER XREP
arrest anyone shot with it, but give it a range of 30m and around 5 shots?
Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-26 23:09
by HAAN4
rampo93(FIN) wrote:ye i'd probly get on the ground whit my hands on my head and hope not to get shot /sarcasm
kkkkkkkkkkkkkkkkk
okay, you got the point, the civilian is also the best way to atract the bluefor to a ambush. and the city looks like a ghost town anyway, so if he is a civilian. he is a ''bad guy'' and that make he a zelos that will run away anyway. that's is the point.
We don't need to he fear. because he's a colaborater, and if the meaning of colaborator is to die for it's cause, he maybe even explode hi selft to do so, a bullet in he's face is nothing.
Thick the colaborator has the Allah best folower.
But a US soldier yeling STOP YOU ARE UNDER AREST and you has colaborater going to do
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will be amzing funny and Realistic to, since is to they just ain't going to give up. they never give up. and that's is why the are fighing for seven years.
Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-27 00:02
by BloodBane611
DevilDog812 wrote:how about this?
TASER XREP
arrest anyone shot with it, but give it a range of 30m and around 5 shots?
Does any military actually widely deploy tasers? I highly doubt it, certainly the US military does not.
Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-27 00:15
by DevilDog812
yeah, but this is supposed to be near future right? i wouldnt doubt it if they added it to their arsenal soon
Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-27 16:12
by HAAN4
[R-COM]BloodBane611 wrote:Does any military actually widely deploy tasers? I highly doubt it, certainly the US military does not.
but the question is that we must use Gameplay > Reality.
in reality people just don't use it because well they point the assault rifles and tah tah, he give up.
and even if they don't give up. maybe the oficier can call a tomahank to kill it's family in the hause (just kinding)
Muaahuerhauehauehauehauehau
Tazers, GAS, Flashbags, rubber bullets i don't care. i just what something more eficient to arrest people istead of just going and pouch then.
Maybe a policmen kit? whicht a Police baton and a pistol, and alot of other handy stuff to arest.
note the police baton will also have alot of range so hit the punk will be far more easy.
Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-27 16:20
by illidur
HAAN4 wrote:but the question is that we must use Gameplay > Reality.
in reality people just don't use it because well they point the assault rifles and tah tah, he give up.
and even if they don't give up. maybe the oficier can call a tomahank to kill it's family in the hause (just kinding)
Muaahuerhauehauehauehauehau
Tazers, GAS, Flashbags, rubber bullets i don't care. i just what something more eficient to arrest people istead of just going and pouch then.
Maybe a policmen kit? whicht a Police baton and a pistol, and alot of other handy stuff to arest.
note the police baton will also have alot of range so hit the punk will be far more easy.
policeman kit ! i lol'd. i am against shooting civis to arrest them though. but what would make them better at arresting than your average restrainer? instead of a policeman kit we need a sheriff on a horse to lasso them filthy civis!
Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-27 16:24
by DevilDog812
dont the Marines actually use a roman candle type thing that shoots a fireball at a person to stop them? i think it gives them minor burns, but doesnt risk their lives, maybe this would work more realisticly
Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-27 18:21
by BlackwaterSaxon
Perhaps the devs could make it so that the shotgun kit for the specialists does no damage to insurgents other than civis? Would force the insurgents to rethink how they use civis in their squads, would also mean that specialists need to change weapons if they want to engage an insurgent after arresting a civi, create a bit more drama than the current shoot a civi then shoot his accomplice.
Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-27 20:30
by AnimalMother.
i think some people have missed the point that i'm trying to convey
Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-27 20:46
by alberto_di_gio
Animal.Mother wrote:i think some people have missed the point that i'm trying to convey
unfortunately that happens after you exceed 3 pages

Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-27 21:13
by bad_nade
Animal.Mother wrote:so i suggest that the shotgun only counts as an arrest (for intel gathering purposes) for unarmed ins (with drop kit or collaborator), and just as a kill for any other insurgent
That's one way of doing it, but it's not going to change shotgun's role as a über-one-hit-kill-cqb-weapon-with-no-deviaton, which, I think, is highly arguable way to use it. We might as well replace buckshots with slugs and add less-than-lethal rounds into mix to make it (at least theoretically) even more realistic.
(Just trying to bring the point back into conversation

)
Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-27 21:15
by dunem666
i only thought it was breaching slug rounds that arrested.
If its al shotguns... then its a serious flaw to insurgency.
Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-27 21:19
by bad_nade
dunem666 wrote:i only thought it was breaching slug rounds that arrested.
If its al shotguns... then its a serious flaw to insurgency.
IIRC coalition forces have no slugs anymore, just buckshots that can be used to breach, kill and arrest. That's a true multi-purpose round

Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-05-27 21:57
by AnimalMother.
clueless_noob wrote:That's one way of doing it, but it's not going to change shotgun's role as a über-one-hit-kill-cqb-weapon-with-no-deviaton, which, I think, is highly arguable way to use it. We might as well replace buckshots with slugs and add less-than-lethal rounds into mix to make it (at least theoretically) even more realistic.
(Just trying to bring the point back into conversation

)
not asking to change the über-one-hit-kill-cqb-weapon-with-no-deviaton, just stop it from giving 10ip no matter who you kill with it.
i think the way the weapon generally handles is fine, if i go toe to toe against a shotgun in CQB i don't expect good results.
Re: Shotgun no longer to arrest armed insurgents
Posted: 2010-06-03 03:03
by Rudd
perhaps because of this thread (hehehe) it seems that blufor are discovering a whole new fascination with the shotgun ingame
I am starting to lean on the side saying knife = arrest.
Would indeed be nice to have teh SF sprint effect tied to a low power shotgun to simulate rubber bullets or whatever now.