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Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-09 07:11
by Chuc
Looking good

What's the sight picture like?
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-09 11:57
by Adriaan
'[R-DEV wrote:Chuc']Looking good

What's the sight picture like?
Here's what it looks like

Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-11 01:10
by Adriaan
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-11 05:36
by Chuc
Keep it up, and you might find yourself amongst the tags

Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-11 06:22
by Rudd
I'm astounded tbh, I never guessed you were hiding such talent Adriaan, you've always just been a friendly dutch voice to me

Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-11 09:36
by Sgt.BountyOrig
Quite an amazing piece!
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-11 10:45
by motherdear
[R-CON]Rudd wrote:I'm astounded tbh, I never guessed you were hiding such talent Adriaan, you've always just been a friendly dutch voice to me
hehe we have kept it well hidden.
it was just a matter of finding the right weapon to show off his talents

Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-11 12:11
by cyberzomby
Nice one! Excellent that you picked up 3d modeling! Something I'd still like to learn someday. So good suggestion to stick to pistols at first. This is very inspiring!
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-11 12:20
by Rhino
Its looking totally rubbish Adriaan, start again!
Na its looking really, really good so far
Two things that I would like to point out before you start working on them thou.
For the barrel itself of the pistol, the most effective way to make that is as a big long inwards cone rather than a cylinder since basically a cone will use 1/2 the tris and will look excatly the same as a cylinder once its textured up with a dark shadow inside
The other point is with the shell exit bit w/e its called can't think of its name right now, you should model that so it can be made workable for the animations etc and also model the bullet as well (think you can UV the bullet to anouther texture thou, but if not dosen't take a huge amount of space on the UV map

) and this way we can have it moving when you fire and reload etc
Keep up the good work so far
EDIT: also anouther point is you will want to remove quite a bit of the model detail off for the 3p model like thous little edges for the top of the pistol to slide back on and do them via texture. Its good to have stuff like that for the 1p model but 3p its unnecessary so try and plan ahead on how its going to work etc

Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-11 21:28
by Adriaan
[R-DEV]Rhino wrote:
For the barrel itself of the pistol, the most effective way to make that is as a big long inwards cone rather than a cylinder since basically a cone will use 1/2 the tris and will look excatly the same as a cylinder once its textured up with a dark shadow inside
Yep, I'll do that!
[R-DEV]Rhino wrote:The other point is with the shell exit bit w/e its called can't think of its name right now, you should model that so it can be made workable for the animations etc and also model the bullet as well (think you can UV the bullet to anouther texture thou, but if not dosen't take a huge amount of space on the UV map

) and this way we can have it moving when you fire and reload etc
I'm not sure what you mean exactly with the first part, but I was planning on just making the hole in the slide (the shell ejection port) and the barrel that covers up the port while the slide is in forward position, with behind it the chamber. So the only part that would be moving there is the slide (and behind it the hammer). And I'll model a bullet in there as well.
[R-DEV]Rhino wrote:EDIT: also anouther point is you will want to remove quite a bit of the model detail off for the 3p model like thous little edges for the top of the pistol to slide back on and do them via texture. Its good to have stuff like that for the 1p model but 3p its unnecessary so try and plan ahead on how its going to work etc
Yeah, theres quite an amount of long edge loops and chamfers that i should easily be able to reduce in to make the 3p and other lods.
Thanks for the feedback and comments so far, much appreciated!
I'll post a few more screenies sometime tomorrow
Edit: I'm in need of advice on this section here:
Does that raised part around the barrel need modelling?
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-11 21:43
by Rhino
sounds good.
For that end bit, it isn't really going to be seen a lot in 1p where that kinda detail matters. As such I might be tempted to do it just by a normal map and that's it tbh but see what anyone else says first before you do anything on that
And ye the shell ejection port, do pretty much what you said sounds good

Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-13 00:12
by Adriaan
Finished the shell ejection port today and did some more fixin' and tweakin' (there's always more stuff to fix

).
Pics:
Gonna make the magwell and model the bullet inside there next.

Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-13 09:22
by Rhino
looking really sweet and you seem to have a very fast and accurate workflow.
BTW any chance for some edged face pics?

Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-13 09:59
by Adriaan
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-13 13:42
by Z-trooper
It is looking very good indeed. I'm just not sure that all those chamfers belong on a game model tbh, but cross that bridge when the time comes.
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-13 13:46
by Adriaan
[R-DEV]Z-trooper wrote:It is looking very good indeed. I'm just not sure that all those chamfers belong on a game model tbh, but cross that bridge when the time comes.
I might have gone a little overboard on some places yeah

I'm sure though that it won't be too hard to optimize/reduce the poly/tri count. Currently at 4167 tris, and I'm guessing that in the end it'll be a little below 5000 tris.
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-16 01:50
by Adriaan
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-18 14:11
by Z-trooper
Did [R-DEV]motherdear give you the refs I took of it while I was in China? if not I'll see if I can't get them dug up. In any case I don't think I shared all of them.
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-18 14:47
by motherdear
yeah i gave him the refs i had, although i only had 4 (i assume that you have the rest if there is any more than that) although it was quite easy finding good refs on the net, both video and picture of the real weapon (not airsoft) but do you have any pics of the mag, hard to find that from what i was told by adriaan.
Re: [Weapon] QSZ-92-5.8 [WIP]
Posted: 2010-07-18 15:19
by Adriaan
[R-DEV]motherdear wrote:yeah i gave him the refs i had, although i only had 4 (i assume that you have the rest if there is any more than that) although it was quite easy finding good refs on the net, both video and picture of the real weapon (not airsoft) but do you have any pics of the mag, hard to find that from what i was told by adriaan.
Only pictures of a loaded mag I meant.
The (1p) model is pretty much completed now, I'm going to send it over to motherdear and I'll post a few screens of the last additions soon.
