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Re: Kit for TOW

Posted: 2010-07-12 06:03
by Kim Jong ill
Opening Post wrote:So maybe, a kit for the TOW should be cool I mean, not a crewman kit wich can be requested like a usual kit, but a limited kit.
It's pretty clear k?

Re: Kit for TOW

Posted: 2010-07-12 06:46
by alberto_di_gio
"You need a CREWMAN kit to operate this TOW"

that sounds good actually. But still previously suggested restrictions should also be applied like reducing the ammo and zoom number.

Re: Kit for TOW

Posted: 2010-07-12 08:50
by Damian(>>>PL
killonsight95 wrote:i did read the prev pages i even commented on them....
and i know that but its not "the" crewman kit it'd be the TOW kit which he said "crewmen" as in the kit to man vehicals....
also the kit isn't there to stop TOW snipers its there to amke the game more realistic as in not everyone in the army can operate a TOW
You can call AutomaticRiffleman "Uber couper pro RAMBO kit" and it will still be a AR(you get it ??).

Only one change after adding "specjalized kit to operate stationar assest"(is this name ok) will be fact thet after killing guy on TOW not everyone will be able to take his position, but it can't stop TOW snipers.

I think reducing zoom is unrealistick, and will not change anytching.

Re: Kit for TOW

Posted: 2010-07-12 09:08
by alberto_di_gio
Damian(>>>PL wrote: I think reducing zoom is unrealistick, and will not change anytching.
so you think a sniper rifle without a scope is still a sniper rifle?

plus if you check people are not suggesting it alone. A package with reducing zoom+reducing ammo+crewman kit+need 2 sq member would work out.

Re: Kit for TOW

Posted: 2010-07-13 13:28
by Ford_Jam
Can someone explain in one or two lines why you should need a special kit to crew the TOW? I'm not understanding.

Forcing you to get a kit to use it will just be a chore that will annoy and frustrate. I don't see any real benefit to gameplay

Re: Kit for TOW

Posted: 2010-07-13 13:50
by Kim Jong ill
Go read the thread, don't be lazy. I've already made it perfectly clear. If you cannot make the effort to read the entirety of the thread then don't post OK?

Re: Kit for TOW

Posted: 2010-07-13 14:48
by Psyrus
Kim Jong ill wrote:Go read the thread, don't be lazy. I've already made it perfectly clear. If you cannot make the effort to read the entirety of the thread then don't post OK?
Yes mr forum moderator :roll:

Fordjam, they're saying you should need a crewman[like] kit because as it stands if the awesome sniper kills the guy manning the tow, another can just fill his boots. This suggestion would mean that you'd now need a specialized kit to operate the tow, thus increasing the time between remanning the tow by a little bit, or none at all if a team with half a brain just put a supply crate next to the tow

Re: Kit for TOW

Posted: 2010-07-13 15:02
by Kim Jong ill
Kim Jong ill wrote:When you die on a stationary weapon your kit is lost, if a kit is limited to a certain number on one team then you have effectively limited the number of trained operators available on the field. This is the entire point of the limited kit system, which the effectiveness of is increased dramatically when you take into account you cannot take the kit from the dead gunner's body.
Dayum, guess you can't read aye? Shape up or shut up, stop ignoring what's being said in the thread because you're contributing nothing.

As has already been said, this would come as part as package of revisions to the TOW system to create balance. God dammit, I don't have a problem with people who have a different POV but if you cannot be screwed to read a massive *smirk* 40-50 odd post thread then you have no right to post an ignorant opinion about it.

User received an infraction for flaming - Jigsaw

Re: Kit for TOW

Posted: 2010-07-13 15:36
by Psyrus
Kim Jong ill wrote:Dayum, guess you can't read aye? Shape up or shut up, stop ignoring what's being said in the thread because you're contributing nothing.

As has already been said, this would come as part as package of revisions to the TOW system to create balance. God dammit, I don't have a problem with people who have a different POV but if you cannot be screwed to read a massive *smirk* 40-50 odd post thread then you have no right to post an ignorant opinion about it.
To be honest, your viewpoint on what rights I have or don't have are largely irrelevant to me. That being said I had followed the first few posts in the thread and picked up a couple, but since I know the devs are making their own changes, threads like this don't really interest me that much, and I was mostly just responding to your very average attitude that you displayed towards ford.

I take issue with people telling others when they can and can't express their opinions or thoughts.

Edit: Although of course you are right in the sense that my summary did misrepresent Amir's subsequent suggestion of a team-limited kit, not just a requested kit. And for the record I disagree with the suggestion on the basis that it does not have the equivalent restriction on the other side of the equation (armour).

Re: Kit for TOW

Posted: 2010-07-13 15:39
by Hotrod525
Soldier are familiarize with TOW... They may not be "assigned" to a vehicle/FOB armed with TOW, but he will know how to use it. Just like we are been familiarize with handguns, rockets, grenades, GPMG, HMG, etc... So the idea of a "dedicated operators" is kinda not realistic.

And honestly i still think, that if a weapon can kill, it will be used to do so. If in real life we use every thing we got to blow the shit out of them, i dont see why we could not do so in a game called project reality.

A M.Cpl who got a tour in AStan told me that he seen (while been with USAr soldier) a 1000 lbs paveway been drop on 3 insurgents hidin in a muddy house, is it overkill ? Absolutely not, they use the options they got to deal with the problems (if we can call it like that) they where encounting. Also how many video do we seen of AH64D engagin insurgent diggin in a roadside bomb with Hellfire... Or Arty blowin up mud house, Javelin takin out sniper position, A10 straff running position, etc.

When you take a step back and think a the thing in a OVERALL, its not realy worst being killed by a TOW, than being killed by a 120mm HEMP round. You have to adapt to the situation you're facing, the situation do not have to adapt to you. Simple as that for me. If R-Dev always nerf thing to make it "easy as vanilla" then, i dont see the point of working that hard on that Mod.

This is my P.O.V.

Re: Kit for TOW

Posted: 2010-07-13 16:52
by Amir
Proceed wrote:But what would it change about abusing the TOW ?

Privet s Germanij :)
Less people will have acces to the TOW as the kits are limited. This can be also merged with the other ideas like; less ammo and longer warm up time for TOW.

Privet s Belgij :)