Page 3 of 3
Re: Compass change
Posted: 2010-08-08 14:37
by Truism
Read the posts in the thread. Then comment. It offers several improvements and isn't much of a hassle at all to learn. Seriously, it's not like reading out a different number off the compass is hard for you to do, nor is it hard for your teammate to match it up with the one on their compass to follow your mark.
Since we're not going to add this realistic feature I vote we take bandages off all kits and replace it with a medic bag because learning how bandages works is a hassle, medic bags always worked fine in vBF2 and people shouldn't be expected to go to a small amount of trouble to learn something new for the sake of realism and/or gameplay.
Re: Compass change
Posted: 2010-08-08 15:34
by zenarion
OP wants "mils" since they are more realistic.
Different armies use different "mils". I can only speak for the swedish army, and say that they don't use the mils described above, with north being 6400.
That would mean every army get their own HUD-drawn "compass replacement".
The current compass works alright, and isn't in dire need of replacement, since everybody understands it.
Really can't see why mils would be an improvement, and wish that the devs would focus on more important things on the agenda.
Re: Compass change
Posted: 2010-08-08 15:46
by Truism
This thread is pointless, it's going no where, nothing new is going to be presented. Despite the fact that I support the OP, I think it should be closed to end this circular bickering.
Re: Compass change
Posted: 2010-08-09 00:16
by Bringerof_D
Truism wrote:This thread is pointless, it's going no where, nothing new is going to be presented. Despite the fact that I support the OP, I think it should be closed to end this circular bickering.
agreed, lock please
Re: Compass change
Posted: 2010-08-09 00:17
by xI DIaboLoS Ix
Truism wrote:This thread is pointless, it's going no where, nothing new is going to be presented. Despite the fact that I support the OP, I think it should be closed to end this circular bickering.
Just to get this out of the way... I've read the entire thread.
It appears to me that you are the only one here that is "bickering". No offence intended. The devs make this mod because they like to, Not because the have to. If they beleive if something is not worth their time working on to include in their game and so be it. There are about four pages here of you telling person after person that they are wrong about not adding Mils to the game... You even went to the extent of posting a huge response to R-MOD Jigsaw when he explained in simple terms that adding Mils to the game will have more of a negative affect then a positive one.
I agree with not adding mils. Simply because of the same fact that jigsaw posted.
One more thing... What right do you have being a community player in telling a Member of the team that made the MOD, that he's wrong about the themes/goals that were intended for the mod? Seriously... I, in reading your response to Jigsaw was insulted myself...
I feel honoured to be apart of this community, I may add suggestions here and there for the MOD but going to the extent of argueing with the makers of the MOD is childish and pointless within itself...
DIabolos.
Re: Compass change
Posted: 2010-08-09 01:28
by Murphy
I have followed this thread since it started and I didn't need to stretch to far to come up with an idea everyone can use in different situations. Why not integrate both the Mils and the Degree systems into one compass? Would it be possible to keep the current compass and add Mil dots below? This way the infantry can effectively call targets then correct mortars/cas fire with considerably less effort. It could prove invaluable for squad leaders to co-ordinate with fire support squads around the map with much more efficiency, while still maintaining its current setup for the regular infantry men to call contacts.
Mixing them both will add more depth for veterans while still keeping it's simple and intuitive nature.
Re: Compass change
Posted: 2010-08-09 01:30
by Bringerof_D
xI DIaboLoS Ix wrote:Just to get this out of the way... I've read the entire thread.
It appears to me that you are the only one here that is "bickering". No offence intended. The devs make this mod because they like to, Not because the have to. If they beleive if something is not worth their time working on to include in their game and so be it. There are about four pages here of you telling person after person that they are wrong about not adding Mils to the game... You even went to the extent of posting a huge response to R-MOD Jigsaw when he explained in simple terms that adding Mils to the game will have more of a negative affect then a positive one.
I agree with not adding mils. Simply because of the same fact that jigsaw posted.
One more thing... What right do you have being a community player in telling a Member of the team that made the MOD, that he's wrong about the themes/goals that were intended for the mod? Seriously... I, in reading your response to Jigsaw was insulted myself...
I feel honoured to be apart of this community, I may add suggestions here and there for the MOD but going to the extent of argueing with the makers of the MOD is childish and pointless within itself...
DIabolos.
i would like to note that only one dev has responded and with not much more than one possible issue due to graphics settings. a mod is a moderator (moderates the forums) a dev is a developer (develops the mod), as far as i am concerned no one directly involved with the development of the mod has expressed any points against this idea.
truism's arguments have been more than valid in pointing out how the idea would not hinder anyone playing and only present further possibilities. when he said circular bickering i think he means how people keeping pointing out the same flaw which has already been dispelled, as in how everyone would have to learn how to use mils, whereas there's actually nothing to learn. even if you're plotting points on the map and taking bearings, you're still just reading the number off your screen.
Re: Compass change
Posted: 2010-08-09 01:50
by xI DIaboLoS Ix
Bringerof_D... That is entirely true that he is a moderator, but he is one for a good reason. Because he's apart of the Project Reality Team. What job he's been assigned to do has no relevance in the matter.
That is my point, a Developer like you've said has pointed out becuase of different resolutions that reading mils will be very difficult. Why continue arguing that it should be implemented if a known issue is all ready present with useing Mils?
Truism has offered very valid points, but has repeatedly made them over and over again when they are uneeded.
The team has plenty of MA's and im sure this topic was already in some way pointed out.
Like it has been said before...
Wait untill we actually get to play test Mortars before making suggestions for them. I know that this suggestion wasn't purely based for mortars... But the current Degrees system works well on so many aspects. While adding Mils will just make new players confused and lost let alone current players.
The suggestion is realistic, But sacrifices of realism have to be made so that gameplay doesn't suffer. It's all a difficult balance that the Developers always have to be on top of.
To my understanding even one of the most Advanced Military Simulation games out Arma 2... uses degrees. Maybe the developers for that game made the same judgement that the PR team has?
Re: Compass change
Posted: 2010-08-09 02:44
by BloodBane611
Bringerof_D wrote:agreed, lock please
Locked at OP's request