I feel I need to make things a little clear here, as it seems a few of the community are not happy with our decision.
Not that we have to explain our reasons, however I do think the community should get a response.
We announced we would be initially working on ArmA2 some time ago to inform the community.
Some 4 months or so later we have now announced we will be taking advantage of OA too.
As a Mod team we would be stupid not to make that call, the extra content, is like adding a whole new game, not to mention the performance improvement, the whole ArmA2 community are using it, the desert add ons, etc etc.
OA alone would be a bad move, as it more than halves the content available to us.
We have worked on ArmA2 for some time and currently have certain missions running on ArmA2 still, which will be used.
However for people to go out and buy OA without ArmA2

- is not our fault, we clearly stated ArmA2 a while ago, and have since
added OA to it, not the other way around !!
ArmA2 alone provides us with:
# United States Marine Corps
# Armed forces of the Russian Federation
# Chernarussian Defence Forces "CDF"
# Chernarussian Movement of the Red Star "ChDKZ"
# National Party "NAPA"
# Citizens of Chernarus
OA addition now gives us the following to add to that list:
* United States Army
* Takistani Army
* NATO and UNO
* Takistani Locals
I suggest if you are concerned you should look here for 5 mins, and see why we made that call:
ArmA2 Full feature list (2263 add ons)
ArmAII/ArmAII :O A library of available equipment and objects - Hosted by Armaholic.com
Operation Arrowhead Full Feature List (732 add ons)
ArmAII/ArmAII :O A library of available equipment and objects - Hosted by Armaholic.com
Why would anyone get rid of ArmA2, especially a Mod Team
UKF